Added homepoint and aetheryte code. You can set the homepoint on an aetheryte or inn and the return menu will show the correct response. Added effects/msgs to teleport/return. Some sql changes I forgot.

This commit is contained in:
Filip Maj 2017-05-01 22:30:43 -04:00
parent 8c9ecebae6
commit 1516e0bc50
18 changed files with 481 additions and 140 deletions

View file

@ -1,7 +1,19 @@
require ("global")
function onEventStarted(player, npc)
defaultWil = GetStaticActor("DftWil");
result = player:RunEventFunction("delegateEvent", player, defaultWil, "defaultTalkWithInn_Desk_2", nil, nil, nil); --BTN
player:EndEvent();
defaultWil = GetStaticActor("DftWil");
choice = callClientFunction(player, "delegateEvent", player, defaultWil, "defaultTalkWithInn_Desk_2", nil, nil, nil);
if (choice == 1) then
GetWorldManager():DoZoneChange(player, 11);
elseif (choice == 2) then
if (player:GetHomePointInn() ~= 3) then
player:SetHomePointInn(3);
player:SendGameMessage(GetWorldMaster(), 60019, 0x20, 3071); --Secondary homepoint set to the Hourglass
else
player:SendGameMessage(GetWorldMaster(), 51140, 0x20); --This inn is already your Secondary Homepoint
end
end
player:EndEvent();
end