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Added homepoint and aetheryte code. You can set the homepoint on an aetheryte or inn and the return menu will show the correct response. Added effects/msgs to teleport/return. Some sql changes I forgot.
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18 changed files with 481 additions and 140 deletions
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@ -7,7 +7,12 @@ function onEventStarted(player, npc)
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if (choice == 1) then
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GetWorldManager():DoZoneChange(player, 13);
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elseif (choice == 2) then
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--Do Set Homepoint
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if (player:GetHomePointInn() ~= 1) then
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player:SetHomePointInn(1);
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player:SendGameMessage(GetWorldMaster(), 60019, 0x20, 1070); --Secondary homepoint set to the Mizzenmast
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else
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player:SendGameMessage(GetWorldMaster(), 51140, 0x20); --This inn is already your Secondary Homepoint
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end
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end
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player:EndEvent();
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