Added homepoint and aetheryte code. You can set the homepoint on an aetheryte or inn and the return menu will show the correct response. Added effects/msgs to teleport/return. Some sql changes I forgot.

This commit is contained in:
Filip Maj 2017-05-01 22:30:43 -04:00
parent 8c9ecebae6
commit 1516e0bc50
18 changed files with 481 additions and 140 deletions

View file

@ -30,8 +30,13 @@ function onEventStarted(player, npc)
if (choice == 1) then
GetWorldManager():DoZoneChange(player, 13);
elseif (choice == 2) then
--Do Set Homepoint
elseif (choice == 2) then
if (player:GetHomePointInn() ~= 2) then
player:SetHomePointInn(2);
player:SendGameMessage(GetWorldMaster(), 60019, 0x20, 2075); --Secondary homepoint set to the Roost
else
player:SendGameMessage(GetWorldMaster(), 51140, 0x20); --This inn is already your Secondary Homepoint
end
end
elseif (result == 1) then
callClientFunction(player, "delegateEvent", player, defaultFst, "defaultTalkWithVkorolon_001", -1, -1);

View file

@ -10,8 +10,8 @@ function onSpawn(player, npc)
player:SetEventStatus(npc, "pushDefault", true, 0x2);
npc:SetQuestGraphic(player, 0x3);
else
player:SetEventStatus(npc, "pushDefault", false, 0x2);
npc:SetQuestGraphic(player, 0x0);
player:SetEventStatus(npc, "pushDefault", true, 0x2);
npc:SetQuestGraphic(player, 0x3);
end
end
@ -27,16 +27,21 @@ function onEventStarted(player, npc, triggerName)
man0l0Quest:NextPhase(5);
worldMaster = GetWorldMaster();
player:SendGameMessage(player, worldMaster, 34108, 0x20);
player:SendGameMessage(player, worldMaster, 50011, 0x20);
director = player:GetZone():CreateDirector("Quest/QuestDirectorMan0l001");
contentArea = player:GetZone():CreateContentArea(player, "/Area/PrivateArea/Content/PrivateAreaMasterSimpleContent", "man0l01", "SimpleContent30002", "Quest/QuestDirectorMan0l001");
if (contentArea == nil) then
player:EndEvent();
return;
end
director = contentArea:GetContentDirector();
player:KickEvent(director, "noticeEvent", true);
player:AddDirector(director);
player:SetLoginDirector(director);
player:SetLoginDirector(director);
GetWorldManager():DoZoneChangeContent(player, contentArea, -5, 16.35, 6, 0.5, 16);
GetWorldManager():DoZoneChange(player, 9);
else
player:EndEvent();
end

View file

@ -7,7 +7,12 @@ function onEventStarted(player, npc)
if (choice == 1) then
GetWorldManager():DoZoneChange(player, 13);
elseif (choice == 2) then
--Do Set Homepoint
if (player:GetHomePointInn() ~= 1) then
player:SetHomePointInn(1);
player:SendGameMessage(GetWorldMaster(), 60019, 0x20, 1070); --Secondary homepoint set to the Mizzenmast
else
player:SendGameMessage(GetWorldMaster(), 51140, 0x20); --This inn is already your Secondary Homepoint
end
end
player:EndEvent();

View file

@ -1,7 +1,19 @@
require ("global")
function onEventStarted(player, npc)
defaultWil = GetStaticActor("DftWil");
result = player:RunEventFunction("delegateEvent", player, defaultWil, "defaultTalkWithInn_Desk_2", nil, nil, nil); --BTN
player:EndEvent();
defaultWil = GetStaticActor("DftWil");
choice = callClientFunction(player, "delegateEvent", player, defaultWil, "defaultTalkWithInn_Desk_2", nil, nil, nil);
if (choice == 1) then
GetWorldManager():DoZoneChange(player, 11);
elseif (choice == 2) then
if (player:GetHomePointInn() ~= 3) then
player:SetHomePointInn(3);
player:SendGameMessage(GetWorldMaster(), 60019, 0x20, 3071); --Secondary homepoint set to the Hourglass
else
player:SendGameMessage(GetWorldMaster(), 51140, 0x20); --This inn is already your Secondary Homepoint
end
end
player:EndEvent();
end