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https://bitbucket.org/Ioncannon/project-meteor-server.git
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Added homepoint and aetheryte code. You can set the homepoint on an aetheryte or inn and the return menu will show the correct response. Added effects/msgs to teleport/return. Some sql changes I forgot.
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8c9ecebae6
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1516e0bc50
18 changed files with 481 additions and 140 deletions
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@ -30,8 +30,13 @@ function onEventStarted(player, npc)
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if (choice == 1) then
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GetWorldManager():DoZoneChange(player, 13);
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elseif (choice == 2) then
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--Do Set Homepoint
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elseif (choice == 2) then
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if (player:GetHomePointInn() ~= 2) then
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player:SetHomePointInn(2);
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player:SendGameMessage(GetWorldMaster(), 60019, 0x20, 2075); --Secondary homepoint set to the Roost
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else
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player:SendGameMessage(GetWorldMaster(), 51140, 0x20); --This inn is already your Secondary Homepoint
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end
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end
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elseif (result == 1) then
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callClientFunction(player, "delegateEvent", player, defaultFst, "defaultTalkWithVkorolon_001", -1, -1);
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@ -10,8 +10,8 @@ function onSpawn(player, npc)
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player:SetEventStatus(npc, "pushDefault", true, 0x2);
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npc:SetQuestGraphic(player, 0x3);
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else
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player:SetEventStatus(npc, "pushDefault", false, 0x2);
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npc:SetQuestGraphic(player, 0x0);
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player:SetEventStatus(npc, "pushDefault", true, 0x2);
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npc:SetQuestGraphic(player, 0x3);
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end
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end
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@ -27,16 +27,21 @@ function onEventStarted(player, npc, triggerName)
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man0l0Quest:NextPhase(5);
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worldMaster = GetWorldMaster();
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player:SendGameMessage(player, worldMaster, 34108, 0x20);
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player:SendGameMessage(player, worldMaster, 50011, 0x20);
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director = player:GetZone():CreateDirector("Quest/QuestDirectorMan0l001");
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contentArea = player:GetZone():CreateContentArea(player, "/Area/PrivateArea/Content/PrivateAreaMasterSimpleContent", "man0l01", "SimpleContent30002", "Quest/QuestDirectorMan0l001");
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if (contentArea == nil) then
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player:EndEvent();
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return;
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end
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director = contentArea:GetContentDirector();
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player:KickEvent(director, "noticeEvent", true);
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player:AddDirector(director);
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player:SetLoginDirector(director);
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player:SetLoginDirector(director);
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GetWorldManager():DoZoneChangeContent(player, contentArea, -5, 16.35, 6, 0.5, 16);
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GetWorldManager():DoZoneChange(player, 9);
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else
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player:EndEvent();
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end
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@ -7,7 +7,12 @@ function onEventStarted(player, npc)
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if (choice == 1) then
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GetWorldManager():DoZoneChange(player, 13);
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elseif (choice == 2) then
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--Do Set Homepoint
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if (player:GetHomePointInn() ~= 1) then
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player:SetHomePointInn(1);
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player:SendGameMessage(GetWorldMaster(), 60019, 0x20, 1070); --Secondary homepoint set to the Mizzenmast
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else
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player:SendGameMessage(GetWorldMaster(), 51140, 0x20); --This inn is already your Secondary Homepoint
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end
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end
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player:EndEvent();
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@ -1,7 +1,19 @@
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require ("global")
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function onEventStarted(player, npc)
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defaultWil = GetStaticActor("DftWil");
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result = player:RunEventFunction("delegateEvent", player, defaultWil, "defaultTalkWithInn_Desk_2", nil, nil, nil); --BTN
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player:EndEvent();
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defaultWil = GetStaticActor("DftWil");
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choice = callClientFunction(player, "delegateEvent", player, defaultWil, "defaultTalkWithInn_Desk_2", nil, nil, nil);
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if (choice == 1) then
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GetWorldManager():DoZoneChange(player, 11);
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elseif (choice == 2) then
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if (player:GetHomePointInn() ~= 3) then
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player:SetHomePointInn(3);
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player:SendGameMessage(GetWorldMaster(), 60019, 0x20, 3071); --Secondary homepoint set to the Hourglass
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else
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player:SendGameMessage(GetWorldMaster(), 51140, 0x20); --This inn is already your Secondary Homepoint
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end
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end
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player:EndEvent();
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end
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