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https://bitbucket.org/Ioncannon/project-meteor-server.git
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Added homepoint and aetheryte code. You can set the homepoint on an aetheryte or inn and the return menu will show the correct response. Added effects/msgs to teleport/return. Some sql changes I forgot.
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18 changed files with 481 additions and 140 deletions
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@ -12,10 +12,10 @@ eventConfirm(isReturn, isInBattle, cityReturnNum, 138821, forceAskReturnOnly)
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require ("global")
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function doTeleport(region, aetheryte)
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end
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function onEventStarted(player, actor, triggerName, isTeleport)
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local worldMaster = GetWorldMaster();
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if (isTeleport == 0) then
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while (true) do
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regionChoice = callClientFunction(player, "delegateCommand", actor, "eventRegion", 100);
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@ -27,45 +27,33 @@ function onEventStarted(player, actor, triggerName, isTeleport)
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if (aetheryteChoice == nil) then break end
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confirmChoice = callClientFunction(player, "delegateCommand", actor, "eventConfirm", false, false, 1, 138824, false);
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player:PlayAnimation(0x4000FFA);
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player:SendGameMessage(worldMaster, 34101, 0x20, 2, 0x13883d, 100, 100);
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confirmChoice = callClientFunction(player, "delegateCommand", actor, "eventConfirm", false, false, 1, 138824, false);
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if (confirmChoice == 1) then
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doTeleport(regionChoice, aetheryteChoice);
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player:PlayAnimation(0x4000FFB);
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player:SendGameMessage(worldMaster, 34105, 0x20);
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--Do teleport
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end
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player:endEvent();
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return;
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end
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end
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else
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callClientFunction(player, "delegateCommand", actor, "eventConfirm", true, false, 1, 0x138824, false);
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player:PlayAnimation(0x4000FFA);
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local choice, wasMulti = callClientFunction(player, "delegateCommand", actor, "eventConfirm", true, false, player:GetHomePointInn(), player:GetHomePoint(), false);
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if (wasMulti and choice == 1 or choice == 2) then
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player:PlayAnimation(0x4000FFB);
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player:SendGameMessage(worldMaster, 34104, 0x20);
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--Do return
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elseif (not wasMulti and choice == 1) then
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player:PlayAnimation(0x4000FFB);
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player:SendGameMessage(worldMaster, 34104, 0x20);
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--Do return
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end
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end
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player:endEvent();
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end
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function onEventUpdate(player, actor, step, arg1)
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menuId = player:GetCurrentMenuId();
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if (menuId == 0) then --Region
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if (arg1 ~= nil and arg1 >= 1) then
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player:SetCurrentMenuId(1);
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player:RunEventFunction("delegateCommand", actor, "eventAetheryte", arg1, 2, 2, 2, 4, 4, 4);
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else
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player:EndCommand();
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end
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elseif (menuId == 1) then --Aetheryte
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if (arg1 == nil) then
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player:EndCommand();
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return;
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end
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player:SetCurrentMenuId(2);
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player:RunEventFunction("delegateCommand", actor, "eventConfirm", false, false, 1, 138824, false);
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elseif (menuId == 2) then --Confirm
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player:EndCommand();
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end
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end
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end
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