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https://bitbucket.org/Ioncannon/project-meteor-server.git
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Added homepoint and aetheryte code. You can set the homepoint on an aetheryte or inn and the return menu will show the correct response. Added effects/msgs to teleport/return. Some sql changes I forgot.
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parent
8c9ecebae6
commit
1516e0bc50
18 changed files with 481 additions and 140 deletions
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@ -302,6 +302,42 @@ namespace FFXIVClassic_Map_Server
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}
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}
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public static void SavePlayerHomePoints(Player player)
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{
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string query;
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MySqlCommand cmd;
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using (MySqlConnection conn = new MySqlConnection(String.Format("Server={0}; Port={1}; Database={2}; UID={3}; Password={4}", ConfigConstants.DATABASE_HOST, ConfigConstants.DATABASE_PORT, ConfigConstants.DATABASE_NAME, ConfigConstants.DATABASE_USERNAME, ConfigConstants.DATABASE_PASSWORD)))
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{
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try
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{
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conn.Open();
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query = @"
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UPDATE characters SET
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homepoint = @homepoint,
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homepointInn = @homepointInn
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WHERE id = @charaId
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";
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cmd = new MySqlCommand(query, conn);
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cmd.Parameters.AddWithValue("@charaId", player.actorId);
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cmd.Parameters.AddWithValue("@homepoint", player.homepoint);
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cmd.Parameters.AddWithValue("@homepointInn", player.homepointInn);
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cmd.ExecuteNonQuery();
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}
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catch (MySqlException e)
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{
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Program.Log.Error(e.ToString());
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}
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finally
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{
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conn.Dispose();
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}
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}
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}
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public static void SaveQuest(Player player, Quest quest)
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{
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int slot = player.GetQuestSlot(quest.actorId);
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@ -486,7 +522,9 @@ namespace FFXIVClassic_Map_Server
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destinationZoneId,
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destinationSpawnType,
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currentPrivateArea,
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currentPrivateAreaType
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currentPrivateAreaType,
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homepoint,
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homepointInn
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FROM characters WHERE id = @charId";
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cmd = new MySqlCommand(query, conn);
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@ -517,6 +555,8 @@ namespace FFXIVClassic_Map_Server
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player.playerWork.restBonusExpRate = reader.GetInt32(17);
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player.achievementPoints = reader.GetUInt32(18);
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player.playTime = reader.GetUInt32(19);
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player.homepoint = reader.GetUInt32("homepoint");
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player.homepointInn = reader.GetByte("homepointInn");
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player.destinationZone = reader.GetUInt32("destinationZoneId");
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player.destinationSpawnType = reader.GetByte("destinationSpawnType");
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