Added party to Gridania opening, fixed BattleActionx18 and made it so x18 is used for packets with more than 10 targets. Changed how death works. Added respawn time and roam modifiers. Added TryAggro functions and moved aggroing out of roaming and helpplayers. Fixed high cpu usage in zone's OnUpdate function. Fixed work value in player update

This commit is contained in:
yogurt 2017-12-08 00:58:39 -06:00
parent 520ae7a119
commit 1275c8b5da
61 changed files with 1226 additions and 223 deletions

View file

@ -159,6 +159,7 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai
/// </summary>
public void FindWithinArea(Character target, ValidTarget flags, TargetFindAOETarget aoeTarget)
{
targets.Clear();
validTarget = flags;
// are we creating aoe circles around target or self
if (aoeTarget == TargetFindAOETarget.Self)
@ -174,59 +175,63 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai
if (masterTarget != null)
targets.Add(masterTarget);
if (IsPlayer(owner))
if (aoeType != TargetFindAOEType.None)
{
if (masterTarget is Player)
if (IsPlayer(owner))
{
findType = TargetFindCharacterType.PlayerToPlayer;
if (masterTarget.currentParty != null)
if (masterTarget is Player)
{
if ((validTarget & (ValidTarget.Ally | ValidTarget.PartyMember)) != 0)
AddAllInAlliance(masterTarget, withPet);
findType = TargetFindCharacterType.PlayerToPlayer;
if (masterTarget.currentParty != null)
{
if ((validTarget & (ValidTarget.Ally | ValidTarget.PartyMember)) != 0)
AddAllInAlliance(masterTarget, withPet);
else
AddAllInParty(masterTarget, withPet);
}
else
AddAllInParty(masterTarget, withPet);
{
AddTarget(masterTarget, withPet);
}
}
else
{
AddTarget(masterTarget, withPet);
findType = TargetFindCharacterType.PlayerToBattleNpc;
AddAllBattleNpcs(masterTarget, false);
}
}
else
{
findType = TargetFindCharacterType.PlayerToBattleNpc;
AddAllBattleNpcs(masterTarget, false);
}
}
else
{
// todo: this needs checking..
if (masterTarget is Player || owner.allegiance == CharacterTargetingAllegiance.Player)
findType = TargetFindCharacterType.BattleNpcToPlayer;
else
findType = TargetFindCharacterType.BattleNpcToBattleNpc;
// todo: configurable pet aoe buff
if (findType == TargetFindCharacterType.BattleNpcToBattleNpc && TryGetMasterTarget(target) != null)
withPet = true;
// todo: does ffxiv have call for help flag?
//if ((findFlags & ValidTarget.HitAll) != 0)
//{
// AddAllInZone(masterTarget, withPet);
//}
AddAllInAlliance(target, withPet);
if (findType == TargetFindCharacterType.BattleNpcToPlayer)
{
if (owner.allegiance == CharacterTargetingAllegiance.Player)
AddAllInZone(masterTarget, withPet);
// todo: this needs checking..
if (masterTarget is Player || owner.allegiance == CharacterTargetingAllegiance.Player)
findType = TargetFindCharacterType.BattleNpcToPlayer;
else
AddAllInHateList();
findType = TargetFindCharacterType.BattleNpcToBattleNpc;
// todo: configurable pet aoe buff
if (findType == TargetFindCharacterType.BattleNpcToBattleNpc && TryGetMasterTarget(target) != null)
withPet = true;
// todo: does ffxiv have call for help flag?
//if ((findFlags & ValidTarget.HitAll) != 0)
//{
// AddAllInZone(masterTarget, withPet);
//}
AddAllInAlliance(target, withPet);
if (findType == TargetFindCharacterType.BattleNpcToPlayer)
{
if (owner.allegiance == CharacterTargetingAllegiance.Player)
AddAllInZone(masterTarget, withPet);
else
AddAllInHateList();
}
}
}
if(targets.Count > 16)
targets.RemoveRange(16, targets.Count - 16);
}
/// <summary>
@ -288,7 +293,8 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai
private void AddAllBattleNpcs(Character target, bool withPet)
{
var actors = owner.zone.GetActorsAroundActor<BattleNpc>(owner, 50);
int dist = (int)maxDistance;
var actors = owner.zone.GetActorsAroundActor<BattleNpc>(target, dist);
foreach (BattleNpc actor in actors)
{
@ -375,12 +381,13 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai
private bool IsWithinCircle(Character target, float maxDistance)
{
// todo: make y diff modifiable?
if (Math.Abs(owner.positionX - target.positionY) > 6.0f)
return false;
//if (Math.Abs(owner.positionX - target.positionY) > 6.0f)
// return false;
if (this.targetPosition == null)
this.targetPosition = aoeTarget == TargetFindAOETarget.Self ? owner.GetPosAsVector3() : masterTarget.GetPosAsVector3();
return target.GetPosAsVector3().IsWithinCircle(targetPosition, param);
return target.GetPosAsVector3().IsWithinCircle(targetPosition, maxDistance);
}
private bool IsPlayer(Character target)