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Added party to Gridania opening, fixed BattleActionx18 and made it so x18 is used for packets with more than 10 targets. Changed how death works. Added respawn time and roam modifiers. Added TryAggro functions and moved aggroing out of roaming and helpplayers. Fixed high cpu usage in zone's OnUpdate function. Fixed work value in player update
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61 changed files with 1226 additions and 223 deletions
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@ -5,6 +5,7 @@ using System.Text;
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using System.Threading.Tasks;
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using FFXIVClassic_Map_Server.Actors;
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using FFXIVClassic_Map_Server.actors.chara.npc;
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using FFXIVClassic.Common;
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namespace FFXIVClassic_Map_Server.actors.chara.ai.controllers
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{
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@ -17,10 +18,11 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai.controllers
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{
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this.owner = owner;
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}
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// server really likes to hang whenever scripts iterate area's actorlist
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protected override void DoCombatTick(DateTime tick, List<Character> contentGroupCharas = null)
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protected List<Character> GetContentGroupCharas()
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{
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List<Character> contentGroupCharas = null;
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if (owner.currentContentGroup != null)
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{
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contentGroupCharas = new List<Character>(owner.currentContentGroup.GetMemberCount());
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@ -32,20 +34,46 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai.controllers
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contentGroupCharas.Add(chara);
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}
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}
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return contentGroupCharas;
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}
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//Iterate over players in the group and if they are fighting, assist them
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protected override void TryAggro(DateTime tick)
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{
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//lua.LuaEngine.CallLuaBattleFunction(owner, "tryAggro", owner, GetContentGroupCharas());
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foreach(Character chara in GetContentGroupCharas())
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{
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if(chara.IsPlayer())
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{
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if(owner.aiContainer.GetTargetFind().CanTarget((Character) chara.target) && chara.target is BattleNpc && ((BattleNpc)chara.target).hateContainer.HasHateForTarget(chara))
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{
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owner.Engage(chara.target.actorId);
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owner.hateContainer.AddBaseHate((Character) chara.target);
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break;
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}
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}
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}
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//base.TryAggro(tick);
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}
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// server really likes to hang whenever scripts iterate area's actorlist
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protected override void DoCombatTick(DateTime tick, List<Character> contentGroupCharas = null)
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{
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if (contentGroupCharas == null)
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{
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contentGroupCharas = GetContentGroupCharas();
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}
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base.DoCombatTick(tick, contentGroupCharas);
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}
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protected override void DoRoamTick(DateTime tick, List<Character> contentGroupCharas = null)
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{
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if (owner.currentContentGroup != null)
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if (contentGroupCharas == null)
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{
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contentGroupCharas = new List<Character>(owner.currentContentGroup.GetMemberCount());
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foreach (var charaId in owner.currentContentGroup.GetMembers())
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{
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var chara = owner.zone.FindActorInArea<Character>(charaId);
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if (chara != null)
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contentGroupCharas.Add(chara);
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}
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contentGroupCharas = GetContentGroupCharas();
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}
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base.DoRoamTick(tick, contentGroupCharas);
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}
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