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abilities now use correct animation id (<3 azia)
- did stuff with magicstate/attackstate - fixed status effect tick - added regen status (todo: actually populate the table and use that name instead of enum's) - added baseStats to char (todo: add bonuses and stuff on top of those, set charaWork values to the calculated ones + bonus)
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25 changed files with 426 additions and 235 deletions
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@ -11,9 +11,10 @@ Switches between active and passive mode states
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function onEventStarted(player, command, triggerName)
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if (player:GetState() == 0) then
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player.ChangeState(2);
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player.Engage();
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elseif (player:GetState() == 2) then
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player:ChangeState(0);
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player:ChangeState(0);
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player.Disengage();
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end
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player:endEvent();
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