abilities now use correct animation id (<3 azia)

- did stuff with magicstate/attackstate
- fixed status effect tick
- added regen status (todo: actually populate the table and use that name instead of enum's)
- added baseStats to char (todo: add bonuses and stuff on top of those, set charaWork values to the calculated ones + bonus)
This commit is contained in:
Tahir Akhlaq 2017-08-25 03:52:43 +01:00
parent 88abd59ec3
commit 11bbb023d9
25 changed files with 426 additions and 235 deletions

View file

@ -11,9 +11,10 @@ Switches between active and passive mode states
function onEventStarted(player, command, triggerName)
if (player:GetState() == 0) then
player.ChangeState(2);
player.Engage();
elseif (player:GetState() == 2) then
player:ChangeState(0);
player:ChangeState(0);
player.Disengage();
end
player:endEvent();