abilities now use correct animation id (<3 azia)

- did stuff with magicstate/attackstate
- fixed status effect tick
- added regen status (todo: actually populate the table and use that name instead of enum's)
- added baseStats to char (todo: add bonuses and stuff on top of those, set charaWork values to the calculated ones + bonus)
This commit is contained in:
Tahir Akhlaq 2017-08-25 03:52:43 +01:00
parent 88abd59ec3
commit 11bbb023d9
25 changed files with 426 additions and 235 deletions

View file

@ -63,7 +63,7 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai.controllers
public override void Cast(Character target, uint spellId)
{
owner.aiContainer.InternalCast(target, spellId);
}
public override void Ability(Character target, uint abilityId)