More group work. Added packet operations to the world server so it can send global group info.

This commit is contained in:
Filip Maj 2016-12-15 12:19:44 -05:00
parent 6c409e93a9
commit 1148619ca5
30 changed files with 1173 additions and 43 deletions

View file

@ -0,0 +1,38 @@
using FFXIVClassic.Common;
using FFXIVClassic_World_Server.Actor.Group;
using FFXIVClassic_World_Server.DataObjects.Group;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_World_Server.Packets.Send.Subpackets.Groups
{
class GroupMembersEndPacket
{
public const ushort OPCODE = 0x017E;
public const uint PACKET_SIZE = 0x38;
public static SubPacket buildPacket(uint sessionId, uint locationCode, ulong sequenceId, Group group)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
using (MemoryStream mem = new MemoryStream(data))
{
using (BinaryWriter binWriter = new BinaryWriter(mem))
{
//Write List Header
binWriter.Write((UInt64)locationCode);
binWriter.Write((UInt64)sequenceId);
//Write List Info
binWriter.Write((UInt64)group.groupIndex);
}
}
return new SubPacket(OPCODE, sessionId, sessionId, data);
}
}
}