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More group work. Added packet operations to the world server so it can send global group info.
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30 changed files with 1173 additions and 43 deletions
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using FFXIVClassic.Common;
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using FFXIVClassic_World_Server.DataObjects.Group;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace FFXIVClassic_World_Server.Packets.Send.Subpackets.Groups
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{
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class GroupHeaderPacket
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{
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public const uint TYPEID_RETAINER = 0x13881;
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public const uint TYPEID_PARTY = 0x2711;
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public const uint TYPEID_LINKSHELL = 0x4E22;
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public const ushort OPCODE = 0x017C;
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public const uint PACKET_SIZE = 0x98;
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public static SubPacket buildPacket(uint playerActorID, uint locationCode, ulong sequenceId, Group group)
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{
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byte[] data = new byte[PACKET_SIZE - 0x20];
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using (MemoryStream mem = new MemoryStream(data))
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{
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using (BinaryWriter binWriter = new BinaryWriter(mem))
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{
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//Write list header
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binWriter.Write((UInt64)locationCode);
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binWriter.Write((UInt64)sequenceId);
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//Write list id
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binWriter.Write((UInt64)3);
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binWriter.Write((UInt64)group.groupIndex);
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binWriter.Write((UInt64)0);
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binWriter.Write((UInt64)group.groupIndex);
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//This seems to change depending on what the list is for
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binWriter.Write((UInt32)group.GetTypeId());
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binWriter.Seek(0x40, SeekOrigin.Begin);
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//This is for Linkshell
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binWriter.Write((UInt32)group.GetGroupLocalizedName());
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binWriter.Write(Encoding.ASCII.GetBytes(group.GetGroupName()), 0, Encoding.ASCII.GetByteCount(group.GetGroupName()) >= 0x20 ? 0x20 : Encoding.ASCII.GetByteCount(group.GetGroupName()));
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binWriter.Seek(0x64, SeekOrigin.Begin);
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binWriter.Write((UInt32)0x6D);
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binWriter.Write((UInt32)0x6D);
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binWriter.Write((UInt32)0x6D);
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binWriter.Write((UInt32)0x6D);
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binWriter.Write((UInt32)group.GetMemberCount());
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}
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}
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return new SubPacket(OPCODE, playerActorID, playerActorID, data);
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}
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}
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}
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