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More group work. Added packet operations to the world server so it can send global group info.
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parent
6c409e93a9
commit
1148619ca5
30 changed files with 1173 additions and 43 deletions
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@ -1,8 +1,10 @@
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using System;
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using FFXIVClassic_World_Server.Actor.Group.Work;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using FFXIVClassic_World_Server.Packets.Send.Subpackets.Groups;
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namespace FFXIVClassic_World_Server.DataObjects.Group
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{
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@ -10,19 +12,63 @@ namespace FFXIVClassic_World_Server.DataObjects.Group
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{
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public ulong dbId;
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public string name;
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public ushort crestId;
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public uint master;
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public ushort rank;
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public LinkshellWork linkshellWork = new LinkshellWork();
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public Dictionary<ulong, LinkshellMember> members = new Dictionary<ulong, LinkshellMember>();
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public Linkshell(ulong dbId, ulong groupIndex, string name, ushort crestId, uint master, ushort rank) : base(groupIndex)
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public Linkshell(ulong dbId, ulong groupIndex, string name, ushort crestId, uint master, byte rank) : base(groupIndex)
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{
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this.dbId = dbId;
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this.name = name;
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this.crestId = crestId;
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this.master = master;
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this.rank = rank;
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linkshellWork._globalSave.crestIcon[0] = crestId;
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linkshellWork._globalSave.master = master;
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linkshellWork._globalSave.rank = rank;
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}
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public void setMaster(uint actorId)
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{
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linkshellWork._globalSave.master = (ulong)((0xB36F92 << 8) | actorId);
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}
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public void setCrest(ushort crestId)
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{
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linkshellWork._globalSave.crestIcon[0] = crestId;
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}
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public void setRank(byte rank = 1)
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{
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linkshellWork._globalSave.rank = rank;
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}
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public void setMemberRank(int index, byte rank)
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{
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if (members.Count >= index)
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return;
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linkshellWork._memberSave[index].rank = rank;
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}
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public override int GetMemberCount()
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{
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return members.Count;
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}
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public override string GetGroupName()
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{
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return name;
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}
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public override uint GetTypeId()
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{
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return Group.CompanyGroup;
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}
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public override List<GroupMember> BuildMemberList()
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{
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List<GroupMember> groupMembers = new List<GroupMember>();
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foreach (LinkshellMember member in members.Values)
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groupMembers.Add(new GroupMember(member.charaId, -1, 0, false, Server.GetServer().GetSession(member.charaId) != null, Server.GetServer().GetNameForId(member.charaId)));
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return groupMembers;
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}
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}
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}
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