More group work. Added packet operations to the world server so it can send global group info.

This commit is contained in:
Filip Maj 2016-12-15 12:19:44 -05:00
parent 6c409e93a9
commit 1148619ca5
30 changed files with 1173 additions and 43 deletions

View file

@ -1,18 +1,79 @@
using System;
using FFXIVClassic.Common;
using FFXIVClassic_World_Server.Packets.Send.Subpackets.Groups;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_World_Server.DataObjects.Group
{
class Group
{
public readonly ulong groupIndex;
public const uint PlayerPartyGroup = 10001;
public const uint CompanyGroup = 20001;
public const uint GroupInvitationRelationGroup = 50001;
public const uint TradeRelationGroup = 50002;
public const uint BazaarBuyItemRelationGroup = 50009;
public const uint RetainerGroup = 80001;
public readonly ulong groupIndex;
public Group(ulong groupIndex)
{
this.groupIndex = groupIndex;
}
public virtual int GetMemberCount()
{
return 0;
}
public virtual uint GetTypeId()
{
return 0;
}
public virtual string GetGroupName()
{
return "";
}
public virtual int GetGroupLocalizedName()
{
return -1;
}
public virtual List<GroupMember> BuildMemberList()
{
return new List<GroupMember>();
}
public void SendGroupPackets(Session session)
{
ulong time = Utils.MilisUnixTimeStampUTC();
List<GroupMember> members = BuildMemberList();
session.clientConnection.QueuePacket(GroupHeaderPacket.buildPacket(session.sessionId, session.currentZoneId, time, this), true, false);
session.clientConnection.QueuePacket(GroupMembersBeginPacket.buildPacket(session.sessionId, session.currentZoneId, time, this), true, false);
int currentIndex = 0;
while (true)
{
if (GetMemberCount() - currentIndex >= 64)
session.clientConnection.QueuePacket(GroupMembersX64Packet.buildPacket(session.sessionId, session.currentZoneId, time, members, ref currentIndex), true, false);
else if (GetMemberCount() - currentIndex >= 32)
session.clientConnection.QueuePacket(GroupMembersX32Packet.buildPacket(session.sessionId, session.currentZoneId, time, members, ref currentIndex), true, false);
else if (GetMemberCount() - currentIndex >= 16)
session.clientConnection.QueuePacket(GroupMembersX16Packet.buildPacket(session.sessionId, session.currentZoneId, time, members, ref currentIndex), true, false);
else if (GetMemberCount() - currentIndex > 0)
session.clientConnection.QueuePacket(GroupMembersX08Packet.buildPacket(session.sessionId, session.currentZoneId, time, members, ref currentIndex), true, false);
else
break;
}
session.clientConnection.QueuePacket(GroupMembersEndPacket.buildPacket(session.sessionId, session.currentZoneId, time, this), true, false);
}
}
}

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@ -1,8 +1,10 @@
using System;
using FFXIVClassic_World_Server.Actor.Group.Work;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using FFXIVClassic_World_Server.Packets.Send.Subpackets.Groups;
namespace FFXIVClassic_World_Server.DataObjects.Group
{
@ -10,19 +12,63 @@ namespace FFXIVClassic_World_Server.DataObjects.Group
{
public ulong dbId;
public string name;
public ushort crestId;
public uint master;
public ushort rank;
public LinkshellWork linkshellWork = new LinkshellWork();
public Dictionary<ulong, LinkshellMember> members = new Dictionary<ulong, LinkshellMember>();
public Linkshell(ulong dbId, ulong groupIndex, string name, ushort crestId, uint master, ushort rank) : base(groupIndex)
public Linkshell(ulong dbId, ulong groupIndex, string name, ushort crestId, uint master, byte rank) : base(groupIndex)
{
this.dbId = dbId;
this.name = name;
this.crestId = crestId;
this.master = master;
this.rank = rank;
linkshellWork._globalSave.crestIcon[0] = crestId;
linkshellWork._globalSave.master = master;
linkshellWork._globalSave.rank = rank;
}
public void setMaster(uint actorId)
{
linkshellWork._globalSave.master = (ulong)((0xB36F92 << 8) | actorId);
}
public void setCrest(ushort crestId)
{
linkshellWork._globalSave.crestIcon[0] = crestId;
}
public void setRank(byte rank = 1)
{
linkshellWork._globalSave.rank = rank;
}
public void setMemberRank(int index, byte rank)
{
if (members.Count >= index)
return;
linkshellWork._memberSave[index].rank = rank;
}
public override int GetMemberCount()
{
return members.Count;
}
public override string GetGroupName()
{
return name;
}
public override uint GetTypeId()
{
return Group.CompanyGroup;
}
public override List<GroupMember> BuildMemberList()
{
List<GroupMember> groupMembers = new List<GroupMember>();
foreach (LinkshellMember member in members.Values)
groupMembers.Add(new GroupMember(member.charaId, -1, 0, false, Server.GetServer().GetSession(member.charaId) != null, Server.GetServer().GetNameForId(member.charaId)));
return groupMembers;
}
}
}

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@ -1,4 +1,6 @@
using System;
using FFXIVClassic_World_Server.Actor.Group.Work;
using FFXIVClassic_World_Server.Packets.Send.Subpackets.Groups;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
@ -8,12 +10,53 @@ namespace FFXIVClassic_World_Server.DataObjects.Group
{
class Party : Group
{
public uint leader;
public PartyWork partyGroupWork = new PartyWork();
public List<uint> members = new List<uint>();
public Party(ulong groupId, uint leaderCharaId) : base(groupId)
{
this.leader = leaderCharaId;
partyGroupWork._globalTemp.owner = (ulong)((0xB36F92 << 8) | leaderCharaId);
}
public void SetLeader(uint actorId)
{
partyGroupWork._globalTemp.owner = (ulong)((0xB36F92 << 8) | actorId);
}
public uint GetLeader()
{
return (uint)(partyGroupWork._globalTemp.owner & 0xFFFFFF);
}
/*
public override void sendWorkValues(Session session)
{
SynchGroupWorkValuesPacket groupWork = new SynchGroupWorkValuesPacket(groupId);
groupWork.addProperty(this, "partyGroupWork._globalTemp.owner");
groupWork.setTarget("/_init");
SubPacket test = groupWork.buildPacket(session.sessionId, session.sessionId);
session.clientConnection.QueuePacket(test, true, false);
}
*/
public override int GetMemberCount()
{
return members.Count;
}
public override uint GetTypeId()
{
return Group.PlayerPartyGroup;
}
public override List<GroupMember> BuildMemberList()
{
List<GroupMember> groupMembers = new List<GroupMember>();
foreach (uint charaId in members)
groupMembers.Add(new GroupMember(charaId, -1, 0, false, Server.GetServer().GetSession(charaId) != null, Server.GetServer().GetNameForId(charaId)));
return groupMembers;
}
}
}

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@ -1,4 +1,5 @@
using System;
using FFXIVClassic_World_Server.Packets.Send.Subpackets.Groups;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
@ -17,5 +18,24 @@ namespace FFXIVClassic_World_Server.DataObjects.Group
this.charaOther = other;
this.command = command;
}
public override int GetMemberCount()
{
return 2;
}
public override uint GetTypeId()
{
return Group.GroupInvitationRelationGroup;
}
public override List<GroupMember> BuildMemberList()
{
List<GroupMember> groupMembers = new List<GroupMember>();
groupMembers.Add(new GroupMember(charaHost, -1, 0, false, Server.GetServer().GetSession(charaHost) != null, Server.GetServer().GetNameForId(charaHost)));
groupMembers.Add(new GroupMember(charaOther, -1, 0, false, Server.GetServer().GetSession(charaOther) != null, Server.GetServer().GetNameForId(charaOther)));
return groupMembers;
}
}
}

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@ -1,4 +1,6 @@
using System;
using FFXIVClassic_World_Server.Actor.Group.Work;
using FFXIVClassic_World_Server.Packets.Send.Subpackets.Groups;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
@ -8,6 +10,7 @@ namespace FFXIVClassic_World_Server.DataObjects.Group
{
class RetainerGroup : Group
{
public RetainerWork work = new RetainerWork();
public uint owner;
public Dictionary<uint, RetainerGroupMember> members = new Dictionary<uint, RetainerGroupMember>();
@ -15,5 +18,48 @@ namespace FFXIVClassic_World_Server.DataObjects.Group
{
this.owner = owner;
}
public void setRetainerProperties(int index, byte cdIDOffset, ushort placeName, byte condition, byte level)
{
if (members.Count >= index)
return;
work._memberSave[index].cdIDOffset = cdIDOffset;
work._memberSave[index].placeName = placeName;
work._memberSave[index].conditions = condition;
work._memberSave[index].level = level;
}
/*
public override void sendWorkValues(Session session)
{
SynchGroupWorkValuesPacket groupWork = new SynchGroupWorkValuesPacket(groupId);
groupWork.addProperty(this, "work._memberSave[0].cdIDOffset");
groupWork.addProperty(this, "work._memberSave[0].placeName");
groupWork.addProperty(this, "work._memberSave[0].conditions");
groupWork.addProperty(this, "work._memberSave[0].level");
groupWork.setTarget("/_init");
SubPacket test = groupWork.buildPacket(session.sessionId, session.sessionId);
session.clientConnection.QueuePacket(test, true, false);
}
*/
public override int GetMemberCount()
{
return members.Count;
}
public override uint GetTypeId()
{
return Group.RetainerGroup;
}
public override List<GroupMember> BuildMemberList()
{
List<GroupMember> groupMembers = new List<GroupMember>();
foreach (RetainerGroupMember member in members.Values)
groupMembers.Add(new GroupMember(member.retainerId, -1, 0, false, true, member.name));
return groupMembers;
}
}
}

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@ -8,5 +8,7 @@ namespace FFXIVClassic_World_Server.DataObjects.Group
{
class RetainerGroupMember
{
public uint retainerId;
public string name;
}
}