mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-07-23 19:10:28 +02:00
Cleaned up some warnings.
This commit is contained in:
parent
1e4a1cf263
commit
10017b7e8c
27 changed files with 68 additions and 98 deletions
|
@ -110,7 +110,7 @@ namespace FFXIVClassic_Map_Server.Actors
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public virtual void ResetMoveSpeeds()
|
||||
{
|
||||
this.moveSpeeds[0] = SetActorSpeedPacket.DEFAULT_STOP;
|
||||
|
@ -121,12 +121,12 @@ namespace FFXIVClassic_Map_Server.Actors
|
|||
this.moveState = this.oldMoveState;
|
||||
this.updateFlags |= ActorUpdateFlags.Speed;
|
||||
}
|
||||
|
||||
public SubPacket CreateAddActorPacket(byte val)
|
||||
|
||||
public SubPacket CreateAddActorPacket(byte val)
|
||||
{
|
||||
return AddActorPacket.BuildPacket(actorId, val);
|
||||
}
|
||||
|
||||
|
||||
public SubPacket CreateNamePacket()
|
||||
{
|
||||
return SetActorNamePacket.BuildPacket(actorId, customDisplayName != null ? 0 : displayNameId, displayNameId == 0xFFFFFFFF | displayNameId == 0x0 | customDisplayName != null ? customDisplayName : "");
|
||||
|
@ -284,7 +284,7 @@ namespace FFXIVClassic_Map_Server.Actors
|
|||
|
||||
public SubPacket CreateIsZoneingPacket()
|
||||
{
|
||||
return SetActorIsZoningPacket.BuildPacket(actorId, false);
|
||||
return SetActorIsZoningPacket.BuildPacket(actorId, false);
|
||||
}
|
||||
|
||||
public virtual SubPacket CreateScriptBindPacket(Player player)
|
||||
|
@ -292,13 +292,13 @@ namespace FFXIVClassic_Map_Server.Actors
|
|||
return ActorInstantiatePacket.BuildPacket(actorId, actorName, className, classParams);
|
||||
}
|
||||
|
||||
public virtual SubPacket CreateScriptBindPacket()
|
||||
public virtual SubPacket CreateScriptBindPacket()
|
||||
{
|
||||
return ActorInstantiatePacket.BuildPacket(actorId, actorName, className, classParams);
|
||||
}
|
||||
|
||||
|
||||
public virtual List<SubPacket> GetSpawnPackets(Player player, ushort spawnType)
|
||||
{
|
||||
{
|
||||
List<SubPacket> subpackets = new List<SubPacket>();
|
||||
subpackets.Add(CreateAddActorPacket(8));
|
||||
subpackets.AddRange(GetEventConditionPackets());
|
||||
|
@ -509,7 +509,7 @@ namespace FFXIVClassic_Map_Server.Actors
|
|||
{
|
||||
className = className.Substring(0, 20 - zoneName.Length);
|
||||
}
|
||||
catch (ArgumentOutOfRangeException e)
|
||||
catch (ArgumentOutOfRangeException)
|
||||
{ }
|
||||
|
||||
//Convert actor number to base 63
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue