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Cleaned up namespaces (still have to do Map Project) and removed references to FFXIV Classic from the code. Removed the Launcher Editor project as it is no longer needed (host file editing is cleaner).
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544 changed files with 54548 additions and 55498 deletions
36
data/sql/server_items_modifiers.sql
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36
data/sql/server_items_modifiers.sql
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-- --------------------------------------------------------
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-- Host: 127.0.0.1
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-- Server version: 5.6.17 - MySQL Community Server (GPL)
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-- Server OS: Win64
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-- HeidiSQL Version: 10.1.0.5464
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-- --------------------------------------------------------
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/*!40101 SET @OLD_CHARACTER_SET_CLIENT=@@CHARACTER_SET_CLIENT */;
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/*!40101 SET NAMES utf8 */;
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/*!50503 SET NAMES utf8mb4 */;
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/*!40014 SET @OLD_FOREIGN_KEY_CHECKS=@@FOREIGN_KEY_CHECKS, FOREIGN_KEY_CHECKS=0 */;
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/*!40101 SET @OLD_SQL_MODE=@@SQL_MODE, SQL_MODE='NO_AUTO_VALUE_ON_ZERO' */;
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-- Dumping structure for table ffxiv_server.server_items_modifiers
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CREATE TABLE IF NOT EXISTS `server_items_modifiers` (
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`id` bigint(20) NOT NULL AUTO_INCREMENT,
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`durability` mediumint(8) unsigned NOT NULL DEFAULT '0',
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`mainQuality` tinyint(3) unsigned NOT NULL DEFAULT '0',
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`subQuality1` tinyint(3) unsigned NOT NULL DEFAULT '0',
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`subQuality2` tinyint(3) unsigned NOT NULL DEFAULT '0',
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`subQuality3` tinyint(3) unsigned NOT NULL DEFAULT '0',
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`param1` mediumint(8) unsigned NOT NULL DEFAULT '0',
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`param2` mediumint(8) unsigned NOT NULL DEFAULT '0',
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`param3` mediumint(8) unsigned NOT NULL DEFAULT '0',
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`spiritbind` smallint(5) unsigned NOT NULL DEFAULT '0',
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`materia1` smallint(5) unsigned NOT NULL DEFAULT '0',
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`materia2` smallint(5) unsigned NOT NULL DEFAULT '0',
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`materia3` smallint(5) unsigned NOT NULL DEFAULT '0',
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`materia4` smallint(5) unsigned NOT NULL DEFAULT '0',
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`materia5` smallint(5) unsigned NOT NULL DEFAULT '0',
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PRIMARY KEY (`id`)
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) ENGINE=InnoDB AUTO_INCREMENT=142 DEFAULT CHARSET=latin1;
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/*!40101 SET SQL_MODE=IFNULL(@OLD_SQL_MODE, '') */;
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/*!40014 SET FOREIGN_KEY_CHECKS=IF(@OLD_FOREIGN_KEY_CHECKS IS NULL, 1, @OLD_FOREIGN_KEY_CHECKS) */;
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/*!40101 SET CHARACTER_SET_CLIENT=@OLD_CHARACTER_SET_CLIENT */;
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