Cleaned up namespaces (still have to do Map Project) and removed references to FFXIV Classic from the code. Removed the Launcher Editor project as it is no longer needed (host file editing is cleaner).

This commit is contained in:
Filip Maj 2019-06-19 00:05:18 -04:00
parent 7587a6e142
commit 0f61c4c0e1
544 changed files with 54548 additions and 55498 deletions

View file

@ -0,0 +1,169 @@
/*
MySQL Data Transfer
Source Host: localhost
Source Database: ffxiv_server
Target Host: localhost
Target Database: ffxiv_server
Date: 6/19/2017 10:23:42 PM
*/
SET FOREIGN_KEY_CHECKS=0;
-- ----------------------------
-- Table structure for gamedata_actor_pushcommand
-- ----------------------------
CREATE TABLE `gamedata_actor_pushcommand` (
`id` int(10) unsigned NOT NULL,
`pushCommand` smallint(5) unsigned NOT NULL DEFAULT '0',
`pushCommandSub` smallint(6) NOT NULL DEFAULT '0',
`pushCommandPriority` tinyint(3) unsigned NOT NULL DEFAULT '0',
PRIMARY KEY (`id`)
) ENGINE=MyISAM DEFAULT CHARSET=latin1;
-- ----------------------------
-- Records
-- ----------------------------
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1090460', '10013', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1090461', '10013', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1090462', '10013', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1290007', '10006', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1290008', '10006', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1290009', '10006', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1200052', '20001', '0', '6');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1200055', '20006', '0', '6');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1200053', '20005', '0', '6');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1200057', '20007', '0', '6');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1200054', '20002', '0', '6');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1200056', '20003', '0', '6');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280000', '10002', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280001', '10002', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280002', '10002', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280003', '10002', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280004', '10002', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280005', '10002', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280006', '10002', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280007', '10010', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280008', '10010', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280009', '10010', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280010', '10010', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280011', '10010', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280012', '10010', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280013', '10010', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280014', '10010', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280015', '10010', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280016', '10010', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280017', '10010', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280018', '10010', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280019', '10010', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280020', '10010', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280021', '10010', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280022', '10010', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280023', '10010', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280024', '10010', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280025', '10010', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280026', '10010', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280027', '10010', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280028', '10010', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280029', '10010', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280030', '10010', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280031', '10002', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280032', '10002', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280033', '10002', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280034', '10002', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280035', '10002', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280036', '10002', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280037', '10010', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280038', '10010', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280039', '10010', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280040', '10010', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280041', '10010', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280042', '10010', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280043', '10010', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280044', '10010', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280045', '10010', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280046', '10010', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280047', '10010', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280048', '10010', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280049', '10010', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280050', '10010', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280051', '10010', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280052', '10010', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280053', '10010', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280054', '10010', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280055', '10010', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280056', '10010', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280057', '10002', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280058', '10002', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280059', '10002', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280060', '10002', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280061', '10002', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280062', '10002', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280063', '10002', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280064', '10002', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280065', '10002', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280066', '10002', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280067', '10010', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280068', '10010', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280069', '10010', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280070', '10010', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280071', '10010', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280072', '10010', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280073', '10010', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280074', '10010', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280075', '10010', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280076', '10010', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280077', '10010', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280078', '10010', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280079', '10010', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280080', '10010', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280081', '10010', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280082', '10010', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280083', '10010', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280084', '10010', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280085', '10010', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280086', '10010', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280087', '10010', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280088', '10002', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280089', '10002', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280090', '10002', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280091', '10002', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280092', '10002', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280093', '10002', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280094', '10002', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280095', '10002', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280096', '10002', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280097', '10010', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280098', '10010', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280099', '10010', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280100', '10010', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280101', '10010', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280102', '10010', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280103', '10010', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280104', '10010', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280105', '10010', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280106', '10010', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280107', '10010', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280108', '10010', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280109', '10010', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280110', '10010', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280111', '10010', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280112', '10010', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280113', '10010', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280114', '10010', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280115', '10010', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280116', '10010', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280117', '10002', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280118', '10002', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280119', '10002', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280120', '10002', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280121', '10002', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280122', '10002', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280123', '10010', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280124', '10010', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280125', '10010', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280126', '10002', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280127', '10002', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1200027', '10008', '0', '8');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1200040', '10003', '0', '12');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1090547', '10011', '0', '10');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1090548', '10011', '0', '10');
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1090549', '10011', '0', '10');