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Cleaned up namespaces (still have to do Map Project) and removed references to FFXIV Classic from the code. Removed the Launcher Editor project as it is no longer needed (host file editing is cleaner).
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544 changed files with 54548 additions and 55498 deletions
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World Server/RetainerGroupManager.cs
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World Server/RetainerGroupManager.cs
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/*
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===========================================================================
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Copyright (C) 2015-2019 Project Meteor Dev Team
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This file is part of Project Meteor Server.
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Project Meteor Server is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Project Meteor Server is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with Project Meteor Server. If not, see <https:www.gnu.org/licenses/>.
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===========================================================================
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*/
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using System;
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using System.Collections.Generic;
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using Meteor.World.DataObjects.Group;
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namespace Meteor.World
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{
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class RetainerGroupManager
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{
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private WorldManager mWorldManager;
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private Object mGroupLockReference;
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private Dictionary<ulong, Group> mCurrentWorldGroupsReference;
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private Dictionary<uint, RetainerGroup> mRetainerGroupList = new Dictionary<uint, RetainerGroup>();
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public RetainerGroupManager(WorldManager worldManager, Object groupLock, Dictionary<ulong, Group> worldGroupList)
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{
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mWorldManager = worldManager;
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mGroupLockReference = groupLock;
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mCurrentWorldGroupsReference = worldGroupList;
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}
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public RetainerGroup GetRetainerGroup(uint charaId)
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{
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if (!mRetainerGroupList.ContainsKey(charaId))
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return LoadRetainerGroup(charaId);
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else
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return mRetainerGroupList[charaId];
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}
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private RetainerGroup LoadRetainerGroup(uint charaId)
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{
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lock(mGroupLockReference)
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{
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ulong groupId = mWorldManager.GetGroupIndex();
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RetainerGroup retainerGroup = new RetainerGroup(groupId, charaId);
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List<RetainerGroupMember> members = Database.GetRetainers(charaId);
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retainerGroup.members = members;
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mRetainerGroupList.Add(charaId, retainerGroup);
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mCurrentWorldGroupsReference.Add(groupId, retainerGroup);
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mWorldManager.IncrementGroupIndex();
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return retainerGroup;
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}
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}
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public void AddRetainerToGroup(ulong charaId, uint retainerId)
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{
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}
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public void RemoveRetainerFromGroup(ulong charaId, uint retainerId)
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{
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}
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}
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}
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