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Cleaned up namespaces (still have to do Map Project) and removed references to FFXIV Classic from the code. Removed the Launcher Editor project as it is no longer needed (host file editing is cleaner).
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544 changed files with 54548 additions and 55498 deletions
130
World Server/PartyManager.cs
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130
World Server/PartyManager.cs
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/*
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===========================================================================
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Copyright (C) 2015-2019 Project Meteor Dev Team
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This file is part of Project Meteor Server.
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Project Meteor Server is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Project Meteor Server is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with Project Meteor Server. If not, see <https:www.gnu.org/licenses/>.
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===========================================================================
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*/
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using System;
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using System.Collections.Generic;
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using Meteor.World.DataObjects.Group;
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namespace Meteor.World
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{
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class PartyManager
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{
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private WorldManager mWorldManager;
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private Object mGroupLockReference;
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private Dictionary<ulong, Group> mCurrentWorldGroupsReference;
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private Dictionary<ulong, Party> mPartyList = new Dictionary<ulong, Party>();
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private Dictionary<uint, Party> mPlayerPartyLookup = new Dictionary<uint, Party>();
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public PartyManager(WorldManager worldManager, Object groupLock, Dictionary<ulong, Group> worldGroupList)
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{
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mWorldManager = worldManager;
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mGroupLockReference = groupLock;
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mCurrentWorldGroupsReference = worldGroupList;
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}
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public Party CreateParty(uint leaderCharaId)
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{
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lock (mGroupLockReference)
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{
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ulong groupId = mWorldManager.GetGroupIndex();
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Party party = new Party(groupId, leaderCharaId);
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mPartyList.Add(groupId, party);
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mPlayerPartyLookup.Add(leaderCharaId, party);
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mCurrentWorldGroupsReference.Add(groupId, party);
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mWorldManager.IncrementGroupIndex();
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return party;
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}
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}
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public void DeleteParty(ulong groupId)
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{
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if (mCurrentWorldGroupsReference.ContainsKey(groupId))
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mCurrentWorldGroupsReference.Remove(groupId);
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if (mPartyList.ContainsKey(groupId))
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{
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foreach (uint id in mPartyList[groupId].members)
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{
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if (mPlayerPartyLookup.ContainsKey(id))
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mPlayerPartyLookup.Remove(id);
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}
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mPartyList.Remove(groupId);
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}
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}
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public bool AddToParty(ulong groupId, uint charaId)
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{
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if (mPartyList.ContainsKey(groupId))
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{
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Party party = mPartyList[groupId];
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if (!party.members.Contains(charaId))
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{
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party.members.Add(charaId);
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mPlayerPartyLookup.Remove(charaId);
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mPlayerPartyLookup.Add(charaId, party);
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}
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return true;
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}
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return false;
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}
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public int RemoveFromParty(ulong groupId, uint charaId)
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{
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if (mPartyList.ContainsKey(groupId))
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{
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Party party = mPartyList[groupId];
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if (party.members.Contains(charaId))
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{
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party.members.Remove(charaId);
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mPlayerPartyLookup.Remove(charaId);
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//If current ldr, make a new ldr if not empty pt
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if (party.GetLeader() == charaId && party.members.Count != 0)
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party.SetLeader(party.members[0]);
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}
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return party.members.Count;
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}
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return -1;
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}
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public bool ChangeLeader(ulong groupId, uint charaId)
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{
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if (mPartyList.ContainsKey(groupId))
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{
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Party party = mPartyList[groupId];
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if (party.members.Contains(charaId))
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{
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party.SetLeader(charaId);
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return true;
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}
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}
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return false;
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}
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public Party GetParty(uint charaId)
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{
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if (mPlayerPartyLookup.ContainsKey(charaId))
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return mPlayerPartyLookup[charaId];
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else
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return CreateParty(charaId);
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}
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}
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}
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