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Cleaned up namespaces (still have to do Map Project) and removed references to FFXIV Classic from the code. Removed the Launcher Editor project as it is no longer needed (host file editing is cleaner).
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544 changed files with 54548 additions and 55498 deletions
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World Server/PacketProcessor.cs
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World Server/PacketProcessor.cs
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/*
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===========================================================================
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Copyright (C) 2015-2019 Project Meteor Dev Team
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This file is part of Project Meteor Server.
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Project Meteor Server is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Project Meteor Server is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with Project Meteor Server. If not, see <https:www.gnu.org/licenses/>.
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===========================================================================
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*/
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using System.Collections.Generic;
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using Meteor.Common;
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using Meteor.World.DataObjects;
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using Meteor.World.DataObjects.Group;
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using Meteor.World.Packets.Receive;
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using Meteor.World.Packets.Receive.Subpackets;
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using Meteor.World.Packets.Send;
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using Meteor.World.Packets.Send.Login;
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using Meteor.World.Packets.Send.Subpackets;
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using Meteor.World.Packets.WorldPackets.Receive;
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namespace Meteor.World
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{
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class PacketProcessor
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{
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/*
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Session Creation:
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Get 0x1 from server
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Send 0x7
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Send 0x2
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Zone Change:
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Send 0x7
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Get 0x8 - Wait??
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Send 0x2
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*/
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Server mServer;
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public PacketProcessor(Server server)
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{
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mServer = server;
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}
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public void ProcessPacket(ClientConnection client, BasePacket packet)
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{
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if (packet.header.isCompressed == 0x01)
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BasePacket.DecompressPacket(ref packet);
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List<SubPacket> subPackets = packet.GetSubpackets();
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foreach (SubPacket subpacket in subPackets)
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{
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//Initial Connect Packet, Create session
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if (subpacket.header.type == 0x01)
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{
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HelloPacket hello = new HelloPacket(packet.data);
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if (packet.header.connectionType == BasePacket.TYPE_ZONE)
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{
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mServer.AddSession(client, Session.Channel.ZONE, hello.sessionId);
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Session session = mServer.GetSession(hello.sessionId);
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session.routing1 = mServer.GetWorldManager().GetZoneServer(session.currentZoneId);
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session.routing1.SendSessionStart(session, true);
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}
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else if (packet.header.connectionType == BasePacket.TYPE_CHAT)
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mServer.AddSession(client, Session.Channel.CHAT, hello.sessionId);
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client.QueuePacket(_0x7Packet.BuildPacket(0x0E016EE5));
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client.QueuePacket(_0x2Packet.BuildPacket(hello.sessionId));
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}
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//Ping from World Server
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else if (subpacket.header.type == 0x07)
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{
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SubPacket init = _0x8PingPacket.BuildPacket(client.owner.sessionId);
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client.QueuePacket(BasePacket.CreatePacket(init, true, false));
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}
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//Zoning Related
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else if (subpacket.header.type == 0x08)
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{
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//Response, client's current [actorID][time]
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//BasePacket init = Login0x7ResponsePacket.BuildPacket(BitConverter.ToUInt32(packet.data, 0x10), Utils.UnixTimeStampUTC(), 0x07);
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//client.QueuePacket(init);
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packet.DebugPrintPacket();
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}
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//Game Message
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else if (subpacket.header.type == 0x03)
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{
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//Send to the correct zone server
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uint targetSession = subpacket.header.targetId;
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InterceptProcess(mServer.GetSession(targetSession), subpacket);
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if (mServer.GetSession(targetSession).routing1 != null)
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mServer.GetSession(targetSession).routing1.SendPacket(subpacket);
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if (mServer.GetSession(targetSession).routing2 != null)
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mServer.GetSession(targetSession).routing2.SendPacket(subpacket);
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}
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//World Server Type
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else if (subpacket.header.type >= 0x1000)
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{
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uint targetSession = subpacket.header.targetId;
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Session session = mServer.GetSession(targetSession);
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switch (subpacket.header.type)
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{
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//Session Begin Confirm
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case 0x1000:
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SessionBeginConfirmPacket beginConfirmPacket = new SessionBeginConfirmPacket(packet.data);
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if (beginConfirmPacket.invalidPacket || beginConfirmPacket.errorCode == 0)
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Program.Log.Error("Session {0} had a error beginning session.", beginConfirmPacket.sessionId);
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break;
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//Session End Confirm
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case 0x1001:
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SessionEndConfirmPacket endConfirmPacket = new SessionEndConfirmPacket(packet.data);
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if (!endConfirmPacket.invalidPacket && endConfirmPacket.errorCode != 0)
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{
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//Check destination, if != 0, update route and start new session
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if (endConfirmPacket.destinationZone != 0)
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{
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session.currentZoneId = endConfirmPacket.destinationZone;
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session.routing1 = Server.GetServer().GetWorldManager().GetZoneServer(endConfirmPacket.destinationZone);
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session.routing1.SendSessionStart(session);
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}
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else
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{
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mServer.RemoveSession(Session.Channel.ZONE, endConfirmPacket.sessionId);
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mServer.RemoveSession(Session.Channel.CHAT, endConfirmPacket.sessionId);
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}
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}
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else
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Program.Log.Error("Session {0} had an error ending session.", endConfirmPacket.sessionId);
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break;
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//Zone Change Request
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case 0x1002:
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WorldRequestZoneChangePacket zoneChangePacket = new WorldRequestZoneChangePacket(packet.data);
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if (!zoneChangePacket.invalidPacket)
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{
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mServer.GetWorldManager().DoZoneServerChange(session, zoneChangePacket.destinationZoneId, "", zoneChangePacket.destinationSpawnType, zoneChangePacket.destinationX, zoneChangePacket.destinationY, zoneChangePacket.destinationZ, zoneChangePacket.destinationRot);
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}
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break;
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}
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}
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else
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packet.DebugPrintPacket();
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}
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}
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public void InterceptProcess(Session session, SubPacket subpacket)
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{
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switch (subpacket.gameMessage.opcode)
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{
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case 0x00C9:
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subpacket.DebugPrintSubPacket();
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PartyChatMessagePacket partyChatMessagePacket = new PartyChatMessagePacket(subpacket.data);
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Party playerParty = mServer.GetWorldManager().GetPartyManager().GetParty(session.sessionId);
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for (int i = 0; i < playerParty.members.Count; i++)
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{
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Session thatSession = mServer.GetSession(playerParty.members[i]);
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if (thatSession != null && !session.Equals(thatSession))
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{
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thatSession.clientConnection.QueuePacket(SendMessagePacket.BuildPacket(session.sessionId, thatSession.sessionId, SendMessagePacket.MESSAGE_TYPE_PARTY, mServer.GetNameForId(session.sessionId), partyChatMessagePacket.message));
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}
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}
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break;
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case 0x6:
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mServer.GetWorldManager().DoLogin(session);
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break;
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//Special case for groups. If it's a world group, send values, else send to zone server
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case 0x133:
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GroupCreatedPacket groupCreatedPacket = new GroupCreatedPacket(subpacket.data);
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if (!mServer.GetWorldManager().SendGroupInit(session, groupCreatedPacket.groupId))
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session.clientConnection.QueuePacket(subpacket);
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break;
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}
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}
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}
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}
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