Cleaned up namespaces (still have to do Map Project) and removed references to FFXIV Classic from the code. Removed the Launcher Editor project as it is no longer needed (host file editing is cleaner).

This commit is contained in:
Filip Maj 2019-06-19 00:05:18 -04:00
parent 7587a6e142
commit 0f61c4c0e1
544 changed files with 54548 additions and 55498 deletions

View file

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/*
===========================================================================
Copyright (C) 2015-2019 Project Meteor Dev Team
This file is part of Project Meteor Server.
Project Meteor Server is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Project Meteor Server is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with Project Meteor Server. If not, see <https:www.gnu.org/licenses/>.
===========================================================================
*/
using System;
using System.Collections.Generic;
using Meteor.World.DataObjects.Group;
namespace Meteor.World
{
class LinkshellManager
{
public const int LS_MAX_ALLOWED = 8;
public const int LS_MAX_MEMBERS = 128;
public const byte RANK_GUEST = 0x1;
public const byte RANK_MEMBER = 0x4;
public const byte RANK_LEADER = 0x7;
public const byte RANK_MASTER = 0xA;
private WorldManager mWorldManager;
private Object mGroupLockReference;
private Dictionary<ulong, Group> mCurrentWorldGroupsReference; //GroupId, LS
private Dictionary<ulong, Linkshell> mLinkshellList = new Dictionary<ulong, Linkshell>(); //GroupId, LS
private Dictionary<ulong, Linkshell> mLSIdToIdLookup = new Dictionary<ulong, Linkshell>(); //Name, GroupId
private Dictionary<string, ulong> mNameToIdLookup = new Dictionary<string, ulong>(); //Name, GroupId
public LinkshellManager(WorldManager worldManager, Object groupLock, Dictionary<ulong, Group> worldGroupList)
{
mWorldManager = worldManager;
mGroupLockReference = groupLock;
mCurrentWorldGroupsReference = worldGroupList;
}
//Checks if the LS name is in use or banned
public int CanCreateLinkshell(string name)
{
bool nameBanned = Database.LinkshellIsBannedName(name);
bool alreadyExists = Database.LinkshellExists(name);
if (nameBanned)
return 2;
if (alreadyExists)
return 1;
else
return 0;
}
//Creates a new linkshell and adds it to the list
public Linkshell CreateLinkshell(string name, ushort crest, uint master)
{
lock (mGroupLockReference)
{
ulong resultId = Database.CreateLinkshell(name, crest, master);
if (resultId >= 0)
{
Linkshell newLs = new Linkshell(resultId, mWorldManager.GetGroupIndex(), name, crest, master, RANK_MASTER);
mLinkshellList.Add(mWorldManager.GetGroupIndex(), newLs);
mNameToIdLookup.Add(newLs.name, newLs.groupIndex);
mLSIdToIdLookup.Add(newLs.dbId, newLs);
mCurrentWorldGroupsReference.Add(mWorldManager.GetGroupIndex(), newLs);
mWorldManager.IncrementGroupIndex();
//Add founder to the LS
AddMemberToLinkshell(master, newLs.name, RANK_MASTER);
return newLs;
}
return null;
}
}
//Modifies the LS master
public bool ChangeLinkshellMaster(string name, uint newMaster)
{
ulong groupInstanceId;
if (mNameToIdLookup.ContainsKey(name))
groupInstanceId = mNameToIdLookup[name];
else
return false;
if (mCurrentWorldGroupsReference.ContainsKey(groupInstanceId))
{
Linkshell ls = (Linkshell)mCurrentWorldGroupsReference[groupInstanceId];
return false;
}
return false;
}
//Modifies the LS crest
public bool ChangeLinkshellCrest(string name, ushort newCrestId)
{
ulong groupInstanceId;
if (mNameToIdLookup.ContainsKey(name))
groupInstanceId = mNameToIdLookup[name];
else
return false;
if (mCurrentWorldGroupsReference.ContainsKey(groupInstanceId))
{
Linkshell ls = (Linkshell)mCurrentWorldGroupsReference[groupInstanceId];
return Database.ChangeLinkshellCrest(ls.dbId, newCrestId);
}
return false;
}
//Deletes a LS
public bool DeleteLinkshell(string name)
{
lock (mGroupLockReference)
{
ulong groupInstanceId;
if (mNameToIdLookup.ContainsKey(name))
groupInstanceId = mNameToIdLookup[name];
else
return false;
if (mCurrentWorldGroupsReference.ContainsKey(groupInstanceId))
{
Linkshell ls = (Linkshell)mCurrentWorldGroupsReference[groupInstanceId];
bool result = Database.DeleteLinkshell(ls.dbId);
if (result)
{
mCurrentWorldGroupsReference.Remove(groupInstanceId);
mLinkshellList.Remove(groupInstanceId);
mNameToIdLookup.Remove(name);
return true;
}
}
}
return false;
}
//Adds a player to the linkshell
public bool AddMemberToLinkshell(uint charaId, string LSName, byte rank = RANK_MEMBER)
{
//Get the LS
Linkshell ls = GetLinkshell(LSName);
if (ls == null)
return false;
//Add player to ls in db
lock (mGroupLockReference)
{
bool result = Database.LinkshellAddPlayer(ls.dbId, charaId, rank);
if (result)
{
ls.AddMember(charaId, rank);
return true;
}
else
return false;
}
}
//Removes a player from the linkshell
public bool RemoveMemberFromLinkshell(uint charaId, string LSName)
{
//Get the LS
Linkshell ls = GetLinkshell(LSName);
if (ls == null)
return false;
//Delete the player in the db
lock (mGroupLockReference)
{
bool result = Database.LinkshellRemovePlayer(ls.dbId, charaId);
if (!result)
return false;
//Remove from group instance
ls.RemoveMember(charaId);
return true;
}
}
//Get a single linkshell group either already instantiated or make one from the db by Name
public Linkshell GetLinkshell(string name)
{
if (mNameToIdLookup.ContainsKey(name))
return (Linkshell)mCurrentWorldGroupsReference[mNameToIdLookup[name]];
else
{
lock (mGroupLockReference)
{
Linkshell ls = Database.GetLinkshell(mWorldManager.GetGroupIndex(), name);
if (ls == null)
return null;
ls.LoadMembers();
if (ls != null)
{
mLinkshellList.Add(ls.groupIndex, ls);
mNameToIdLookup.Add(ls.name, ls.groupIndex);
mLSIdToIdLookup.Add(ls.dbId, ls);
mCurrentWorldGroupsReference.Add(ls.groupIndex, ls);
mWorldManager.IncrementGroupIndex();
return ls;
}
else
return null;
}
}
}
//Get a single linkshell group either already instantiated or make one from the db by ID
public Linkshell GetLinkshell(ulong lsId)
{
if (mLSIdToIdLookup.ContainsKey(lsId))
return (Linkshell)mCurrentWorldGroupsReference[mLSIdToIdLookup[lsId].groupIndex];
else
{
lock (mGroupLockReference)
{
Linkshell ls = Database.GetLinkshell(mWorldManager.GetGroupIndex(), lsId);
ls.LoadMembers();
if (ls != null)
{
mLinkshellList.Add(ls.groupIndex, ls);
mNameToIdLookup.Add(ls.name, ls.groupIndex);
mLSIdToIdLookup.Add(ls.dbId, ls);
mCurrentWorldGroupsReference.Add(ls.groupIndex, ls);
mWorldManager.IncrementGroupIndex();
return ls;
}
else
return null;
}
}
}
//Get the linkshells player is part of
public List<Linkshell> GetPlayerLinkshellMembership(uint charaId)
{
List<LinkshellMember> memberships = Database.GetPlayerLSMembership(charaId);
List<Linkshell> linkshells = new List<Linkshell>();
foreach (LinkshellMember membership in memberships)
linkshells.Add(GetLinkshell(membership.lsId));
return linkshells;
}
}
}