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Cleaned up namespaces (still have to do Map Project) and removed references to FFXIV Classic from the code. Removed the Launcher Editor project as it is no longer needed (host file editing is cleaner).
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544 changed files with 54548 additions and 55498 deletions
99
World Server/DataObjects/Group/RetainerGroup.cs
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World Server/DataObjects/Group/RetainerGroup.cs
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/*
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===========================================================================
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Copyright (C) 2015-2019 Project Meteor Dev Team
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This file is part of Project Meteor Server.
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Project Meteor Server is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Project Meteor Server is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with Project Meteor Server. If not, see <https:www.gnu.org/licenses/>.
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===========================================================================
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*/
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using System;
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using System.Collections.Generic;
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using Meteor.Common;
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using Meteor.World.Actor.Group.Work;
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using Meteor.World.Packets.Send.Subpackets.Groups;
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namespace Meteor.World.DataObjects.Group
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{
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class RetainerGroup : Group
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{
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public RetainerWork work = new RetainerWork();
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public uint owner;
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public List<RetainerGroupMember> members = new List<RetainerGroupMember>();
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public RetainerGroup(ulong groupId, uint owner) : base(groupId)
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{
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this.owner = owner;
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}
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public void setRetainerProperties(int index, byte cdIDOffset, ushort placeName, byte condition, byte level)
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{
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if (members.Count >= index)
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return;
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work._memberSave[index].cdIDOffset = cdIDOffset;
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work._memberSave[index].placeName = placeName;
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work._memberSave[index].conditions = condition;
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work._memberSave[index].level = level;
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}
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public override void SendInitWorkValues(Session session)
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{
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SynchGroupWorkValuesPacket groupWork = new SynchGroupWorkValuesPacket(groupIndex);
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for (int i = 0; i < members.Count; i++)
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{
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work._memberSave[i].cdIDOffset = members[i].cdIDOffset;
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work._memberSave[i].placeName = members[i].placeName;
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work._memberSave[i].conditions = members[i].conditions;
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work._memberSave[i].level = members[i].level;
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groupWork.addProperty(this, String.Format("work._memberSave[{0}].cdIDOffset", i));
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groupWork.addProperty(this, String.Format("work._memberSave[{0}].placeName", i));
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groupWork.addProperty(this, String.Format("work._memberSave[{0}].conditions", i));
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groupWork.addProperty(this, String.Format("work._memberSave[{0}].level", i));
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}
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groupWork.setTarget("/_init");
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SubPacket test = groupWork.buildPacket(session.sessionId);
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session.clientConnection.QueuePacket(test);
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}
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public override int GetMemberCount()
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{
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return members.Count + 1;
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}
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public override uint GetTypeId()
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{
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return Group.RetainerGroup;
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}
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public override List<GroupMember> BuildMemberList(uint id)
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{
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List<GroupMember> groupMembers = new List<GroupMember>();
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//Add retainers
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foreach (RetainerGroupMember member in members)
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groupMembers.Add(new GroupMember(member.id, -1, 0, false, true, member.name));
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//Add player
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groupMembers.Add(new GroupMember(owner, -1, 0, false, true, Server.GetServer().GetNameForId(owner)));
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return groupMembers;
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}
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}
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}
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