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https://bitbucket.org/Ioncannon/project-meteor-server.git
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Cleaned up namespaces (still have to do Map Project) and removed references to FFXIV Classic from the code. Removed the Launcher Editor project as it is no longer needed (host file editing is cleaner).
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7587a6e142
commit
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544 changed files with 54548 additions and 55498 deletions
329
World Server/DataObjects/Group/Linkshell.cs
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329
World Server/DataObjects/Group/Linkshell.cs
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/*
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===========================================================================
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Copyright (C) 2015-2019 Project Meteor Dev Team
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This file is part of Project Meteor Server.
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Project Meteor Server is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Project Meteor Server is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with Project Meteor Server. If not, see <https:www.gnu.org/licenses/>.
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===========================================================================
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*/
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using System;
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using System.Collections.Generic;
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using Meteor.Common;
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using Meteor.World.Actor.Group.Work;
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using Meteor.World.Packets.Send.Subpackets.Groups;
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namespace Meteor.World.DataObjects.Group
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{
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class Linkshell : Group
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{
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public ulong dbId;
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public string name;
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public LinkshellWork work = new LinkshellWork();
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private List<LinkshellMember> members = new List<LinkshellMember>();
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public Linkshell(ulong dbId, ulong groupIndex, string name, ushort crestId, uint master, byte rank) : base(groupIndex)
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{
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this.dbId = dbId;
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this.name = name;
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work._globalSave.crestIcon[0] = crestId;
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work._globalSave.master = master;
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work._globalSave.rank = rank;
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}
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public void setMaster(uint actorId)
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{
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work._globalSave.master = (ulong)((0xB36F92 << 8) | actorId);
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}
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public void setCrest(ushort crestId)
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{
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work._globalSave.crestIcon[0] = crestId;
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}
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public void setRank(byte rank = 1)
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{
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work._globalSave.rank = rank;
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}
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public void setMemberRank(int index, byte rank)
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{
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if (members.Count >= index)
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return;
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work._memberSave[index].rank = rank;
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}
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public void AddMember(uint charaId, byte rank = LinkshellManager.RANK_MEMBER)
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{
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members.Add(new LinkshellMember(charaId, dbId, rank));
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members.Sort();
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}
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public void RemoveMember(uint charaId)
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{
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for (int i = 0; i < members.Count; i++)
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{
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if (members[i].charaId == charaId)
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{
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members.Remove(members[i]);
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members.Sort();
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break;
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}
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}
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}
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public override int GetMemberCount()
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{
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return members.Count;
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}
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public override string GetGroupName()
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{
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return name;
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}
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public override uint GetTypeId()
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{
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return Group.CompanyGroup;
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}
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public override List<GroupMember> BuildMemberList(uint id)
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{
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lock (members)
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{
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List<GroupMember> groupMembers = new List<GroupMember>();
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foreach (LinkshellMember member in members)
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groupMembers.Add(new GroupMember(member.charaId, -1, 0, false, true, Server.GetServer().GetNameForId(member.charaId)));
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return groupMembers;
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}
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}
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public uint[] GetMemberIds()
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{
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lock (members)
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{
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uint[] memberIds = new uint[members.Count];
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for (int i = 0; i < memberIds.Length; i++)
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memberIds[i] = members[i].charaId;
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return memberIds;
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}
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}
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public override void SendInitWorkValues(Session session)
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{
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SynchGroupWorkValuesPacket groupWork = new SynchGroupWorkValuesPacket(groupIndex);
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groupWork.addProperty(this, "work._globalSave.master");
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groupWork.addProperty(this, "work._globalSave.crestIcon[0]");
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groupWork.addProperty(this, "work._globalSave.rank");
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for (int i = 0; i < members.Count; i++)
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{
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work._memberSave[i].rank = members[i].rank;
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groupWork.addProperty(this, String.Format("work._memberSave[{0}].rank", i));
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}
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groupWork.setTarget("/_init");
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SubPacket test = groupWork.buildPacket(session.sessionId);
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test.DebugPrintSubPacket();
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session.clientConnection.QueuePacket(test);
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}
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public void ResendWorkValues()
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{
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SynchGroupWorkValuesPacket groupWork = new SynchGroupWorkValuesPacket(groupIndex);
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groupWork.addProperty(this, "work._globalSave.master");
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groupWork.addProperty(this, "work._globalSave.crestIcon[0]");
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groupWork.addProperty(this, "work._globalSave.rank");
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for (int i = 0; i < members.Count; i++)
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{
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work._memberSave[i].rank = members[i].rank;
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groupWork.addProperty(this, String.Format("work._memberSave[{0}].rank", i));
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}
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groupWork.setTarget("memberRank");
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lock (members)
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{
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for (int i = 0; i < members.Count; i++)
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{
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Session session = Server.GetServer().GetSession(members[i].charaId);
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if (session != null)
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{
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SubPacket test = groupWork.buildPacket(session.sessionId);
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session.clientConnection.QueuePacket(test);
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}
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}
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}
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}
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public void LoadMembers()
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{
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members = Database.GetLSMembers(this);
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}
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public void OnPlayerJoin(Session inviteeSession)
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{
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for (int i = 0; i < members.Count; i++)
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{
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Session session = Server.GetServer().GetSession(members[i].charaId);
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if (session == null)
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continue;
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if (inviteeSession.Equals(session))
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session.SendGameMessage(25157, 0x20, (object) 0, (object)inviteeSession, name);
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else
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session.SendGameMessage(25284, 0x20, (object) 0, (object)Server.GetServer().GetNameForId(inviteeSession.sessionId), name);
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}
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}
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public LinkshellMember GetMember(string name)
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{
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lock (members)
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{
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for (int i = 0; i < members.Count; i++)
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{
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if (Server.GetServer().GetNameForId((members[i].charaId)).Equals(name))
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return members[i];
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}
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return null;
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}
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}
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public bool HasMember(uint id)
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{
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lock (members)
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{
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for (int i = 0; i < members.Count; i++)
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{
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if (members[i].charaId == id)
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return true;
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}
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return false;
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}
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}
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public void DisbandRequest(Session session)
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{
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throw new NotImplementedException();
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}
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public void LeaveRequest(Session requestSession)
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{
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uint leaver = requestSession.sessionId;
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//Check if ls contains this person
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if (!HasMember(leaver))
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{
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return;
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}
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//Send you are leaving message
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requestSession.SendGameMessage(25162, 0x20, (Object)1, name);
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//All good, remove
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Server.GetServer().GetWorldManager().GetLinkshellManager().RemoveMemberFromLinkshell(requestSession.sessionId, name);
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SendGroupPacketsAll(GetMemberIds());
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ResendWorkValues();
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//If active, remove it
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if (requestSession.activeLinkshellName.Equals(name))
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{
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SubPacket activeLsPacket = SetActiveLinkshellPacket.BuildPacket(requestSession.sessionId, 0);
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requestSession.clientConnection.QueuePacket(activeLsPacket);
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requestSession.SetActiveLS("");
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}
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//Delete group for kicked guy
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SendDeletePacket(requestSession);
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}
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public void KickRequest(Session requestSession, string kickedName)
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{
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LinkshellMember kicked = GetMember(kickedName);
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Session kickedSession = Server.GetServer().GetSession(kicked.charaId);
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//Check if ls contains this person
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if (!HasMember(kicked.charaId))
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{
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requestSession.SendGameMessage(25281, 0x20, (Object)1, (Object)kickedName, (Object)name);
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return;
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}
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//Send you are exiled message
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lock (members)
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{
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for (int i = 0; i < members.Count; i++)
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{
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Session session = Server.GetServer().GetSession(members[i].charaId);
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if (session == null)
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continue;
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if (session.sessionId == kicked.charaId)
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session.SendGameMessage(25184, 0x20, (Object)1, (Object)name);
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else
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session.SendGameMessage(25280, 0x20, (Object)1, (Object)kickedName, (Object)name);
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}
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}
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//All good, remove
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Server.GetServer().GetWorldManager().GetLinkshellManager().RemoveMemberFromLinkshell(kicked.charaId, name);
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SendGroupPacketsAll(GetMemberIds());
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ResendWorkValues();
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//If active, remove it
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if (requestSession.activeLinkshellName.Equals(name))
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{
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SubPacket activeLsPacket = SetActiveLinkshellPacket.BuildPacket(requestSession.sessionId, 0);
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requestSession.clientConnection.QueuePacket(activeLsPacket);
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requestSession.SetActiveLS("");
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}
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//Delete group for kicked guy
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SendDeletePacket(kickedSession);
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}
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public void RankChangeRequest(Session requestSession, string name, byte rank)
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{
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lock (members)
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{
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for (int i = 0; i < members.Count; i++)
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{
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if (Server.GetServer().GetNameForId(members[i].charaId).Equals(name))
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{
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if (Database.LinkshellChangeRank(members[i].charaId, rank))
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{
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members[i].rank = rank;
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ResendWorkValues();
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requestSession.SendGameMessage(25277, 0x20, (object)(100000 + rank), (object)name);
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}
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return;
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}
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}
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}
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}
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}
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}
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