Cleaned up namespaces (still have to do Map Project) and removed references to FFXIV Classic from the code. Removed the Launcher Editor project as it is no longer needed (host file editing is cleaner).

This commit is contained in:
Filip Maj 2019-06-19 00:05:18 -04:00
parent 7587a6e142
commit 0f61c4c0e1
544 changed files with 54548 additions and 55498 deletions

View file

@ -0,0 +1,329 @@
/*
===========================================================================
Copyright (C) 2015-2019 Project Meteor Dev Team
This file is part of Project Meteor Server.
Project Meteor Server is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Project Meteor Server is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with Project Meteor Server. If not, see <https:www.gnu.org/licenses/>.
===========================================================================
*/
using System;
using System.Collections.Generic;
using Meteor.Common;
using Meteor.World.Actor.Group.Work;
using Meteor.World.Packets.Send.Subpackets.Groups;
namespace Meteor.World.DataObjects.Group
{
class Linkshell : Group
{
public ulong dbId;
public string name;
public LinkshellWork work = new LinkshellWork();
private List<LinkshellMember> members = new List<LinkshellMember>();
public Linkshell(ulong dbId, ulong groupIndex, string name, ushort crestId, uint master, byte rank) : base(groupIndex)
{
this.dbId = dbId;
this.name = name;
work._globalSave.crestIcon[0] = crestId;
work._globalSave.master = master;
work._globalSave.rank = rank;
}
public void setMaster(uint actorId)
{
work._globalSave.master = (ulong)((0xB36F92 << 8) | actorId);
}
public void setCrest(ushort crestId)
{
work._globalSave.crestIcon[0] = crestId;
}
public void setRank(byte rank = 1)
{
work._globalSave.rank = rank;
}
public void setMemberRank(int index, byte rank)
{
if (members.Count >= index)
return;
work._memberSave[index].rank = rank;
}
public void AddMember(uint charaId, byte rank = LinkshellManager.RANK_MEMBER)
{
members.Add(new LinkshellMember(charaId, dbId, rank));
members.Sort();
}
public void RemoveMember(uint charaId)
{
for (int i = 0; i < members.Count; i++)
{
if (members[i].charaId == charaId)
{
members.Remove(members[i]);
members.Sort();
break;
}
}
}
public override int GetMemberCount()
{
return members.Count;
}
public override string GetGroupName()
{
return name;
}
public override uint GetTypeId()
{
return Group.CompanyGroup;
}
public override List<GroupMember> BuildMemberList(uint id)
{
lock (members)
{
List<GroupMember> groupMembers = new List<GroupMember>();
foreach (LinkshellMember member in members)
groupMembers.Add(new GroupMember(member.charaId, -1, 0, false, true, Server.GetServer().GetNameForId(member.charaId)));
return groupMembers;
}
}
public uint[] GetMemberIds()
{
lock (members)
{
uint[] memberIds = new uint[members.Count];
for (int i = 0; i < memberIds.Length; i++)
memberIds[i] = members[i].charaId;
return memberIds;
}
}
public override void SendInitWorkValues(Session session)
{
SynchGroupWorkValuesPacket groupWork = new SynchGroupWorkValuesPacket(groupIndex);
groupWork.addProperty(this, "work._globalSave.master");
groupWork.addProperty(this, "work._globalSave.crestIcon[0]");
groupWork.addProperty(this, "work._globalSave.rank");
for (int i = 0; i < members.Count; i++)
{
work._memberSave[i].rank = members[i].rank;
groupWork.addProperty(this, String.Format("work._memberSave[{0}].rank", i));
}
groupWork.setTarget("/_init");
SubPacket test = groupWork.buildPacket(session.sessionId);
test.DebugPrintSubPacket();
session.clientConnection.QueuePacket(test);
}
public void ResendWorkValues()
{
SynchGroupWorkValuesPacket groupWork = new SynchGroupWorkValuesPacket(groupIndex);
groupWork.addProperty(this, "work._globalSave.master");
groupWork.addProperty(this, "work._globalSave.crestIcon[0]");
groupWork.addProperty(this, "work._globalSave.rank");
for (int i = 0; i < members.Count; i++)
{
work._memberSave[i].rank = members[i].rank;
groupWork.addProperty(this, String.Format("work._memberSave[{0}].rank", i));
}
groupWork.setTarget("memberRank");
lock (members)
{
for (int i = 0; i < members.Count; i++)
{
Session session = Server.GetServer().GetSession(members[i].charaId);
if (session != null)
{
SubPacket test = groupWork.buildPacket(session.sessionId);
session.clientConnection.QueuePacket(test);
}
}
}
}
public void LoadMembers()
{
members = Database.GetLSMembers(this);
}
public void OnPlayerJoin(Session inviteeSession)
{
for (int i = 0; i < members.Count; i++)
{
Session session = Server.GetServer().GetSession(members[i].charaId);
if (session == null)
continue;
if (inviteeSession.Equals(session))
session.SendGameMessage(25157, 0x20, (object) 0, (object)inviteeSession, name);
else
session.SendGameMessage(25284, 0x20, (object) 0, (object)Server.GetServer().GetNameForId(inviteeSession.sessionId), name);
}
}
public LinkshellMember GetMember(string name)
{
lock (members)
{
for (int i = 0; i < members.Count; i++)
{
if (Server.GetServer().GetNameForId((members[i].charaId)).Equals(name))
return members[i];
}
return null;
}
}
public bool HasMember(uint id)
{
lock (members)
{
for (int i = 0; i < members.Count; i++)
{
if (members[i].charaId == id)
return true;
}
return false;
}
}
public void DisbandRequest(Session session)
{
throw new NotImplementedException();
}
public void LeaveRequest(Session requestSession)
{
uint leaver = requestSession.sessionId;
//Check if ls contains this person
if (!HasMember(leaver))
{
return;
}
//Send you are leaving message
requestSession.SendGameMessage(25162, 0x20, (Object)1, name);
//All good, remove
Server.GetServer().GetWorldManager().GetLinkshellManager().RemoveMemberFromLinkshell(requestSession.sessionId, name);
SendGroupPacketsAll(GetMemberIds());
ResendWorkValues();
//If active, remove it
if (requestSession.activeLinkshellName.Equals(name))
{
SubPacket activeLsPacket = SetActiveLinkshellPacket.BuildPacket(requestSession.sessionId, 0);
requestSession.clientConnection.QueuePacket(activeLsPacket);
requestSession.SetActiveLS("");
}
//Delete group for kicked guy
SendDeletePacket(requestSession);
}
public void KickRequest(Session requestSession, string kickedName)
{
LinkshellMember kicked = GetMember(kickedName);
Session kickedSession = Server.GetServer().GetSession(kicked.charaId);
//Check if ls contains this person
if (!HasMember(kicked.charaId))
{
requestSession.SendGameMessage(25281, 0x20, (Object)1, (Object)kickedName, (Object)name);
return;
}
//Send you are exiled message
lock (members)
{
for (int i = 0; i < members.Count; i++)
{
Session session = Server.GetServer().GetSession(members[i].charaId);
if (session == null)
continue;
if (session.sessionId == kicked.charaId)
session.SendGameMessage(25184, 0x20, (Object)1, (Object)name);
else
session.SendGameMessage(25280, 0x20, (Object)1, (Object)kickedName, (Object)name);
}
}
//All good, remove
Server.GetServer().GetWorldManager().GetLinkshellManager().RemoveMemberFromLinkshell(kicked.charaId, name);
SendGroupPacketsAll(GetMemberIds());
ResendWorkValues();
//If active, remove it
if (requestSession.activeLinkshellName.Equals(name))
{
SubPacket activeLsPacket = SetActiveLinkshellPacket.BuildPacket(requestSession.sessionId, 0);
requestSession.clientConnection.QueuePacket(activeLsPacket);
requestSession.SetActiveLS("");
}
//Delete group for kicked guy
SendDeletePacket(kickedSession);
}
public void RankChangeRequest(Session requestSession, string name, byte rank)
{
lock (members)
{
for (int i = 0; i < members.Count; i++)
{
if (Server.GetServer().GetNameForId(members[i].charaId).Equals(name))
{
if (Database.LinkshellChangeRank(members[i].charaId, rank))
{
members[i].rank = rank;
ResendWorkValues();
requestSession.SendGameMessage(25277, 0x20, (object)(100000 + rank), (object)name);
}
return;
}
}
}
}
}
}