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Cleaned up namespaces (still have to do Map Project) and removed references to FFXIV Classic from the code. Removed the Launcher Editor project as it is no longer needed (host file editing is cleaner).
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544 changed files with 54548 additions and 55498 deletions
117
World Server/ConfigConstants.cs
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117
World Server/ConfigConstants.cs
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/*
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===========================================================================
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Copyright (C) 2015-2019 Project Meteor Dev Team
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This file is part of Project Meteor Server.
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Project Meteor Server is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Project Meteor Server is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with Project Meteor Server. If not, see <https:www.gnu.org/licenses/>.
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===========================================================================
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*/
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using System;
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using System.IO;
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using System.Linq;
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using System.Net;
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using Meteor.Common;
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namespace Meteor.World
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{
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class ConfigConstants
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{
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public static String OPTIONS_BINDIP;
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public static String OPTIONS_PORT;
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public static bool OPTIONS_TIMESTAMP = false;
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public static uint DATABASE_WORLDID;
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public static String DATABASE_HOST;
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public static String DATABASE_PORT;
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public static String DATABASE_NAME;
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public static String DATABASE_USERNAME;
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public static String DATABASE_PASSWORD;
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public static String PREF_SERVERNAME;
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public static bool Load()
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{
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Program.Log.Info("Loading world_config.ini");
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if (!File.Exists("./world_config.ini"))
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{
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Program.Log.Error("FILE NOT FOUND!");
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Program.Log.Error("Loading defaults...");
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}
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INIFile configIni = new INIFile("./world_config.ini");
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ConfigConstants.OPTIONS_BINDIP = configIni.GetValue("General", "server_ip", "127.0.0.1");
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ConfigConstants.OPTIONS_PORT = configIni.GetValue("General", "server_port", "54992");
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ConfigConstants.OPTIONS_TIMESTAMP = configIni.GetValue("General", "showtimestamp", "true").ToLower().Equals("true");
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ConfigConstants.DATABASE_WORLDID = UInt32.Parse(configIni.GetValue("Database", "worldid", "0"));
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ConfigConstants.DATABASE_HOST = configIni.GetValue("Database", "host", "");
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ConfigConstants.DATABASE_PORT = configIni.GetValue("Database", "port", "");
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ConfigConstants.DATABASE_NAME = configIni.GetValue("Database", "database", "");
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ConfigConstants.DATABASE_USERNAME = configIni.GetValue("Database", "username", "");
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ConfigConstants.DATABASE_PASSWORD = configIni.GetValue("Database", "password", "");
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return true;
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}
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public static void ApplyLaunchArgs(string[] launchArgs)
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{
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var args = (from arg in launchArgs select arg.ToLower().Trim().TrimStart('-')).ToList();
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for (var i = 0; i + 1 < args.Count; i += 2)
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{
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var arg = args[i];
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var val = args[i + 1];
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var legit = false;
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if (arg == "ip")
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{
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IPAddress ip;
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if (IPAddress.TryParse(val, out ip) && (legit = true))
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OPTIONS_BINDIP = val;
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}
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else if (arg == "port")
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{
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UInt16 port;
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if (UInt16.TryParse(val, out port) && (legit = true))
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OPTIONS_PORT = val;
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}
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else if (arg == "user" && (legit = true))
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{
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DATABASE_USERNAME = val;
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}
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else if (arg == "p" && (legit = true))
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{
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DATABASE_PASSWORD = val;
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}
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else if (arg == "db" && (legit = true))
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{
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DATABASE_NAME = val;
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}
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else if (arg == "host" && (legit = true))
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{
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DATABASE_HOST = val;
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}
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if (!legit)
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{
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Program.Log.Error("Invalid parameter <{0}> for argument: <--{1}> or argument doesnt exist!", val, arg);
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}
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}
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}
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}
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}
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