Cleaned up namespaces (still have to do Map Project) and removed references to FFXIV Classic from the code. Removed the Launcher Editor project as it is no longer needed (host file editing is cleaner).

This commit is contained in:
Filip Maj 2019-06-19 00:05:18 -04:00
parent 7587a6e142
commit 0f61c4c0e1
544 changed files with 54548 additions and 55498 deletions

View file

@ -0,0 +1,67 @@
/*
===========================================================================
Copyright (C) 2015-2019 Project Meteor Dev Team
This file is part of Project Meteor Server.
Project Meteor Server is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Project Meteor Server is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with Project Meteor Server. If not, see <https:www.gnu.org/licenses/>.
===========================================================================
*/
using System;
using Meteor.Common;
namespace FFXIVClassic_Map_Server.packets.send
{
class SetWeatherPacket
{
public const ushort WEATHER_CLEAR = 8001;
public const ushort WEATHER_FAIR = 8002;
public const ushort WEATHER_CLOUDY = 8003;
public const ushort WEATHER_FOGGY = 8004;
public const ushort WEATHER_WINDY = 8005;
public const ushort WEATHER_BLUSTERY = 8006;
public const ushort WEATHER_RAINY = 8007;
public const ushort WEATHER_SHOWERY = 8008;
public const ushort WEATHER_THUNDERY = 8009;
public const ushort WEATHER_STORMY = 8010;
public const ushort WEATHER_DUSTY = 8011;
public const ushort WEATHER_SANDY = 8012;
public const ushort WEATHER_HOT = 8013;
public const ushort WEATHER_BLISTERING = 8014; //Bowl Of Embers Weather
public const ushort WEATHER_SNOWY = 8015;
public const ushort WEATHER_WINTRY = 8016;
public const ushort WEATHER_GLOOMY = 8017;
public const ushort WEATHER_SEASONAL = 8027; //Snow in Black Shroud, nothing elsewhere
public const ushort WEATHER_PRIMAL = 8028; //Howling Eye and Thornmarch Weather
public const ushort WEATHER_SEASONAL_FIREWORKS = 8029; //Plays fireworks between 20:00 - 21:00 ET
public const ushort WEATHER_DALAMUD = 8030;
public const ushort WEATHER_AURORA = 8031;
public const ushort WEATHER_DALAMUD_THUNDER = 8032;
public const ushort WEATHER_DAY = 8065; //Force skybox to show Day + Fair regardless of current ET
public const ushort WEATHER_TWILIGHT = 8066; //Force skybox to show Twilight + Clear regardless of current ET
public const ushort OPCODE = 0x000D;
public const uint PACKET_SIZE = 0x28;
public static SubPacket BuildPacket(uint sourceActorId, ushort weatherId, ushort transitionTime)
{
ulong combined = (ulong)(weatherId | (transitionTime << 16));
return new SubPacket(OPCODE, 0, BitConverter.GetBytes(combined));
}
}
}