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Cleaned up namespaces (still have to do Map Project) and removed references to FFXIV Classic from the code. Removed the Launcher Editor project as it is no longer needed (host file editing is cleaner).
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544 changed files with 54548 additions and 55498 deletions
46
Map Server/packets/send/SetMusicPacket.cs
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Map Server/packets/send/SetMusicPacket.cs
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/*
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===========================================================================
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Copyright (C) 2015-2019 Project Meteor Dev Team
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This file is part of Project Meteor Server.
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Project Meteor Server is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Project Meteor Server is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with Project Meteor Server. If not, see <https:www.gnu.org/licenses/>.
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===========================================================================
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*/
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using System;
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using Meteor.Common;
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namespace FFXIVClassic_Map_Server.packets.send
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{
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class SetMusicPacket
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{
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public const ushort OPCODE = 0x000C;
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public const uint PACKET_SIZE = 0x28;
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public const ushort EFFECT_IMMEDIATE = 0x1;
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public const ushort EFFECT_CROSSFADE = 0x2; //??
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public const ushort EFFECT_LAYER = 0x3; //??
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public const ushort EFFECT_FADEIN = 0x4;
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public const ushort EFFECT_PLAY_NORMAL_CHANNEL = 0x5; //Only works for multi channeled music
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public const ushort EFFECT_PLAY_BATTLE_CHANNEL = 0x6;
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public static SubPacket BuildPacket(uint sourceActorId, ushort musicID, ushort musicTrackMode)
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{
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ulong combined = (ulong)(musicID | (musicTrackMode << 16));
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return new SubPacket(OPCODE, 0, BitConverter.GetBytes(combined));
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}
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}
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}
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