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Cleaned up namespaces (still have to do Map Project) and removed references to FFXIV Classic from the code. Removed the Launcher Editor project as it is no longer needed (host file editing is cleaner).
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544 changed files with 54548 additions and 55498 deletions
79
Map Server/packets/send/SendMessagePacket.cs
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79
Map Server/packets/send/SendMessagePacket.cs
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/*
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===========================================================================
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Copyright (C) 2015-2019 Project Meteor Dev Team
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This file is part of Project Meteor Server.
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Project Meteor Server is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Project Meteor Server is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with Project Meteor Server. If not, see <https:www.gnu.org/licenses/>.
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===========================================================================
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*/
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using System;
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using System.IO;
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using System.Text;
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using Meteor.Common;
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namespace FFXIVClassic_Map_Server.packets.send
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{
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class SendMessagePacket
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{
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public const int MESSAGE_TYPE_NONE = 0;
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public const int MESSAGE_TYPE_SAY = 1;
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public const int MESSAGE_TYPE_SHOUT = 2;
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public const int MESSAGE_TYPE_TELL = 3;
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public const int MESSAGE_TYPE_PARTY = 4;
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public const int MESSAGE_TYPE_LINKSHELL1 = 5;
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public const int MESSAGE_TYPE_LINKSHELL2 = 6;
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public const int MESSAGE_TYPE_LINKSHELL3 = 7;
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public const int MESSAGE_TYPE_LINKSHELL4 = 8;
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public const int MESSAGE_TYPE_LINKSHELL5 = 9;
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public const int MESSAGE_TYPE_LINKSHELL6 = 10;
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public const int MESSAGE_TYPE_LINKSHELL7 = 11;
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public const int MESSAGE_TYPE_LINKSHELL8 = 12;
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public const int MESSAGE_TYPE_SAY_SPAM = 22;
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public const int MESSAGE_TYPE_SHOUT_SPAM = 23;
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public const int MESSAGE_TYPE_TELL_SPAM = 24;
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public const int MESSAGE_TYPE_CUSTOM_EMOTE = 25;
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public const int MESSAGE_TYPE_EMOTE_SPAM = 26;
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public const int MESSAGE_TYPE_STANDARD_EMOTE = 27;
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public const int MESSAGE_TYPE_URGENT_MESSAGE = 28;
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public const int MESSAGE_TYPE_GENERAL_INFO = 29;
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public const int MESSAGE_TYPE_SYSTEM = 32;
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public const int MESSAGE_TYPE_SYSTEM_ERROR = 33;
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public const ushort OPCODE = 0x0003;
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public const uint PACKET_SIZE = 0x248;
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public static SubPacket BuildPacket(uint sourceActorId, uint messageType, string sender, string message)
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{
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byte[] data = new byte[PACKET_SIZE - 0x20];
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using (MemoryStream mem = new MemoryStream(data))
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{
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using (BinaryWriter binWriter = new BinaryWriter(mem))
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{
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binWriter.Write(Encoding.ASCII.GetBytes(sender), 0, Encoding.ASCII.GetByteCount(sender) >= 0x20 ? 0x20 : Encoding.ASCII.GetByteCount(sender));
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binWriter.BaseStream.Seek(0x20, SeekOrigin.Begin);
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binWriter.Write((UInt32)messageType);
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binWriter.Write(Encoding.ASCII.GetBytes(message), 0, Encoding.ASCII.GetByteCount(message) >= 0x200 ? 0x200 : Encoding.ASCII.GetByteCount(message));
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}
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}
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return new SubPacket(OPCODE, sourceActorId, data);
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}
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}
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}
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