mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-06-10 06:24:38 +02:00
Cleaned up namespaces (still have to do Map Project) and removed references to FFXIV Classic from the code. Removed the Launcher Editor project as it is no longer needed (host file editing is cleaner).
This commit is contained in:
parent
7587a6e142
commit
0f61c4c0e1
544 changed files with 54548 additions and 55498 deletions
371
Map Server/packets/send/GameMessagePacket.cs
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371
Map Server/packets/send/GameMessagePacket.cs
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/*
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===========================================================================
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Copyright (C) 2015-2019 Project Meteor Dev Team
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This file is part of Project Meteor Server.
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Project Meteor Server is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Project Meteor Server is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with Project Meteor Server. If not, see <https:www.gnu.org/licenses/>.
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===========================================================================
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*/
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using FFXIVClassic_Map_Server.lua;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Text;
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using Meteor.Common;
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namespace FFXIVClassic_Map_Server.packets.send
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{
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class GameMessagePacket
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{
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private const ushort OPCODE_GAMEMESSAGE_WITH_ACTOR1 = 0x157;
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private const ushort OPCODE_GAMEMESSAGE_WITH_ACTOR2 = 0x158;
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private const ushort OPCODE_GAMEMESSAGE_WITH_ACTOR3 = 0x159;
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private const ushort OPCODE_GAMEMESSAGE_WITH_ACTOR4 = 0x15a;
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private const ushort OPCODE_GAMEMESSAGE_WITH_ACTOR5 = 0x15b;
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private const ushort OPCODE_GAMEMESSAGE_WITH_CUSTOM_SENDER1 = 0x15c;
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private const ushort OPCODE_GAMEMESSAGE_WITH_CUSTOM_SENDER2 = 0x15d;
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private const ushort OPCODE_GAMEMESSAGE_WITH_CUSTOM_SENDER3 = 0x15e;
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private const ushort OPCODE_GAMEMESSAGE_WITH_CUSTOM_SENDER4 = 0x15f;
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private const ushort OPCODE_GAMEMESSAGE_WITH_CUSTOM_SENDER5 = 0x160;
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private const ushort OPCODE_GAMEMESSAGE_WITH_DISPID_SENDER1 = 0x161;
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private const ushort OPCODE_GAMEMESSAGE_WITH_DISPID_SENDER2 = 0x162;
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private const ushort OPCODE_GAMEMESSAGE_WITH_DISPID_SENDER3 = 0x163;
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private const ushort OPCODE_GAMEMESSAGE_WITH_DISPID_SENDER4 = 0x164;
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private const ushort OPCODE_GAMEMESSAGE_WITH_DISPID_SENDER5 = 0x165;
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private const ushort OPCODE_GAMEMESSAGE_WITHOUT_ACTOR1 = 0x166;
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private const ushort OPCODE_GAMEMESSAGE_WITHOUT_ACTOR2 = 0x167;
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private const ushort OPCODE_GAMEMESSAGE_WITHOUT_ACTOR3 = 0x168;
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private const ushort OPCODE_GAMEMESSAGE_WITHOUT_ACTOR4 = 0x169;
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private const ushort OPCODE_GAMEMESSAGE_WITHOUT_ACTOR5 = 0x16a;
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private const ushort SIZE_GAMEMESSAGE_WITH_ACTOR1 = 0x30;
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private const ushort SIZE_GAMEMESSAGE_WITH_ACTOR2 = 0x38;
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private const ushort SIZE_GAMEMESSAGE_WITH_ACTOR3 = 0x40;
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private const ushort SIZE_GAMEMESSAGE_WITH_ACTOR4 = 0x50;
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private const ushort SIZE_GAMEMESSAGE_WITH_ACTOR5 = 0x70;
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private const ushort SIZE_GAMEMESSAGE_WITH_CUSTOM_SENDER1 = 0x48;
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private const ushort SIZE_GAMEMESSAGE_WITH_CUSTOM_SENDER2 = 0x58;
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private const ushort SIZE_GAMEMESSAGE_WITH_CUSTOM_SENDER3 = 0x68;
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private const ushort SIZE_GAMEMESSAGE_WITH_CUSTOM_SENDER4 = 0x78;
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private const ushort SIZE_GAMEMESSAGE_WITH_CUSTOM_SENDER5 = 0x98;
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private const ushort SIZE_GAMEMESSAGE_WITH_DISPID_SENDER1 = 0x30;
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private const ushort SIZE_GAMEMESSAGE_WITH_DISPID_SENDER2 = 0x38;
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private const ushort SIZE_GAMEMESSAGE_WITH_DISPID_SENDER3 = 0x40;
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private const ushort SIZE_GAMEMESSAGE_WITH_DISPID_SENDER4 = 0x50;
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private const ushort SIZE_GAMEMESSAGE_WITH_DISPID_SENDER5 = 0x60;
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private const ushort SIZE_GAMEMESSAGE_WITHOUT_ACTOR1 = 0x28;
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private const ushort SIZE_GAMEMESSAGE_WITHOUT_ACTOR2 = 0x38;
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private const ushort SIZE_GAMEMESSAGE_WITHOUT_ACTOR3 = 0x38;
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private const ushort SIZE_GAMEMESSAGE_WITHOUT_ACTOR4 = 0x48;
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private const ushort SIZE_GAMEMESSAGE_WITHOUT_ACTOR5 = 0x68;
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public static SubPacket BuildPacket(uint sourceActorId, uint actorId, uint textOwnerActorId, ushort textId, byte log)
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{
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byte[] data = new byte[SIZE_GAMEMESSAGE_WITH_ACTOR1 - 0x20];
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using (MemoryStream mem = new MemoryStream(data))
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{
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using (BinaryWriter binWriter = new BinaryWriter(mem))
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{
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binWriter.Write((UInt32)actorId);
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binWriter.Write((UInt32)textOwnerActorId);
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binWriter.Write((UInt16)textId);
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binWriter.Write((UInt16)log);
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}
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}
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return new SubPacket(OPCODE_GAMEMESSAGE_WITH_ACTOR1, sourceActorId, data);
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}
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public static SubPacket BuildPacket(uint sourceActorId, uint actorId, uint textOwnerActorId, ushort textId, byte log, List<LuaParam> lParams)
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{
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int lParamsSize = findSizeOfParams(lParams);
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byte[] data;
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ushort opcode;
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if (lParamsSize <= 0x8)
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{
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data = new byte[SIZE_GAMEMESSAGE_WITH_ACTOR2 - 0x20];
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opcode = OPCODE_GAMEMESSAGE_WITH_ACTOR2;
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}
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else if (lParamsSize <= 0x10)
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{
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data = new byte[SIZE_GAMEMESSAGE_WITH_ACTOR3 - 0x20];
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opcode = OPCODE_GAMEMESSAGE_WITH_ACTOR3;
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}
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else if (lParamsSize <= 0x20)
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{
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data = new byte[SIZE_GAMEMESSAGE_WITH_ACTOR4 - 0x20];
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opcode = OPCODE_GAMEMESSAGE_WITH_ACTOR4;
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}
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else
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{
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data = new byte[SIZE_GAMEMESSAGE_WITH_ACTOR5 - 0x20];
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opcode = OPCODE_GAMEMESSAGE_WITH_ACTOR5;
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}
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using (MemoryStream mem = new MemoryStream(data))
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{
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using (BinaryWriter binWriter = new BinaryWriter(mem))
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{
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binWriter.Write((UInt32)actorId);
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binWriter.Write((UInt32)textOwnerActorId);
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binWriter.Write((UInt16)textId);
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binWriter.Write((UInt16)log);
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LuaUtils.WriteLuaParams(binWriter, lParams);
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if (lParamsSize <= 0x14-12)
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{
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binWriter.Seek(0x14, SeekOrigin.Begin);
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binWriter.Write((UInt32)8);
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}
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}
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}
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return new SubPacket(opcode, sourceActorId, data);
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}
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public static SubPacket BuildPacket(uint sourceActorId, uint textOwnerActorId, ushort textId, string sender, byte log)
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{
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byte[] data = new byte[SIZE_GAMEMESSAGE_WITH_CUSTOM_SENDER1 - 0x20];
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using (MemoryStream mem = new MemoryStream(data))
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{
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using (BinaryWriter binWriter = new BinaryWriter(mem))
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{
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binWriter.Write((UInt32)textOwnerActorId);
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binWriter.Write((UInt16)textId);
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binWriter.Write((UInt16)log);
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binWriter.Write(Encoding.ASCII.GetBytes(sender), 0, Encoding.ASCII.GetByteCount(sender) >= 0x20 ? 0x20 : Encoding.ASCII.GetByteCount(sender));
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}
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}
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return new SubPacket(OPCODE_GAMEMESSAGE_WITH_CUSTOM_SENDER1, sourceActorId, data);
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}
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public static SubPacket BuildPacket(uint sourceActorId, uint textOwnerActorId, ushort textId, string sender, byte log, List<LuaParam> lParams)
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{
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int lParamsSize = findSizeOfParams(lParams);
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byte[] data;
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ushort opcode;
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if (lParamsSize <= 0x8)
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{
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data = new byte[SIZE_GAMEMESSAGE_WITH_CUSTOM_SENDER2 - 0x20];
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opcode = OPCODE_GAMEMESSAGE_WITH_CUSTOM_SENDER2;
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}
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else if (lParamsSize <= 0x10)
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{
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data = new byte[SIZE_GAMEMESSAGE_WITH_CUSTOM_SENDER3 - 0x20];
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opcode = OPCODE_GAMEMESSAGE_WITH_CUSTOM_SENDER3;
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}
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else if (lParamsSize <= 0x20)
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{
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data = new byte[SIZE_GAMEMESSAGE_WITH_CUSTOM_SENDER4 - 0x20];
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opcode = OPCODE_GAMEMESSAGE_WITH_CUSTOM_SENDER4;
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}
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else
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{
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data = new byte[SIZE_GAMEMESSAGE_WITH_CUSTOM_SENDER5 - 0x20];
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opcode = OPCODE_GAMEMESSAGE_WITH_CUSTOM_SENDER5;
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}
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using (MemoryStream mem = new MemoryStream(data))
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{
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using (BinaryWriter binWriter = new BinaryWriter(mem))
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{
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binWriter.Write((UInt32)textOwnerActorId);
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binWriter.Write((UInt16)textId);
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binWriter.Write((UInt16)log);
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binWriter.Write(Encoding.ASCII.GetBytes(sender), 0, Encoding.ASCII.GetByteCount(sender) >= 0x20 ? 0x20 : Encoding.ASCII.GetByteCount(sender));
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LuaUtils.WriteLuaParams(binWriter, lParams);
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if (lParamsSize <= 0x14 - 12)
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{
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binWriter.Seek(0x30, SeekOrigin.Begin);
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binWriter.Write((UInt32)8);
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}
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}
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}
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return new SubPacket(opcode, sourceActorId, data);
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}
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public static SubPacket BuildPacket(uint sourceActorId, uint textOwnerActorId, ushort textId, uint senderDisplayNameId, byte log)
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{
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byte[] data = new byte[SIZE_GAMEMESSAGE_WITH_DISPID_SENDER1 - 0x20];
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using (MemoryStream mem = new MemoryStream(data))
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{
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using (BinaryWriter binWriter = new BinaryWriter(mem))
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{
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binWriter.Write((UInt32)senderDisplayNameId);
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binWriter.Write((UInt32)textOwnerActorId);
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binWriter.Write((UInt16)textId);
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binWriter.Write((UInt16)log);
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}
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}
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return new SubPacket(OPCODE_GAMEMESSAGE_WITH_DISPID_SENDER1, sourceActorId, data);
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}
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public static SubPacket BuildPacket(uint sourceActorId, uint textOwnerActorId, ushort textId, uint senderDisplayNameId, byte log, List<LuaParam> lParams)
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{
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int lParamsSize = findSizeOfParams(lParams);
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byte[] data;
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ushort opcode;
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if (lParamsSize <= 0x8)
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{
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data = new byte[SIZE_GAMEMESSAGE_WITH_DISPID_SENDER2 - 0x20];
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opcode = OPCODE_GAMEMESSAGE_WITH_DISPID_SENDER2;
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}
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else if (lParamsSize <= 0x10)
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{
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data = new byte[SIZE_GAMEMESSAGE_WITH_DISPID_SENDER3 - 0x20];
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opcode = OPCODE_GAMEMESSAGE_WITH_DISPID_SENDER3;
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}
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else if (lParamsSize <= 0x20)
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{
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data = new byte[SIZE_GAMEMESSAGE_WITH_DISPID_SENDER4 - 0x20];
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opcode = OPCODE_GAMEMESSAGE_WITH_DISPID_SENDER4;
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}
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else
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{
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data = new byte[SIZE_GAMEMESSAGE_WITH_DISPID_SENDER5 - 0x20];
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opcode = OPCODE_GAMEMESSAGE_WITH_DISPID_SENDER5;
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}
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using (MemoryStream mem = new MemoryStream(data))
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{
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using (BinaryWriter binWriter = new BinaryWriter(mem))
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{
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binWriter.Write((UInt32)senderDisplayNameId);
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binWriter.Write((UInt32)textOwnerActorId);
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binWriter.Write((UInt16)textId);
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binWriter.Write((UInt16)log);
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LuaUtils.WriteLuaParams(binWriter, lParams);
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if (lParamsSize <= 0x14 - 12)
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{
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binWriter.Seek(0x14, SeekOrigin.Begin);
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binWriter.Write((UInt32)8);
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}
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}
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}
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return new SubPacket(opcode, sourceActorId, data);
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}
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public static SubPacket BuildPacket(uint sourceActorId, uint textOwnerActorId, ushort textId, byte log)
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{
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byte[] data = new byte[SIZE_GAMEMESSAGE_WITHOUT_ACTOR1 - 0x20];
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using (MemoryStream mem = new MemoryStream(data))
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{
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using (BinaryWriter binWriter = new BinaryWriter(mem))
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{
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binWriter.Write((UInt32)textOwnerActorId);
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binWriter.Write((UInt16)textId);
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binWriter.Write((UInt16)log);
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}
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}
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return new SubPacket(OPCODE_GAMEMESSAGE_WITHOUT_ACTOR1, sourceActorId, data);
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}
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public static SubPacket BuildPacket(uint sourceActorId, uint textOwnerActorId, ushort textId, byte log, List<LuaParam> lParams)
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{
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int lParamsSize = findSizeOfParams(lParams);
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byte[] data;
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ushort opcode;
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if (lParamsSize <= 0x8)
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{
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data = new byte[SIZE_GAMEMESSAGE_WITHOUT_ACTOR2 - 0x20];
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opcode = OPCODE_GAMEMESSAGE_WITHOUT_ACTOR2;
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}
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else if (lParamsSize <= 0x10)
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{
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data = new byte[SIZE_GAMEMESSAGE_WITHOUT_ACTOR3 - 0x20];
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opcode = OPCODE_GAMEMESSAGE_WITHOUT_ACTOR3;
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}
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else if (lParamsSize <= 0x20)
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{
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data = new byte[SIZE_GAMEMESSAGE_WITHOUT_ACTOR4 - 0x20];
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opcode = OPCODE_GAMEMESSAGE_WITHOUT_ACTOR4;
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}
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else
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{
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data = new byte[SIZE_GAMEMESSAGE_WITHOUT_ACTOR5 - 0x20];
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opcode = OPCODE_GAMEMESSAGE_WITHOUT_ACTOR5;
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}
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using (MemoryStream mem = new MemoryStream(data))
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{
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using (BinaryWriter binWriter = new BinaryWriter(mem))
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{
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binWriter.Write((UInt32)textOwnerActorId);
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binWriter.Write((UInt16)textId);
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binWriter.Write((UInt16)log);
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LuaUtils.WriteLuaParams(binWriter, lParams);
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if (lParamsSize <= 0x8)
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{
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binWriter.Seek(0x10, SeekOrigin.Begin);
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binWriter.Write((UInt32)8);
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}
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}
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}
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return new SubPacket(opcode, sourceActorId, data);
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}
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private static int findSizeOfParams(List<LuaParam> lParams)
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{
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int total = 0;
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foreach (LuaParam l in lParams)
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{
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switch (l.typeID)
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{
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case 0:
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case 1:
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total += 5;
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break;
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case 2:
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total += 20;
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break;
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case 6:
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total += 5;
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break;
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case 3:
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case 4:
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case 5:
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total += 1;
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break;
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}
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}
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return total + 1;
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}
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}
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}
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