Cleaned up namespaces (still have to do Map Project) and removed references to FFXIV Classic from the code. Removed the Launcher Editor project as it is no longer needed (host file editing is cleaner).

This commit is contained in:
Filip Maj 2019-06-19 00:05:18 -04:00
parent 7587a6e142
commit 0f61c4c0e1
544 changed files with 54548 additions and 55498 deletions

View file

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/*
===========================================================================
Copyright (C) 2015-2019 Project Meteor Dev Team
This file is part of Project Meteor Server.
Project Meteor Server is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Project Meteor Server is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with Project Meteor Server. If not, see <https:www.gnu.org/licenses/>.
===========================================================================
*/
using System.IO;
using Meteor.Common;
namespace FFXIVClassic_Map_Server.packets.send.actor
{
class SetActorAppearancePacket
{
public const ushort OPCODE = 0x00D6;
public const uint PACKET_SIZE = 0x128;
public const int SIZE = 0;
public const int COLORINFO = 1;
public const int FACEINFO = 2;
public const int HIGHLIGHT_HAIR = 3;
public const int VOICE = 4;
public const int MAINHAND = 5;
public const int OFFHAND = 6;
public const int SPMAINHAND = 7;
public const int SPOFFHAND = 8;
public const int THROWING = 9;
public const int PACK = 10;
public const int POUCH = 11;
public const int HEADGEAR = 12;
public const int BODYGEAR = 13;
public const int LEGSGEAR = 14;
public const int HANDSGEAR = 15;
public const int FEETGEAR = 16;
public const int WAISTGEAR = 17;
public const int NECKGEAR = 18;
public const int L_EAR = 19;
public const int R_EAR = 20;
public const int R_WRIST = 21;
public const int L_WRIST = 22;
public const int R_RINGFINGER = 23;
public const int L_RINGFINGER = 24;
public const int R_INDEXFINGER = 25;
public const int L_INDEXFINGER = 26;
public const int UNKNOWN = 27;
public uint modelID;
public uint[] appearanceIDs;
public SetActorAppearancePacket(uint modelID)
{
this.modelID = modelID;
appearanceIDs = new uint[28];
}
public SetActorAppearancePacket(uint modelID, uint[] appearanceTable)
{
this.modelID = modelID;
appearanceIDs = appearanceTable;
}
public SubPacket BuildPacket(uint sourceActorId)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
using (MemoryStream mem = new MemoryStream(data))
{
using (BinaryWriter binWriter = new BinaryWriter(mem))
{
binWriter.Write((uint)modelID);
for (int i = 0; i < appearanceIDs.Length; i++)
{
binWriter.Write((uint)i);
binWriter.Write((uint)appearanceIDs[i]);
}
binWriter.Seek(0x100, SeekOrigin.Begin);
binWriter.Write(appearanceIDs.Length);
}
}
SubPacket packet = new SubPacket(OPCODE, sourceActorId, data);
return packet;
}
}
}