mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-06-09 14:04:41 +02:00
Cleaned up namespaces (still have to do Map Project) and removed references to FFXIV Classic from the code. Removed the Launcher Editor project as it is no longer needed (host file editing is cleaner).
This commit is contained in:
parent
7587a6e142
commit
0f61c4c0e1
544 changed files with 54548 additions and 55498 deletions
534
Map Server/lua/LuaUtils.cs
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534
Map Server/lua/LuaUtils.cs
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/*
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===========================================================================
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Copyright (C) 2015-2019 Project Meteor Dev Team
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This file is part of Project Meteor Server.
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Project Meteor Server is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Project Meteor Server is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with Project Meteor Server. If not, see <https:www.gnu.org/licenses/>.
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===========================================================================
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*/
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using Meteor.Common;
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using FFXIVClassic_Map_Server.Actors;
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using FFXIVClassic_Map_Server.lua;
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using MoonSharp.Interpreter;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Text;
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namespace FFXIVClassic_Map_Server
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{
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class LuaUtils
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{
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public class ItemRefParam
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{
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public uint actorId;
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public byte unknown;
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public byte slot;
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public byte itemPackage;
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public ItemRefParam(uint actorId, byte unknown, byte slot, byte itemPackage)
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{
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this.actorId = actorId;
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this.unknown = unknown;
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this.slot = slot;
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this.itemPackage = itemPackage;
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}
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}
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public class ItemOfferParam
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{
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public uint actorId;
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public ushort offerSlot;
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public byte offerPackageId;
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public byte unknown1;
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public ushort seekSlot;
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public byte seekPackageId;
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public byte unknown2;
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public ItemOfferParam(uint actorId, ushort offerSlot, byte offerPackageId, byte unknown1, ushort seekSlot, byte seekPackageId, byte unknown2)
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{
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this.actorId = actorId;
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this.offerSlot = offerSlot;
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this.offerPackageId = offerPackageId;
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this.unknown1 = unknown1;
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this.seekSlot = seekSlot;
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this.seekPackageId = seekPackageId;
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this.unknown2 = unknown2;
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}
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}
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public class Type9Param
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{
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public ulong item1;
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public ulong item2;
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public Type9Param(ulong item1, ulong item2)
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{
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this.item1 = item1;
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this.item2 = item2;
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}
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}
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public static List<LuaParam> ReadLuaParams(BinaryReader reader)
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{
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List<LuaParam> luaParams = new List<LuaParam>();
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bool isDone = false;
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while (true)
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{
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byte code = reader.ReadByte();
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object value = null;
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bool wasNil = false;
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switch (code)
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{
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case 0x0: //Int32
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value = Utils.SwapEndian(reader.ReadInt32());
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break;
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case 0x1: //Int32
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value = Utils.SwapEndian(reader.ReadUInt32());
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break;
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case 0x2: //Null Termed String
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List<byte> list = new List<byte>();
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while(true){
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byte readByte = reader.ReadByte();
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if (readByte == 0)
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break;
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list.Add(readByte);
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}
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value = Encoding.ASCII.GetString(list.ToArray());
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break;
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case 0x3: //Boolean True
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value = true;
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break;
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case 0x4: //Boolean False
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value = false;
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break;
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case 0x5: //Nil
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wasNil = true;
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break;
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case 0x6: //Actor (By Id)
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value = Utils.SwapEndian(reader.ReadUInt32());
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break;
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case 0x7: //Item Reference to Inventory Spot
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{
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uint type7ActorId = Utils.SwapEndian(reader.ReadUInt32());
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byte type7Unknown = reader.ReadByte();
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byte type7Slot = reader.ReadByte();
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byte type7InventoryType = reader.ReadByte();
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value = new ItemRefParam(type7ActorId, type7Unknown, type7Slot, type7InventoryType);
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}
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break;
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case 0x8: //Used for offering
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{
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uint actorId = Utils.SwapEndian(reader.ReadUInt32());
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ushort rewardSlot = Utils.SwapEndian(reader.ReadUInt16());
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byte rewardPackageId = reader.ReadByte();
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byte unk1 = reader.ReadByte(); //Always 0x2?
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ushort seekSlot = Utils.SwapEndian(reader.ReadUInt16());
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byte seekPackageId = reader.ReadByte();
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byte unk2 = reader.ReadByte(); //Always 0xD?
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value = new ItemOfferParam(actorId, rewardSlot, rewardPackageId, unk1, seekSlot, seekPackageId, unk2);
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}
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break;
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case 0x9: //Two Longs (only storing first one)
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value = new Type9Param(Utils.SwapEndian(reader.ReadUInt64()), Utils.SwapEndian(reader.ReadUInt64()));
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break;
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case 0xC: //Byte
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value = reader.ReadByte();
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break;
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case 0x1B: //Short?
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value = reader.ReadUInt16();
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break;
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case 0xF: //End
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isDone = true;
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continue;
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default:
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throw new ArgumentException("Unknown lua param...");
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}
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if (isDone)
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break;
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//Special case cause fuck Type8
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if (value != null && value is ItemOfferParam)
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{
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luaParams.Add(new LuaParam(code, value));
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luaParams.Add(new LuaParam(0x5, null)); //This is to clean up the seek script as it fucks with the args.
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}
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else if (value != null)
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luaParams.Add(new LuaParam(code, value));
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else if (wasNil)
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luaParams.Add(new LuaParam(code, value));
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}
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return luaParams;
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}
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public static List<LuaParam> ReadLuaParams(byte[] bytesIn)
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{
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List<LuaParam> luaParams = new List<LuaParam>();
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using (MemoryStream memStream = new MemoryStream(bytesIn))
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{
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using (BinaryReader reader = new BinaryReader(memStream))
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{
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bool isDone = false;
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while (true)
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{
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byte code = reader.ReadByte();
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object value = null;
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bool wasNil = false;
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switch (code)
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{
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case 0x0: //Int32
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value = Utils.SwapEndian(reader.ReadInt32());
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break;
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case 0x1: //Int32
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value = Utils.SwapEndian(reader.ReadUInt32());
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break;
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case 0x2: //Null Termed String
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List<byte> list = new List<byte>();
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while (true)
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{
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byte readByte = reader.ReadByte();
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if (readByte == 0)
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break;
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list.Add(readByte);
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}
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value = Encoding.ASCII.GetString(list.ToArray());
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break;
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case 0x3: //Boolean True
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value = true;
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break;
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case 0x4: //Boolean False
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value = false;
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break;
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case 0x5: //Nil
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wasNil = true;
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break;
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case 0x6: //Actor (By Id)
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value = Utils.SwapEndian(reader.ReadUInt32());
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break;
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case 0x7: //Weird one used for inventory
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uint type7ActorId = Utils.SwapEndian(reader.ReadUInt32());
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byte type7Unknown = reader.ReadByte();
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byte type7Slot = reader.ReadByte();
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byte type7InventoryType = reader.ReadByte();
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value = new ItemRefParam(type7ActorId, type7Unknown, type7Slot, type7InventoryType);
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break;
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case 0x8:
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uint actorId = Utils.SwapEndian(reader.ReadUInt32());
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ushort rewardSlot = Utils.SwapEndian(reader.ReadUInt16());
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byte rewardPackageId = reader.ReadByte();
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byte unk1 = reader.ReadByte(); //Always 0x2?
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ushort seekSlot = Utils.SwapEndian(reader.ReadUInt16());
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byte seekPackageId = reader.ReadByte();
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byte unk2 = reader.ReadByte(); //Always 0xD?
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value = new ItemOfferParam(actorId, rewardSlot, rewardPackageId, unk1, seekSlot, seekPackageId, unk2);
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break;
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case 0x9: //Two Longs (only storing first one)
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value = new Type9Param(Utils.SwapEndian(reader.ReadUInt64()), Utils.SwapEndian(reader.ReadUInt64()));
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break;
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case 0xC: //Byte
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value = reader.ReadByte();
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break;
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case 0x1B: //Short?
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value = reader.ReadUInt16();
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break;
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case 0xF: //End
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isDone = true;
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continue;
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default:
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throw new ArgumentException("Unknown lua param...");
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}
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if (isDone)
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break;
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if (value != null && value is ItemOfferParam)
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{
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luaParams.Add(new LuaParam(code, value));
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luaParams.Add(new LuaParam(0x5, null)); //This is to clean up the seek script as it fucks with the args.
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}
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else if (value != null)
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luaParams.Add(new LuaParam(code, value));
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else if (wasNil)
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luaParams.Add(new LuaParam(code, value));
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}
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}
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}
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return luaParams;
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}
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public static void WriteLuaParams(BinaryWriter writer, List<LuaParam> luaParams)
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{
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if (luaParams == null)
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{
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Program.Log.Error("LuaUtils.WriteLuaParams LuaParams are null!");
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return;
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}
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foreach (LuaParam l in luaParams)
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{
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if (l.typeID == 0x1)
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writer.Write((Byte)0);
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else
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writer.Write((Byte)l.typeID);
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switch (l.typeID)
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{
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case 0x0: //Int32
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writer.Write((Int32)Utils.SwapEndian((Int32)l.value));
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break;
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case 0x1: //Int32
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writer.Write((UInt32)Utils.SwapEndian((UInt32)l.value));
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break;
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case 0x2: //Null Termed String
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string sv = (string)l.value;
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writer.Write(Encoding.ASCII.GetBytes(sv), 0, Encoding.ASCII.GetByteCount(sv));
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writer.Write((Byte)0);
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break;
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case 0x3: //Boolean True
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break;
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case 0x4: //Boolean False
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break;
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case 0x5: //Nil
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break;
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case 0x6: //Actor (By Id)
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writer.Write((UInt32)Utils.SwapEndian((UInt32)l.value));
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break;
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case 0x7: //Weird one used for inventory
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ItemRefParam type7 = (ItemRefParam)l.value;
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writer.Write((UInt32)Utils.SwapEndian((UInt32)type7.actorId));
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writer.Write((Byte)type7.unknown);
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writer.Write((Byte)type7.slot);
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writer.Write((Byte)type7.itemPackage);
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break;
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case 0x9: //Two Longs (only storing first one)
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writer.Write((UInt64)Utils.SwapEndian(((Type9Param)l.value).item1));
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writer.Write((UInt64)Utils.SwapEndian(((Type9Param)l.value).item2));
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break;
|
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case 0xC: //Byte
|
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writer.Write((Byte)l.value);
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break;
|
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case 0x1B: //Short?
|
||||
break;
|
||||
case 0xF: //End
|
||||
continue;
|
||||
}
|
||||
}
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|
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writer.Write((Byte)0xF);
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}
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|
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public static List<LuaParam> CreateLuaParamList(DynValue fromScript)
|
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{
|
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List<LuaParam> luaParams = new List<LuaParam>();
|
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|
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if (fromScript == null)
|
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return luaParams;
|
||||
|
||||
if (fromScript.Type == DataType.Tuple)
|
||||
{
|
||||
foreach (DynValue d in fromScript.Tuple)
|
||||
{
|
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AddToList(d, luaParams);
|
||||
}
|
||||
}
|
||||
else
|
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AddToList(fromScript, luaParams);
|
||||
|
||||
return luaParams;
|
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}
|
||||
|
||||
public static List<LuaParam> CreateLuaParamList(params object[] list)
|
||||
{
|
||||
List<LuaParam> luaParams = new List<LuaParam>();
|
||||
|
||||
foreach (object o in list)
|
||||
{
|
||||
if (o != null && o.GetType().IsArray)
|
||||
{
|
||||
Array arrayO = (Array)o;
|
||||
foreach (object o2 in arrayO)
|
||||
AddToList(o2, luaParams);
|
||||
}
|
||||
else
|
||||
AddToList(o, luaParams);
|
||||
}
|
||||
|
||||
return luaParams;
|
||||
}
|
||||
|
||||
private static void AddToList(DynValue d, List<LuaParam> luaParams)
|
||||
{
|
||||
if (d.Type == DataType.Number)
|
||||
{
|
||||
luaParams.Add(new LuaParam(0x0, (int)d.Number));
|
||||
}
|
||||
else if (d.Type == DataType.Number)
|
||||
{
|
||||
luaParams.Add(new LuaParam(0x1, (uint)d.Number));
|
||||
}
|
||||
else if (d.Type == DataType.String)
|
||||
{
|
||||
luaParams.Add(new LuaParam(0x2, (string)d.String));
|
||||
}
|
||||
else if (d.Type == DataType.Boolean)
|
||||
{
|
||||
if (d.Boolean)
|
||||
luaParams.Add(new LuaParam(0x3, null));
|
||||
else
|
||||
luaParams.Add(new LuaParam(0x4, null));
|
||||
}
|
||||
else if (d.Type == DataType.Nil)
|
||||
{
|
||||
luaParams.Add(new LuaParam(0x5, null));
|
||||
}
|
||||
else if (d.Type == DataType.Table)
|
||||
{
|
||||
//luaParams.Add(new LuaParam(0x6, ((Actor)o).actorId));
|
||||
}
|
||||
}
|
||||
|
||||
private static void AddToList(object o, List<LuaParam> luaParams)
|
||||
{
|
||||
if (o is int)
|
||||
{
|
||||
luaParams.Add(new LuaParam(0x0, (int)o));
|
||||
}
|
||||
else if (o is uint)
|
||||
{
|
||||
luaParams.Add(new LuaParam(0x1, (uint)o));
|
||||
}
|
||||
else if (o is Double)
|
||||
{
|
||||
if (((double)o) % 1 == 0)
|
||||
luaParams.Add(new LuaParam(0x0, (int)(double)o));
|
||||
}
|
||||
else if (o is string)
|
||||
{
|
||||
luaParams.Add(new LuaParam(0x2, (string)o));
|
||||
}
|
||||
else if (o is bool)
|
||||
{
|
||||
if (((bool)o))
|
||||
luaParams.Add(new LuaParam(0x3, null));
|
||||
else
|
||||
luaParams.Add(new LuaParam(0x4, null));
|
||||
}
|
||||
else if (o == null)
|
||||
{
|
||||
luaParams.Add(new LuaParam(0x5, null));
|
||||
}
|
||||
else if (o is Actor)
|
||||
{
|
||||
luaParams.Add(new LuaParam(0x6, ((Actor)o).actorId));
|
||||
}
|
||||
else if (o is ItemRefParam)
|
||||
{
|
||||
luaParams.Add(new LuaParam(0x7, (ItemRefParam)o));
|
||||
}
|
||||
else if (o is ItemOfferParam)
|
||||
{
|
||||
luaParams.Add(new LuaParam(0x8, (ItemOfferParam)o));
|
||||
}
|
||||
else if (o is Type9Param)
|
||||
{
|
||||
luaParams.Add(new LuaParam(0x9, (Type9Param)o));
|
||||
}
|
||||
else if (o is byte)
|
||||
{
|
||||
luaParams.Add(new LuaParam(0xC, (byte)o));
|
||||
}
|
||||
}
|
||||
|
||||
public static object[] CreateLuaParamObjectList(List <LuaParam> luaParams)
|
||||
{
|
||||
object[] list = new object[luaParams.Count];
|
||||
|
||||
for (int i = 0; i < list.Length; i++)
|
||||
list[i] = luaParams[i].value;
|
||||
|
||||
return list;
|
||||
}
|
||||
|
||||
|
||||
public static string DumpParams(List<LuaParam> lParams)
|
||||
{
|
||||
if (lParams == null)
|
||||
return "Param list was null?";
|
||||
|
||||
string dumpString = "";
|
||||
for (int i = 0; i < lParams.Count; i++)
|
||||
{
|
||||
switch (lParams[i].typeID)
|
||||
{
|
||||
case 0x0: //Int32
|
||||
dumpString += String.Format("0x{0:X}", (int)lParams[i].value);
|
||||
break;
|
||||
case 0x1: //Int32
|
||||
dumpString += String.Format("0x{0:X}", (uint)lParams[i].value);
|
||||
break;
|
||||
case 0x2: //Null Termed String
|
||||
dumpString += String.Format("\"{0}\"", (string)lParams[i].value);
|
||||
break;
|
||||
case 0x3: //Boolean True
|
||||
dumpString += "true";
|
||||
break;
|
||||
case 0x4: //Boolean False
|
||||
dumpString += "false";
|
||||
break;
|
||||
case 0x5: //NULL???
|
||||
dumpString += "nil";
|
||||
break;
|
||||
case 0x6: //Actor (By Id)
|
||||
dumpString += String.Format("0x{0:X}", (uint)lParams[i].value);
|
||||
break;
|
||||
case 0x7: //Weird one used for inventory
|
||||
ItemRefParam type7Param = ((ItemRefParam)lParams[i].value);
|
||||
dumpString += String.Format("Type7 Param: (0x{0:X}, 0x{1:X}, 0x{2:X}, 0x{3:X})", type7Param.actorId, type7Param.unknown, type7Param.slot, type7Param.itemPackage);
|
||||
break;
|
||||
case 0x8: //Weird one used for inventory
|
||||
ItemOfferParam itemOfferParam = ((ItemOfferParam)lParams[i].value);
|
||||
dumpString += String.Format("Type8 Param: (0x{0:X}, 0x{1:X}, 0x{2:X}, 0x{3:X}, 0x{4:X}, 0x{5:X}, 0x{6:X})", itemOfferParam.actorId, itemOfferParam.offerSlot, itemOfferParam.offerPackageId, itemOfferParam.unknown1, itemOfferParam.seekSlot, itemOfferParam.seekPackageId, itemOfferParam.unknown2);
|
||||
break;
|
||||
case 0x9: //Long (+ 8 bytes ignored)
|
||||
Type9Param type9Param = ((Type9Param)lParams[i].value);
|
||||
dumpString += String.Format("Type9 Param: (0x{0:X}, 0x{1:X})", type9Param.item1, type9Param.item2);
|
||||
break;
|
||||
case 0xC: //Byte
|
||||
dumpString += String.Format("0x{0:X}", (byte)lParams[i].value);
|
||||
break;
|
||||
case 0x1B: //Short?
|
||||
dumpString += String.Format("0x{0:X}", (ushort)lParams[i].value);
|
||||
break;
|
||||
case 0xF: //End
|
||||
break;
|
||||
}
|
||||
|
||||
if (i != lParams.Count - 1)
|
||||
dumpString += ", ";
|
||||
}
|
||||
|
||||
return dumpString;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue