Cleaned up namespaces (still have to do Map Project) and removed references to FFXIV Classic from the code. Removed the Launcher Editor project as it is no longer needed (host file editing is cleaner).

This commit is contained in:
Filip Maj 2019-06-19 00:05:18 -04:00
parent 7587a6e142
commit 0f61c4c0e1
544 changed files with 54548 additions and 55498 deletions

869
Map Server/lua/LuaEngine.cs Normal file
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/*
===========================================================================
Copyright (C) 2015-2019 Project Meteor Dev Team
This file is part of Project Meteor Server.
Project Meteor Server is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Project Meteor Server is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with Project Meteor Server. If not, see <https:www.gnu.org/licenses/>.
===========================================================================
*/
using FFXIVClassic_Map_Server.actors.director;
using FFXIVClassic_Map_Server.Actors;
using FFXIVClassic_Map_Server.dataobjects;
using FFXIVClassic_Map_Server.packets.receive.events;
using FFXIVClassic_Map_Server.packets.send;
using FFXIVClassic_Map_Server.packets.send.events;
using MoonSharp.Interpreter;
using MoonSharp.Interpreter.Interop;
using MoonSharp.Interpreter.Loaders;
using System;
using System.Collections.Generic;
using System.IO;
using Meteor.Common;
using FFXIVClassic_Map_Server.actors.area;
using System.Threading;
using FFXIVClassic_Map_Server.actors.chara.ai;
using FFXIVClassic_Map_Server.actors.chara.ai.controllers;
namespace FFXIVClassic_Map_Server.lua
{
class LuaEngine
{
public const string FILEPATH_PLAYER = "./scripts/player.lua";
public const string FILEPATH_ZONE = "./scripts/unique/{0}/zone.lua";
public const string FILEPATH_CONTENT = "./scripts/content/{0}.lua";
public const string FILEPATH_COMMANDS = "./scripts/commands/{0}.lua";
public const string FILEPATH_DIRECTORS = "./scripts/directors/{0}.lua";
public const string FILEPATH_NPCS = "./scripts/unique/{0}/{1}/{2}.lua";
public const string FILEPATH_QUEST = "./scripts/quests/{0}/{1}.lua";
private static LuaEngine mThisEngine;
private Dictionary<Coroutine, ulong> mSleepingOnTime = new Dictionary<Coroutine, ulong>();
private Dictionary<string, List<Coroutine>> mSleepingOnSignal = new Dictionary<string, List<Coroutine>>();
private Dictionary<uint, Coroutine> mSleepingOnPlayerEvent = new Dictionary<uint, Coroutine>();
private Timer luaTimer;
private LuaEngine()
{
UserData.RegistrationPolicy = InteropRegistrationPolicy.Automatic;
luaTimer = new Timer(new TimerCallback(PulseSleepingOnTime),
null, TimeSpan.Zero, TimeSpan.FromMilliseconds(50));
}
public static LuaEngine GetInstance()
{
if (mThisEngine == null)
mThisEngine = new LuaEngine();
return mThisEngine;
}
public void AddWaitCoroutine(Coroutine coroutine, float seconds)
{
ulong time = Utils.MilisUnixTimeStampUTC() + (ulong)(seconds * 1000);
mSleepingOnTime.Add(coroutine, time);
}
public void AddWaitSignalCoroutine(Coroutine coroutine, string signal)
{
if (!mSleepingOnSignal.ContainsKey(signal))
mSleepingOnSignal.Add(signal, new List<Coroutine>());
mSleepingOnSignal[signal].Add(coroutine);
}
public void AddWaitEventCoroutine(Player player, Coroutine coroutine)
{
if (!mSleepingOnPlayerEvent.ContainsKey(player.actorId))
mSleepingOnPlayerEvent.Add(player.actorId, coroutine);
}
public void PulseSleepingOnTime(object state)
{
ulong currentTime = Utils.MilisUnixTimeStampUTC();
List<Coroutine> mToAwake = new List<Coroutine>();
foreach (KeyValuePair<Coroutine, ulong> entry in mSleepingOnTime)
{
if (entry.Value <= currentTime)
mToAwake.Add(entry.Key);
}
foreach (Coroutine key in mToAwake)
{
mSleepingOnTime.Remove(key);
DynValue value = key.Resume();
ResolveResume(null, key, value);
}
}
public void OnSignal(string signal, params object[] args)
{
List<Coroutine> mToAwake = new List<Coroutine>();
if (mSleepingOnSignal.ContainsKey(signal))
{
mToAwake.AddRange(mSleepingOnSignal[signal]);
mSleepingOnSignal.Remove(signal);
}
foreach (Coroutine key in mToAwake)
{
DynValue value = key.Resume(args);
ResolveResume(null, key, value);
}
}
public void OnEventUpdate(Player player, List<LuaParam> args)
{
if (mSleepingOnPlayerEvent.ContainsKey(player.actorId))
{
try
{
Coroutine coroutine = mSleepingOnPlayerEvent[player.actorId];
mSleepingOnPlayerEvent.Remove(player.actorId);
DynValue value = coroutine.Resume(LuaUtils.CreateLuaParamObjectList(args));
ResolveResume(player, coroutine, value);
}
catch (ScriptRuntimeException e)
{
LuaEngine.SendError(player, String.Format("OnEventUpdated: {0}", e.DecoratedMessage));
player.EndEvent();
}
}
else
player.EndEvent();
}
/// <summary>
/// // todo: this is dumb, should probably make a function for each action with different default return values
/// or just make generic function and pass default value as first arg after functionName
/// </summary>
public static void CallLuaBattleFunction(Character actor, string functionName, params object[] args)
{
// todo: should use "scripts/zones/ZONE_NAME/battlenpcs/NAME.lua" instead of scripts/unique
string path = "";
// todo: should we call this for players too?
if (actor is Player)
{
// todo: check this is correct
path = FILEPATH_PLAYER;
}
else if (actor is Npc)
{
// todo: this is probably unnecessary as im not sure there were pets for players
if (!(actor.aiContainer.GetController<PetController>()?.GetPetMaster() is Player))
path = String.Format("./scripts/unique/{0}/{1}/{2}.lua", actor.zone.zoneName, actor is BattleNpc ? "Monster" : "PopulaceStandard", ((Npc)actor).GetUniqueId());
}
// dont wanna throw an error if file doesnt exist
if (File.Exists(path))
{
var script = LoadGlobals();
try
{
script.DoFile(path);
}
catch (Exception e)
{
Program.Log.Error($"LuaEngine.CallLuaBattleFunction [{functionName}] {e.Message}");
}
DynValue res = new DynValue();
if (!script.Globals.Get(functionName).IsNil())
{
res = script.Call(script.Globals.Get(functionName), args);
}
}
}
public static int CallLuaStatusEffectFunction(Character actor, StatusEffect effect, string functionName, params object[] args)
{
// todo: this is stupid, load the actual effect name from db table
string path = $"./scripts/effects/{effect.GetName()}.lua";
if (File.Exists(path))
{
var script = LoadGlobals();
try
{
script.DoFile(path);
}
catch (Exception e)
{
Program.Log.Error($"LuaEngine.CallLuaStatusEffectFunction [{functionName}] {e.Message}");
}
DynValue res = new DynValue();
if (!script.Globals.Get(functionName).IsNil())
{
res = script.Call(script.Globals.Get(functionName), args);
if (res != null)
return (int)res.Number;
}
}
else
{
Program.Log.Error($"LuaEngine.CallLuaStatusEffectFunction [{effect.GetName()}] Unable to find script {path}");
}
return -1;
}
public static int CallLuaBattleCommandFunction(Character actor, BattleCommand command, string folder, string functionName, params object[] args)
{
string path = $"./scripts/commands/{folder}/{command.name}.lua";
if (File.Exists(path))
{
var script = LoadGlobals();
try
{
script.DoFile(path);
}
catch (Exception e)
{
Program.Log.Error($"LuaEngine.CallLuaBattleCommandFunction [{functionName}] {e.Message}");
}
DynValue res = new DynValue();
if (!script.Globals.Get(functionName).IsNil())
{
res = script.Call(script.Globals.Get(functionName), args);
if (res != null)
return (int)res.Number;
}
}
else
{
path = $"./scripts/commands/{folder}/default.lua";
//Program.Log.Error($"LuaEngine.CallLuaBattleCommandFunction [{command.name}] Unable to find script {path}");
var script = LoadGlobals();
try
{
script.DoFile(path);
}
catch (Exception e)
{
Program.Log.Error($"LuaEngine.CallLuaBattleCommandFunction [{functionName}] {e.Message}");
}
DynValue res = new DynValue();
// DynValue r = script.Globals.Get(functionName);
if (!script.Globals.Get(functionName).IsNil())
{
res = script.Call(script.Globals.Get(functionName), args);
if (res != null)
return (int)res.Number;
}
}
return -1;
}
public static void LoadBattleCommandScript(BattleCommand command, string folder)
{
string path = $"./scripts/commands/{folder}/{command.name}.lua";
if (File.Exists(path))
{
var script = LoadGlobals();
try
{
script.DoFile(path);
}
catch (Exception e)
{
Program.Log.Error($"LuaEngine.CallLuaBattleCommandFunction {e.Message}");
}
command.script = script;
}
else
{
path = $"./scripts/commands/{folder}/default.lua";
//Program.Log.Error($"LuaEngine.CallLuaBattleCommandFunction [{command.name}] Unable to find script {path}");
var script = LoadGlobals();
try
{
script.DoFile(path);
}
catch (Exception e)
{
Program.Log.Error($"LuaEngine.CallLuaBattleCommandFunction {e.Message}");
}
command.script = script;
}
}
public static void LoadStatusEffectScript(StatusEffect effect)
{
string path = $"./scripts/effects/{effect.GetName()}.lua";
if (File.Exists(path))
{
var script = LoadGlobals();
try
{
script.DoFile(path);
}
catch (Exception e)
{
Program.Log.Error($"LuaEngine.CallLuaBattleCommandFunction {e.Message}");
}
effect.script = script;
}
else
{
path = $"./scripts/effects/default.lua";
//Program.Log.Error($"LuaEngine.CallLuaBattleCommandFunction [{command.name}] Unable to find script {path}");
var script = LoadGlobals();
try
{
script.DoFile(path);
}
catch (Exception e)
{
Program.Log.Error($"LuaEngine.CallLuaBattleCommandFunction {e.Message}");
}
effect.script = script;
}
}
public static string GetScriptPath(Actor target)
{
if (target is Player)
{
return String.Format(FILEPATH_PLAYER);
}
else if (target is Npc)
{
return null;
}
else if (target is Command)
{
return String.Format(FILEPATH_COMMANDS, target.GetName());
}
else if (target is Director)
{
return String.Format(FILEPATH_DIRECTORS, ((Director)target).GetScriptPath());
}
else if (target is PrivateAreaContent)
{
return String.Format(FILEPATH_CONTENT, ((PrivateAreaContent)target).GetPrivateAreaName());
}
else if (target is Area)
{
return String.Format(FILEPATH_ZONE, ((Area)target).zoneName);
}
else if (target is Quest)
{
string initial = ((Quest)target).actorName.Substring(0, 3);
string questName = ((Quest)target).actorName;
return String.Format(FILEPATH_QUEST, initial, questName);
}
else
return "";
}
private List<LuaParam> CallLuaFunctionNpcForReturn(Player player, Npc target, string funcName, bool optional, params object[] args)
{
object[] args2 = new object[args.Length + (player == null ? 1 : 2)];
Array.Copy(args, 0, args2, (player == null ? 1 : 2), args.Length);
if (player != null)
{
args2[0] = player;
args2[1] = target;
}
else
args2[0] = target;
LuaScript parent = null, child = null;
if (File.Exists("./scripts/base/" + target.classPath + ".lua"))
parent = LuaEngine.LoadScript("./scripts/base/" + target.classPath + ".lua");
Area area = target.zone;
if (area is PrivateArea)
{
if (File.Exists(String.Format("./scripts/unique/{0}/privatearea/{1}_{2}/{3}/{4}.lua", area.zoneName, ((PrivateArea)area).GetPrivateAreaName(), ((PrivateArea)area).GetPrivateAreaType(), target.className, target.GetUniqueId())))
child = LuaEngine.LoadScript(String.Format("./scripts/unique/{0}/privatearea/{1}_{2}/{3}/{4}.lua", area.zoneName, ((PrivateArea)area).GetPrivateAreaName(), ((PrivateArea)area).GetPrivateAreaType(), target.className, target.GetUniqueId()));
}
else
{
if (File.Exists(String.Format("./scripts/unique/{0}/{1}/{2}.lua", area.zoneName, target.className, target.GetUniqueId())))
child = LuaEngine.LoadScript(String.Format("./scripts/unique/{0}/{1}/{2}.lua", area.zoneName, target.className, target.GetUniqueId()));
}
if (parent == null && child == null)
{
LuaEngine.SendError(player, String.Format("ERROR: Could not find script for actor {0}.", target.GetName()));
}
//Run Script
DynValue result;
if (child != null && child.Globals[funcName] != null)
result = child.Call(child.Globals[funcName], args2);
else if (parent != null && parent.Globals[funcName] != null)
result = parent.Call(parent.Globals[funcName], args2);
else
return null;
List<LuaParam> lparams = LuaUtils.CreateLuaParamList(result);
return lparams;
}
private void CallLuaFunctionNpc(Player player, Npc target, string funcName, bool optional, params object[] args)
{
object[] args2 = new object[args.Length + (player == null ? 1 : 2)];
Array.Copy(args, 0, args2, (player == null ? 1 : 2), args.Length);
if (player != null)
{
args2[0] = player;
args2[1] = target;
}
else
args2[0] = target;
LuaScript parent = null, child = null;
if (File.Exists("./scripts/base/" + target.classPath + ".lua"))
parent = LuaEngine.LoadScript("./scripts/base/" + target.classPath + ".lua");
Area area = target.zone;
if (area is PrivateArea)
{
if (File.Exists(String.Format("./scripts/unique/{0}/privatearea/{1}_{2}/{3}/{4}.lua", area.zoneName, ((PrivateArea)area).GetPrivateAreaName(), ((PrivateArea)area).GetPrivateAreaType(), target.className, target.GetUniqueId())))
child = LuaEngine.LoadScript(String.Format("./scripts/unique/{0}/privatearea/{1}_{2}/{3}/{4}.lua", area.zoneName, ((PrivateArea)area).GetPrivateAreaName(), ((PrivateArea)area).GetPrivateAreaType(), target.className, target.GetUniqueId()));
}
else
{
if (File.Exists(String.Format("./scripts/unique/{0}/{1}/{2}.lua", area.zoneName, target.className, target.GetUniqueId())))
child = LuaEngine.LoadScript(String.Format("./scripts/unique/{0}/{1}/{2}.lua", area.zoneName, target.className, target.GetUniqueId()));
}
if (parent == null && child == null)
{
LuaEngine.SendError(player, String.Format("Could not find script for actor {0}.", target.GetName()));
return;
}
//Run Script
Coroutine coroutine = null;
if (child != null && !child.Globals.Get(funcName).IsNil())
coroutine = child.CreateCoroutine(child.Globals[funcName]).Coroutine;
else if (parent != null && parent.Globals.Get(funcName) != null && !parent.Globals.Get(funcName).IsNil())
coroutine = parent.CreateCoroutine(parent.Globals[funcName]).Coroutine;
if (coroutine != null)
{
try
{
DynValue value = coroutine.Resume(args2);
ResolveResume(player, coroutine, value);
}
catch (ScriptRuntimeException e)
{
SendError(player, e.DecoratedMessage);
}
}
}
public List<LuaParam> CallLuaFunctionForReturn(Player player, Actor target, string funcName, bool optional, params object[] args)
{
//Need a seperate case for NPCs cause that child/parent thing.
if (target is Npc)
return CallLuaFunctionNpcForReturn(player, (Npc)target, funcName, optional, args);
object[] args2 = new object[args.Length + (player == null ? 1 : 2)];
Array.Copy(args, 0, args2, (player == null ? 1 : 2), args.Length);
if (player != null)
{
args2[0] = player;
args2[1] = target;
}
else
args2[0] = target;
string luaPath = GetScriptPath(target);
LuaScript script = LoadScript(luaPath);
if (script != null)
{
if (!script.Globals.Get(funcName).IsNil())
{
//Run Script
DynValue result = script.Call(script.Globals[funcName], args2);
List<LuaParam> lparams = LuaUtils.CreateLuaParamList(result);
return lparams;
}
else
{
if (!optional)
SendError(player, String.Format("Could not find function '{0}' for actor {1}.", funcName, target.GetName()));
}
}
else
{
if (!optional)
SendError(player, String.Format("Could not find script for actor {0}.", target.GetName()));
}
return null;
}
public List<LuaParam> CallLuaFunctionForReturn(string path, string funcName, bool optional, params object[] args)
{
string luaPath = path;
LuaScript script = LoadScript(luaPath);
if (script != null)
{
if (!script.Globals.Get(funcName).IsNil())
{
//Run Script
DynValue result = script.Call(script.Globals[funcName], args);
List<LuaParam> lparams = LuaUtils.CreateLuaParamList(result);
return lparams;
}
}
return null;
}
public void CallLuaFunction(Player player, Actor target, string funcName, bool optional, params object[] args)
{
//Need a seperate case for NPCs cause that child/parent thing.
if (target is Npc)
{
CallLuaFunctionNpc(player, (Npc)target, funcName, optional, args);
return;
}
object[] args2 = new object[args.Length + 2];
Array.Copy(args, 0, args2, 2, args.Length);
args2[0] = player;
args2[1] = target;
string luaPath = GetScriptPath(target);
LuaScript script = LoadScript(luaPath);
if (script != null)
{
if (!script.Globals.Get(funcName).IsNil())
{
try
{
Coroutine coroutine = script.CreateCoroutine(script.Globals[funcName]).Coroutine;
DynValue value = coroutine.Resume(args2);
ResolveResume(player, coroutine, value);
}
catch(Exception e)
{
player.SendMessage(0x20, "", e.Message);
player.EndEvent();
}
}
else
{
if (!optional)
SendError(player, String.Format("Could not find function '{0}' for actor {1}.", funcName, target.GetName()));
}
}
else
{
if (!(target is Area) && !optional)
SendError(player, String.Format("Could not find script for actor {0}.", target.GetName()));
}
}
public void EventStarted(Player player, Actor target, EventStartPacket eventStart)
{
List<LuaParam> lparams = eventStart.luaParams;
lparams.Insert(0, new LuaParam(2, eventStart.triggerName));
if (mSleepingOnPlayerEvent.ContainsKey(player.actorId))
{
Coroutine coroutine = mSleepingOnPlayerEvent[player.actorId];
mSleepingOnPlayerEvent.Remove(player.actorId);
try
{
DynValue value = coroutine.Resume();
ResolveResume(null, coroutine, value);
}
catch (ScriptRuntimeException e)
{
LuaEngine.SendError(player, String.Format("OnEventStarted: {0}", e.DecoratedMessage));
player.EndEvent();
}
}
else
{
if (target is Director)
((Director)target).OnEventStart(player, LuaUtils.CreateLuaParamObjectList(lparams));
else
CallLuaFunction(player, target, "onEventStarted", false, LuaUtils.CreateLuaParamObjectList(lparams));
}
}
public DynValue ResolveResume(Player player, Coroutine coroutine, DynValue value)
{
if (value == null || value.IsVoid())
return value;
if (player != null && value.String != null && value.String.Equals("_WAIT_EVENT"))
{
GetInstance().AddWaitEventCoroutine(player, coroutine);
}
else if (value.Tuple != null && value.Tuple.Length >= 1 && value.Tuple[0].String != null)
{
switch (value.Tuple[0].String)
{
case "_WAIT_TIME":
GetInstance().AddWaitCoroutine(coroutine, (float)value.Tuple[1].Number);
break;
case "_WAIT_SIGNAL":
GetInstance().AddWaitSignalCoroutine(coroutine, (string)value.Tuple[1].String);
break;
case "_WAIT_EVENT":
GetInstance().AddWaitEventCoroutine((Player)value.Tuple[1].UserData.Object, coroutine);
break;
default:
return value;
}
}
return value;
}
#region RunGMCommand
public static void RunGMCommand(Player player, String cmd, string[] param, bool help = false)
{
bool playerNull = player == null;
if (playerNull)
{
if (param.Length >= 2 && param[1].Contains("\""))
player = Server.GetWorldManager().GetPCInWorld(param[1]);
else if (param.Length > 2)
player = Server.GetWorldManager().GetPCInWorld(param[1] + param[2]);
}
if (playerNull && param.Length >= 3)
player = Server.GetWorldManager().GetPCInWorld(param[1] + " " + param[2]);
// load from scripts/commands/gm/ directory
var path = String.Format("./scripts/commands/gm/{0}.lua", cmd.ToLower());
// check if the file exists
if (File.Exists(path))
{
// load global functions
LuaScript script = LoadGlobals();
// see if this script has any syntax errors
try
{
script.DoFile(path);
}
catch (Exception e)
{
Program.Log.Error("LuaEngine.RunGMCommand: {0}.", e.Message);
return;
}
// can we run this script
if (!script.Globals.Get("onTrigger").IsNil())
{
// can i run this command
var permissions = 0;
// parameter types (string, integer, double, float)
var parameters = "";
var description = "!" + cmd + ": ";
// get the properties table
var res = script.Globals.Get("properties");
// make sure properties table exists
if (!res.IsNil())
{
try
{
// returns table if one is found
var table = res.Table;
// find each key/value pair
foreach (var pair in table.Pairs)
{
if (pair.Key.String == "permissions")
{
permissions = (int)pair.Value.Number;
}
else if (pair.Key.String == "parameters")
{
parameters = pair.Value.String;
}
else if (pair.Key.String == "description")
{
description = pair.Value.String;
}
}
}
catch (Exception e) { LuaScript.Log.Error("LuaEngine.RunGMCommand: " + e.Message); return; }
}
// if this isnt a console command, make sure player exists
if (player != null)
{
if (permissions > 0 && !player.isGM)
{
Program.Log.Info("LuaEngine.RunGMCommand: {0}'s GM level is too low to use command {1}.", player.actorName, cmd);
return;
}
// i hate to do this, but cant think of a better way to keep !help
else if (help)
{
player.SendMessage(SendMessagePacket.MESSAGE_TYPE_SYSTEM_ERROR, String.Format("[Commands] [{0}]", cmd), description);
return;
}
}
else if (help)
{
LuaScript.Log.Info("[Commands] [{0}]: {1}", cmd, description);
return;
}
// we'll push our lua params here
List<object> LuaParam = new List<object>();
var i = playerNull ? 2 : 0;
for (; i < parameters.Length; ++i)
{
try
{
// convert chat parameters to command parameters
switch (parameters[i])
{
case 'i':
LuaParam.Add(Convert.ChangeType(param[i + 1], typeof(int)));
continue;
case 'd':
LuaParam.Add(Convert.ChangeType(param[i + 1], typeof(double)));
continue;
case 'f':
LuaParam.Add(Convert.ChangeType(param[i + 1], typeof(float)));
continue;
case 's':
LuaParam.Add(param[i + 1]);
continue;
default:
LuaScript.Log.Info("LuaEngine.RunGMCommand: {0} unknown parameter {1}.", path, parameters[i]);
LuaParam.Add(param[i + 1]);
continue;
}
}
catch (Exception e)
{
if (e is IndexOutOfRangeException) break;
LuaParam.Add(param[i + 1]);
}
}
// the script can double check the player exists, we'll push them anyways
LuaParam.Insert(0, player);
// push the arg count too
LuaParam.Insert(1, i - (playerNull ? 2 : 0));
// run the script
//script.Call(script.Globals["onTrigger"], LuaParam.ToArray());
// gm commands dont need to be coroutines?
try
{
Coroutine coroutine = script.CreateCoroutine(script.Globals["onTrigger"]).Coroutine;
DynValue value = coroutine.Resume(LuaParam.ToArray());
GetInstance().ResolveResume(player, coroutine, value);
}
catch (Exception e)
{
Program.Log.Error("LuaEngine.RunGMCommand: {0} - {1}", path, e.Message);
}
return;
}
}
LuaScript.Log.Error("LuaEngine.RunGMCommand: Unable to find script {0}", path);
return;
}
#endregion
public static LuaScript LoadScript(string path)
{
if (!File.Exists(path))
return null;
LuaScript script = LoadGlobals();
try
{
script.DoFile(path);
}
catch (SyntaxErrorException e)
{
Program.Log.Error("{0}.", e.DecoratedMessage);
return null;
}
return script;
}
public static LuaScript LoadGlobals(LuaScript script = null)
{
script = script ?? new LuaScript();
// register and load all global functions here
((FileSystemScriptLoader)script.Options.ScriptLoader).ModulePaths = FileSystemScriptLoader.UnpackStringPaths("./scripts/?;./scripts/?.lua");
script.Globals["GetWorldManager"] = (Func<WorldManager>)Server.GetWorldManager;
script.Globals["GetStaticActor"] = (Func<string, Actor>)Server.GetStaticActors;
script.Globals["GetStaticActorById"] = (Func<uint, Actor>)Server.GetStaticActors;
script.Globals["GetWorldMaster"] = (Func<Actor>)Server.GetWorldManager().GetActor;
script.Globals["GetItemGamedata"] = (Func<uint, ItemData>)Server.GetItemGamedata;
script.Globals["GetGuildleveGamedata"] = (Func<uint, GuildleveData>)Server.GetGuildleveGamedata;
script.Globals["GetLuaInstance"] = (Func<LuaEngine>)LuaEngine.GetInstance;
script.Options.DebugPrint = s => { Program.Log.Debug(s); };
return script;
}
public static void SendError(Player player, string message)
{
message = "[LuaError] " + message;
if (player == null)
return;
List<SubPacket> SendError = new List<SubPacket>();
player.SendMessage(SendMessagePacket.MESSAGE_TYPE_SYSTEM_ERROR, "", message);
player.QueuePacket(EndEventPacket.BuildPacket(player.actorId, player.currentEventOwner, player.currentEventName));
}
}
}

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@ -0,0 +1,37 @@
/*
===========================================================================
Copyright (C) 2015-2019 Project Meteor Dev Team
This file is part of Project Meteor Server.
Project Meteor Server is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Project Meteor Server is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with Project Meteor Server. If not, see <https:www.gnu.org/licenses/>.
===========================================================================
*/
using System;
namespace FFXIVClassic_Map_Server.lua
{
class LuaParam
{
public int typeID;
public Object value;
public LuaParam(int type, Object value)
{
this.typeID = type;
this.value = value;
}
}
}

256
Map Server/lua/LuaScript.cs Normal file
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/*
===========================================================================
Copyright (C) 2015-2019 Project Meteor Dev Team
This file is part of Project Meteor Server.
Project Meteor Server is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Project Meteor Server is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with Project Meteor Server. If not, see <https:www.gnu.org/licenses/>.
===========================================================================
*/
using System;
using MoonSharp.Interpreter;
using NLog;
using MoonSharp.Interpreter.Debugging;
using System.IO;
namespace FFXIVClassic_Map_Server.lua
{
class LuaScript : Script
{
public static Logger Log = LogManager.GetCurrentClassLogger();
public LuaScript()
{
this.Options.DebugPrint = s => { Log.Debug(s); };
}
public new static DynValue RunFile(string filename)
{
try
{
return Script.RunFile(filename);
}
catch (Exception e)
{
if (e is InterpreterException)
Log.Debug(((InterpreterException)e).DecoratedMessage);
else
Log.Debug(e.Message);
return null;
}
}
public new void AttachDebugger(IDebugger debugger)
{
try
{
((Script)this).AttachDebugger(debugger);
}
catch (Exception e)
{
Log.Debug(e.Message);
}
}
public new DynValue Call(DynValue function)
{
try
{
return ((Script)this).Call(function);
}
catch (Exception e)
{
if (e is InterpreterException)
Log.Debug(((InterpreterException)e).DecoratedMessage);
else
Log.Debug(e.Message);
return null;
}
}
public new DynValue Call(object function)
{
try
{
return ((Script)this).Call(function);
}
catch (Exception e)
{
if (e is InterpreterException)
Log.Debug(((InterpreterException)e).DecoratedMessage);
else
Log.Debug(e.Message);
return null;
}
}
public new DynValue Call(object function, params object[] args)
{
try
{
return ((Script)this).Call(function, args);
}
catch (Exception e)
{
if (e is InterpreterException)
Log.Debug(((InterpreterException)e).DecoratedMessage);
else
Log.Debug(e.Message);
return null;
}
}
public new DynValue Call(DynValue function, params DynValue[] args)
{
try
{
return ((Script)this).Call(function, args);
}
catch (Exception e)
{
if (e is InterpreterException)
Log.Debug(((InterpreterException)e).DecoratedMessage);
else
Log.Debug(e.Message);
return null;
}
}
public new DynValue Call(DynValue function, params object[] args)
{
try
{
return ((Script)this).Call(function, args);
}
catch (Exception e)
{
if (e is InterpreterException)
Log.Debug(((InterpreterException)e).DecoratedMessage);
else
Log.Debug(e.Message);
return null;
}
}
public new DynValue CreateCoroutine(DynValue function)
{
try
{
return ((Script)this).CreateCoroutine(function);
}
catch (Exception e)
{
if (e is InterpreterException)
Log.Debug(((InterpreterException)e).DecoratedMessage);
else
Log.Debug(e.Message);
return null;
}
}
public new DynValue CreateCoroutine(object function)
{
try
{
return ((Script)this).CreateCoroutine(function);
}
catch (Exception e)
{
if (e is InterpreterException)
Log.Debug(((InterpreterException)e).DecoratedMessage);
else
Log.Debug(e.Message);
return null;
}
}
public new DynValue DoString(string code, Table globalContext = null)
{
try
{
return ((Script)this).DoString(code, globalContext);
}
catch (Exception e)
{
if (e is InterpreterException)
Log.Debug(((InterpreterException)e).DecoratedMessage);
else
Log.Debug(e.Message);
return null;
}
}
public new DynValue DoFile(string filename, Table globalContext = null)
{
try
{
return ((Script)this).DoFile(filename, globalContext);
}
catch (Exception e)
{
if (e is InterpreterException)
Log.Debug(((InterpreterException)e).DecoratedMessage);
else
Log.Debug(e.Message);
return null;
}
}
public new void Dump(DynValue function, Stream stream)
{
try
{
((Script)this).Dump(function, stream);
}
catch (Exception e)
{
if (e is InterpreterException)
Log.Debug(((InterpreterException)e).DecoratedMessage);
else
Log.Debug(e.Message);
}
}
public new DynValue RequireModule(string modname, Table globalContext = null)
{
try
{
return ((Script)this).RequireModule(modname, globalContext);
}
catch (Exception e)
{
if (e is InterpreterException)
Log.Debug(((InterpreterException)e).DecoratedMessage);
else
Log.Debug(e.Message);
return null;
}
}
public new void SetTypeMetatable(DataType type, Table metatable)
{
try
{
((Script)this).SetTypeMetatable(type, metatable);
}
catch (Exception e)
{
if (e is InterpreterException)
Log.Debug(((InterpreterException)e).DecoratedMessage);
else
Log.Debug(e.Message);
}
}
}
}

534
Map Server/lua/LuaUtils.cs Normal file
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@ -0,0 +1,534 @@
/*
===========================================================================
Copyright (C) 2015-2019 Project Meteor Dev Team
This file is part of Project Meteor Server.
Project Meteor Server is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Project Meteor Server is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with Project Meteor Server. If not, see <https:www.gnu.org/licenses/>.
===========================================================================
*/
using Meteor.Common;
using FFXIVClassic_Map_Server.Actors;
using FFXIVClassic_Map_Server.lua;
using MoonSharp.Interpreter;
using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
namespace FFXIVClassic_Map_Server
{
class LuaUtils
{
public class ItemRefParam
{
public uint actorId;
public byte unknown;
public byte slot;
public byte itemPackage;
public ItemRefParam(uint actorId, byte unknown, byte slot, byte itemPackage)
{
this.actorId = actorId;
this.unknown = unknown;
this.slot = slot;
this.itemPackage = itemPackage;
}
}
public class ItemOfferParam
{
public uint actorId;
public ushort offerSlot;
public byte offerPackageId;
public byte unknown1;
public ushort seekSlot;
public byte seekPackageId;
public byte unknown2;
public ItemOfferParam(uint actorId, ushort offerSlot, byte offerPackageId, byte unknown1, ushort seekSlot, byte seekPackageId, byte unknown2)
{
this.actorId = actorId;
this.offerSlot = offerSlot;
this.offerPackageId = offerPackageId;
this.unknown1 = unknown1;
this.seekSlot = seekSlot;
this.seekPackageId = seekPackageId;
this.unknown2 = unknown2;
}
}
public class Type9Param
{
public ulong item1;
public ulong item2;
public Type9Param(ulong item1, ulong item2)
{
this.item1 = item1;
this.item2 = item2;
}
}
public static List<LuaParam> ReadLuaParams(BinaryReader reader)
{
List<LuaParam> luaParams = new List<LuaParam>();
bool isDone = false;
while (true)
{
byte code = reader.ReadByte();
object value = null;
bool wasNil = false;
switch (code)
{
case 0x0: //Int32
value = Utils.SwapEndian(reader.ReadInt32());
break;
case 0x1: //Int32
value = Utils.SwapEndian(reader.ReadUInt32());
break;
case 0x2: //Null Termed String
List<byte> list = new List<byte>();
while(true){
byte readByte = reader.ReadByte();
if (readByte == 0)
break;
list.Add(readByte);
}
value = Encoding.ASCII.GetString(list.ToArray());
break;
case 0x3: //Boolean True
value = true;
break;
case 0x4: //Boolean False
value = false;
break;
case 0x5: //Nil
wasNil = true;
break;
case 0x6: //Actor (By Id)
value = Utils.SwapEndian(reader.ReadUInt32());
break;
case 0x7: //Item Reference to Inventory Spot
{
uint type7ActorId = Utils.SwapEndian(reader.ReadUInt32());
byte type7Unknown = reader.ReadByte();
byte type7Slot = reader.ReadByte();
byte type7InventoryType = reader.ReadByte();
value = new ItemRefParam(type7ActorId, type7Unknown, type7Slot, type7InventoryType);
}
break;
case 0x8: //Used for offering
{
uint actorId = Utils.SwapEndian(reader.ReadUInt32());
ushort rewardSlot = Utils.SwapEndian(reader.ReadUInt16());
byte rewardPackageId = reader.ReadByte();
byte unk1 = reader.ReadByte(); //Always 0x2?
ushort seekSlot = Utils.SwapEndian(reader.ReadUInt16());
byte seekPackageId = reader.ReadByte();
byte unk2 = reader.ReadByte(); //Always 0xD?
value = new ItemOfferParam(actorId, rewardSlot, rewardPackageId, unk1, seekSlot, seekPackageId, unk2);
}
break;
case 0x9: //Two Longs (only storing first one)
value = new Type9Param(Utils.SwapEndian(reader.ReadUInt64()), Utils.SwapEndian(reader.ReadUInt64()));
break;
case 0xC: //Byte
value = reader.ReadByte();
break;
case 0x1B: //Short?
value = reader.ReadUInt16();
break;
case 0xF: //End
isDone = true;
continue;
default:
throw new ArgumentException("Unknown lua param...");
}
if (isDone)
break;
//Special case cause fuck Type8
if (value != null && value is ItemOfferParam)
{
luaParams.Add(new LuaParam(code, value));
luaParams.Add(new LuaParam(0x5, null)); //This is to clean up the seek script as it fucks with the args.
}
else if (value != null)
luaParams.Add(new LuaParam(code, value));
else if (wasNil)
luaParams.Add(new LuaParam(code, value));
}
return luaParams;
}
public static List<LuaParam> ReadLuaParams(byte[] bytesIn)
{
List<LuaParam> luaParams = new List<LuaParam>();
using (MemoryStream memStream = new MemoryStream(bytesIn))
{
using (BinaryReader reader = new BinaryReader(memStream))
{
bool isDone = false;
while (true)
{
byte code = reader.ReadByte();
object value = null;
bool wasNil = false;
switch (code)
{
case 0x0: //Int32
value = Utils.SwapEndian(reader.ReadInt32());
break;
case 0x1: //Int32
value = Utils.SwapEndian(reader.ReadUInt32());
break;
case 0x2: //Null Termed String
List<byte> list = new List<byte>();
while (true)
{
byte readByte = reader.ReadByte();
if (readByte == 0)
break;
list.Add(readByte);
}
value = Encoding.ASCII.GetString(list.ToArray());
break;
case 0x3: //Boolean True
value = true;
break;
case 0x4: //Boolean False
value = false;
break;
case 0x5: //Nil
wasNil = true;
break;
case 0x6: //Actor (By Id)
value = Utils.SwapEndian(reader.ReadUInt32());
break;
case 0x7: //Weird one used for inventory
uint type7ActorId = Utils.SwapEndian(reader.ReadUInt32());
byte type7Unknown = reader.ReadByte();
byte type7Slot = reader.ReadByte();
byte type7InventoryType = reader.ReadByte();
value = new ItemRefParam(type7ActorId, type7Unknown, type7Slot, type7InventoryType);
break;
case 0x8:
uint actorId = Utils.SwapEndian(reader.ReadUInt32());
ushort rewardSlot = Utils.SwapEndian(reader.ReadUInt16());
byte rewardPackageId = reader.ReadByte();
byte unk1 = reader.ReadByte(); //Always 0x2?
ushort seekSlot = Utils.SwapEndian(reader.ReadUInt16());
byte seekPackageId = reader.ReadByte();
byte unk2 = reader.ReadByte(); //Always 0xD?
value = new ItemOfferParam(actorId, rewardSlot, rewardPackageId, unk1, seekSlot, seekPackageId, unk2);
break;
case 0x9: //Two Longs (only storing first one)
value = new Type9Param(Utils.SwapEndian(reader.ReadUInt64()), Utils.SwapEndian(reader.ReadUInt64()));
break;
case 0xC: //Byte
value = reader.ReadByte();
break;
case 0x1B: //Short?
value = reader.ReadUInt16();
break;
case 0xF: //End
isDone = true;
continue;
default:
throw new ArgumentException("Unknown lua param...");
}
if (isDone)
break;
if (value != null && value is ItemOfferParam)
{
luaParams.Add(new LuaParam(code, value));
luaParams.Add(new LuaParam(0x5, null)); //This is to clean up the seek script as it fucks with the args.
}
else if (value != null)
luaParams.Add(new LuaParam(code, value));
else if (wasNil)
luaParams.Add(new LuaParam(code, value));
}
}
}
return luaParams;
}
public static void WriteLuaParams(BinaryWriter writer, List<LuaParam> luaParams)
{
if (luaParams == null)
{
Program.Log.Error("LuaUtils.WriteLuaParams LuaParams are null!");
return;
}
foreach (LuaParam l in luaParams)
{
if (l.typeID == 0x1)
writer.Write((Byte)0);
else
writer.Write((Byte)l.typeID);
switch (l.typeID)
{
case 0x0: //Int32
writer.Write((Int32)Utils.SwapEndian((Int32)l.value));
break;
case 0x1: //Int32
writer.Write((UInt32)Utils.SwapEndian((UInt32)l.value));
break;
case 0x2: //Null Termed String
string sv = (string)l.value;
writer.Write(Encoding.ASCII.GetBytes(sv), 0, Encoding.ASCII.GetByteCount(sv));
writer.Write((Byte)0);
break;
case 0x3: //Boolean True
break;
case 0x4: //Boolean False
break;
case 0x5: //Nil
break;
case 0x6: //Actor (By Id)
writer.Write((UInt32)Utils.SwapEndian((UInt32)l.value));
break;
case 0x7: //Weird one used for inventory
ItemRefParam type7 = (ItemRefParam)l.value;
writer.Write((UInt32)Utils.SwapEndian((UInt32)type7.actorId));
writer.Write((Byte)type7.unknown);
writer.Write((Byte)type7.slot);
writer.Write((Byte)type7.itemPackage);
break;
case 0x9: //Two Longs (only storing first one)
writer.Write((UInt64)Utils.SwapEndian(((Type9Param)l.value).item1));
writer.Write((UInt64)Utils.SwapEndian(((Type9Param)l.value).item2));
break;
case 0xC: //Byte
writer.Write((Byte)l.value);
break;
case 0x1B: //Short?
break;
case 0xF: //End
continue;
}
}
writer.Write((Byte)0xF);
}
public static List<LuaParam> CreateLuaParamList(DynValue fromScript)
{
List<LuaParam> luaParams = new List<LuaParam>();
if (fromScript == null)
return luaParams;
if (fromScript.Type == DataType.Tuple)
{
foreach (DynValue d in fromScript.Tuple)
{
AddToList(d, luaParams);
}
}
else
AddToList(fromScript, luaParams);
return luaParams;
}
public static List<LuaParam> CreateLuaParamList(params object[] list)
{
List<LuaParam> luaParams = new List<LuaParam>();
foreach (object o in list)
{
if (o != null && o.GetType().IsArray)
{
Array arrayO = (Array)o;
foreach (object o2 in arrayO)
AddToList(o2, luaParams);
}
else
AddToList(o, luaParams);
}
return luaParams;
}
private static void AddToList(DynValue d, List<LuaParam> luaParams)
{
if (d.Type == DataType.Number)
{
luaParams.Add(new LuaParam(0x0, (int)d.Number));
}
else if (d.Type == DataType.Number)
{
luaParams.Add(new LuaParam(0x1, (uint)d.Number));
}
else if (d.Type == DataType.String)
{
luaParams.Add(new LuaParam(0x2, (string)d.String));
}
else if (d.Type == DataType.Boolean)
{
if (d.Boolean)
luaParams.Add(new LuaParam(0x3, null));
else
luaParams.Add(new LuaParam(0x4, null));
}
else if (d.Type == DataType.Nil)
{
luaParams.Add(new LuaParam(0x5, null));
}
else if (d.Type == DataType.Table)
{
//luaParams.Add(new LuaParam(0x6, ((Actor)o).actorId));
}
}
private static void AddToList(object o, List<LuaParam> luaParams)
{
if (o is int)
{
luaParams.Add(new LuaParam(0x0, (int)o));
}
else if (o is uint)
{
luaParams.Add(new LuaParam(0x1, (uint)o));
}
else if (o is Double)
{
if (((double)o) % 1 == 0)
luaParams.Add(new LuaParam(0x0, (int)(double)o));
}
else if (o is string)
{
luaParams.Add(new LuaParam(0x2, (string)o));
}
else if (o is bool)
{
if (((bool)o))
luaParams.Add(new LuaParam(0x3, null));
else
luaParams.Add(new LuaParam(0x4, null));
}
else if (o == null)
{
luaParams.Add(new LuaParam(0x5, null));
}
else if (o is Actor)
{
luaParams.Add(new LuaParam(0x6, ((Actor)o).actorId));
}
else if (o is ItemRefParam)
{
luaParams.Add(new LuaParam(0x7, (ItemRefParam)o));
}
else if (o is ItemOfferParam)
{
luaParams.Add(new LuaParam(0x8, (ItemOfferParam)o));
}
else if (o is Type9Param)
{
luaParams.Add(new LuaParam(0x9, (Type9Param)o));
}
else if (o is byte)
{
luaParams.Add(new LuaParam(0xC, (byte)o));
}
}
public static object[] CreateLuaParamObjectList(List <LuaParam> luaParams)
{
object[] list = new object[luaParams.Count];
for (int i = 0; i < list.Length; i++)
list[i] = luaParams[i].value;
return list;
}
public static string DumpParams(List<LuaParam> lParams)
{
if (lParams == null)
return "Param list was null?";
string dumpString = "";
for (int i = 0; i < lParams.Count; i++)
{
switch (lParams[i].typeID)
{
case 0x0: //Int32
dumpString += String.Format("0x{0:X}", (int)lParams[i].value);
break;
case 0x1: //Int32
dumpString += String.Format("0x{0:X}", (uint)lParams[i].value);
break;
case 0x2: //Null Termed String
dumpString += String.Format("\"{0}\"", (string)lParams[i].value);
break;
case 0x3: //Boolean True
dumpString += "true";
break;
case 0x4: //Boolean False
dumpString += "false";
break;
case 0x5: //NULL???
dumpString += "nil";
break;
case 0x6: //Actor (By Id)
dumpString += String.Format("0x{0:X}", (uint)lParams[i].value);
break;
case 0x7: //Weird one used for inventory
ItemRefParam type7Param = ((ItemRefParam)lParams[i].value);
dumpString += String.Format("Type7 Param: (0x{0:X}, 0x{1:X}, 0x{2:X}, 0x{3:X})", type7Param.actorId, type7Param.unknown, type7Param.slot, type7Param.itemPackage);
break;
case 0x8: //Weird one used for inventory
ItemOfferParam itemOfferParam = ((ItemOfferParam)lParams[i].value);
dumpString += String.Format("Type8 Param: (0x{0:X}, 0x{1:X}, 0x{2:X}, 0x{3:X}, 0x{4:X}, 0x{5:X}, 0x{6:X})", itemOfferParam.actorId, itemOfferParam.offerSlot, itemOfferParam.offerPackageId, itemOfferParam.unknown1, itemOfferParam.seekSlot, itemOfferParam.seekPackageId, itemOfferParam.unknown2);
break;
case 0x9: //Long (+ 8 bytes ignored)
Type9Param type9Param = ((Type9Param)lParams[i].value);
dumpString += String.Format("Type9 Param: (0x{0:X}, 0x{1:X})", type9Param.item1, type9Param.item2);
break;
case 0xC: //Byte
dumpString += String.Format("0x{0:X}", (byte)lParams[i].value);
break;
case 0x1B: //Short?
dumpString += String.Format("0x{0:X}", (ushort)lParams[i].value);
break;
case 0xF: //End
break;
}
if (i != lParams.Count - 1)
dumpString += ", ";
}
return dumpString;
}
}
}