mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-06-10 06:24:38 +02:00
Cleaned up namespaces (still have to do Map Project) and removed references to FFXIV Classic from the code. Removed the Launcher Editor project as it is no longer needed (host file editing is cleaner).
This commit is contained in:
parent
7587a6e142
commit
0f61c4c0e1
544 changed files with 54548 additions and 55498 deletions
869
Map Server/lua/LuaEngine.cs
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869
Map Server/lua/LuaEngine.cs
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/*
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===========================================================================
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Copyright (C) 2015-2019 Project Meteor Dev Team
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This file is part of Project Meteor Server.
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Project Meteor Server is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Project Meteor Server is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with Project Meteor Server. If not, see <https:www.gnu.org/licenses/>.
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===========================================================================
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*/
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using FFXIVClassic_Map_Server.actors.director;
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using FFXIVClassic_Map_Server.Actors;
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using FFXIVClassic_Map_Server.dataobjects;
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using FFXIVClassic_Map_Server.packets.receive.events;
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using FFXIVClassic_Map_Server.packets.send;
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using FFXIVClassic_Map_Server.packets.send.events;
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using MoonSharp.Interpreter;
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using MoonSharp.Interpreter.Interop;
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using MoonSharp.Interpreter.Loaders;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using Meteor.Common;
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using FFXIVClassic_Map_Server.actors.area;
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using System.Threading;
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using FFXIVClassic_Map_Server.actors.chara.ai;
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using FFXIVClassic_Map_Server.actors.chara.ai.controllers;
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namespace FFXIVClassic_Map_Server.lua
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{
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class LuaEngine
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{
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public const string FILEPATH_PLAYER = "./scripts/player.lua";
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public const string FILEPATH_ZONE = "./scripts/unique/{0}/zone.lua";
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public const string FILEPATH_CONTENT = "./scripts/content/{0}.lua";
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public const string FILEPATH_COMMANDS = "./scripts/commands/{0}.lua";
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public const string FILEPATH_DIRECTORS = "./scripts/directors/{0}.lua";
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public const string FILEPATH_NPCS = "./scripts/unique/{0}/{1}/{2}.lua";
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public const string FILEPATH_QUEST = "./scripts/quests/{0}/{1}.lua";
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private static LuaEngine mThisEngine;
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private Dictionary<Coroutine, ulong> mSleepingOnTime = new Dictionary<Coroutine, ulong>();
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private Dictionary<string, List<Coroutine>> mSleepingOnSignal = new Dictionary<string, List<Coroutine>>();
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private Dictionary<uint, Coroutine> mSleepingOnPlayerEvent = new Dictionary<uint, Coroutine>();
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private Timer luaTimer;
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private LuaEngine()
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{
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UserData.RegistrationPolicy = InteropRegistrationPolicy.Automatic;
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luaTimer = new Timer(new TimerCallback(PulseSleepingOnTime),
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null, TimeSpan.Zero, TimeSpan.FromMilliseconds(50));
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}
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public static LuaEngine GetInstance()
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{
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if (mThisEngine == null)
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mThisEngine = new LuaEngine();
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return mThisEngine;
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}
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public void AddWaitCoroutine(Coroutine coroutine, float seconds)
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{
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ulong time = Utils.MilisUnixTimeStampUTC() + (ulong)(seconds * 1000);
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mSleepingOnTime.Add(coroutine, time);
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}
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public void AddWaitSignalCoroutine(Coroutine coroutine, string signal)
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{
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if (!mSleepingOnSignal.ContainsKey(signal))
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mSleepingOnSignal.Add(signal, new List<Coroutine>());
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mSleepingOnSignal[signal].Add(coroutine);
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}
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public void AddWaitEventCoroutine(Player player, Coroutine coroutine)
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{
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if (!mSleepingOnPlayerEvent.ContainsKey(player.actorId))
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mSleepingOnPlayerEvent.Add(player.actorId, coroutine);
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}
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public void PulseSleepingOnTime(object state)
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{
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ulong currentTime = Utils.MilisUnixTimeStampUTC();
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List<Coroutine> mToAwake = new List<Coroutine>();
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foreach (KeyValuePair<Coroutine, ulong> entry in mSleepingOnTime)
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{
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if (entry.Value <= currentTime)
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mToAwake.Add(entry.Key);
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}
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foreach (Coroutine key in mToAwake)
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{
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mSleepingOnTime.Remove(key);
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DynValue value = key.Resume();
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ResolveResume(null, key, value);
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}
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}
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public void OnSignal(string signal, params object[] args)
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{
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List<Coroutine> mToAwake = new List<Coroutine>();
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if (mSleepingOnSignal.ContainsKey(signal))
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{
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mToAwake.AddRange(mSleepingOnSignal[signal]);
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mSleepingOnSignal.Remove(signal);
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}
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foreach (Coroutine key in mToAwake)
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{
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DynValue value = key.Resume(args);
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ResolveResume(null, key, value);
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}
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}
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public void OnEventUpdate(Player player, List<LuaParam> args)
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{
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if (mSleepingOnPlayerEvent.ContainsKey(player.actorId))
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{
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try
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{
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Coroutine coroutine = mSleepingOnPlayerEvent[player.actorId];
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mSleepingOnPlayerEvent.Remove(player.actorId);
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DynValue value = coroutine.Resume(LuaUtils.CreateLuaParamObjectList(args));
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ResolveResume(player, coroutine, value);
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}
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catch (ScriptRuntimeException e)
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{
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LuaEngine.SendError(player, String.Format("OnEventUpdated: {0}", e.DecoratedMessage));
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player.EndEvent();
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}
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}
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else
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player.EndEvent();
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}
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/// <summary>
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/// // todo: this is dumb, should probably make a function for each action with different default return values
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/// or just make generic function and pass default value as first arg after functionName
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/// </summary>
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public static void CallLuaBattleFunction(Character actor, string functionName, params object[] args)
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{
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// todo: should use "scripts/zones/ZONE_NAME/battlenpcs/NAME.lua" instead of scripts/unique
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string path = "";
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// todo: should we call this for players too?
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if (actor is Player)
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{
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// todo: check this is correct
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path = FILEPATH_PLAYER;
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}
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else if (actor is Npc)
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{
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// todo: this is probably unnecessary as im not sure there were pets for players
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if (!(actor.aiContainer.GetController<PetController>()?.GetPetMaster() is Player))
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path = String.Format("./scripts/unique/{0}/{1}/{2}.lua", actor.zone.zoneName, actor is BattleNpc ? "Monster" : "PopulaceStandard", ((Npc)actor).GetUniqueId());
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}
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// dont wanna throw an error if file doesnt exist
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if (File.Exists(path))
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{
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var script = LoadGlobals();
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try
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{
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script.DoFile(path);
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}
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catch (Exception e)
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{
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Program.Log.Error($"LuaEngine.CallLuaBattleFunction [{functionName}] {e.Message}");
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}
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DynValue res = new DynValue();
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if (!script.Globals.Get(functionName).IsNil())
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{
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res = script.Call(script.Globals.Get(functionName), args);
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}
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}
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}
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public static int CallLuaStatusEffectFunction(Character actor, StatusEffect effect, string functionName, params object[] args)
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{
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// todo: this is stupid, load the actual effect name from db table
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string path = $"./scripts/effects/{effect.GetName()}.lua";
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if (File.Exists(path))
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{
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var script = LoadGlobals();
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try
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{
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script.DoFile(path);
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}
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catch (Exception e)
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{
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Program.Log.Error($"LuaEngine.CallLuaStatusEffectFunction [{functionName}] {e.Message}");
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}
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DynValue res = new DynValue();
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if (!script.Globals.Get(functionName).IsNil())
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{
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res = script.Call(script.Globals.Get(functionName), args);
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if (res != null)
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return (int)res.Number;
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}
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}
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else
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{
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Program.Log.Error($"LuaEngine.CallLuaStatusEffectFunction [{effect.GetName()}] Unable to find script {path}");
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}
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return -1;
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}
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public static int CallLuaBattleCommandFunction(Character actor, BattleCommand command, string folder, string functionName, params object[] args)
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{
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string path = $"./scripts/commands/{folder}/{command.name}.lua";
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if (File.Exists(path))
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{
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var script = LoadGlobals();
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try
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{
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script.DoFile(path);
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}
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catch (Exception e)
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{
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Program.Log.Error($"LuaEngine.CallLuaBattleCommandFunction [{functionName}] {e.Message}");
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}
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DynValue res = new DynValue();
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if (!script.Globals.Get(functionName).IsNil())
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{
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res = script.Call(script.Globals.Get(functionName), args);
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if (res != null)
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return (int)res.Number;
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}
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}
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else
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{
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path = $"./scripts/commands/{folder}/default.lua";
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//Program.Log.Error($"LuaEngine.CallLuaBattleCommandFunction [{command.name}] Unable to find script {path}");
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var script = LoadGlobals();
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try
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{
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script.DoFile(path);
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}
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catch (Exception e)
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{
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Program.Log.Error($"LuaEngine.CallLuaBattleCommandFunction [{functionName}] {e.Message}");
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}
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DynValue res = new DynValue();
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// DynValue r = script.Globals.Get(functionName);
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if (!script.Globals.Get(functionName).IsNil())
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{
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res = script.Call(script.Globals.Get(functionName), args);
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if (res != null)
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return (int)res.Number;
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}
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}
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return -1;
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}
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public static void LoadBattleCommandScript(BattleCommand command, string folder)
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{
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string path = $"./scripts/commands/{folder}/{command.name}.lua";
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if (File.Exists(path))
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{
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var script = LoadGlobals();
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try
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{
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script.DoFile(path);
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}
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catch (Exception e)
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{
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Program.Log.Error($"LuaEngine.CallLuaBattleCommandFunction {e.Message}");
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}
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command.script = script;
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}
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else
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{
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path = $"./scripts/commands/{folder}/default.lua";
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//Program.Log.Error($"LuaEngine.CallLuaBattleCommandFunction [{command.name}] Unable to find script {path}");
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var script = LoadGlobals();
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try
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{
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script.DoFile(path);
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}
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catch (Exception e)
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{
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Program.Log.Error($"LuaEngine.CallLuaBattleCommandFunction {e.Message}");
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}
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command.script = script;
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}
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}
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public static void LoadStatusEffectScript(StatusEffect effect)
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{
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string path = $"./scripts/effects/{effect.GetName()}.lua";
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if (File.Exists(path))
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{
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var script = LoadGlobals();
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try
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{
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script.DoFile(path);
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}
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catch (Exception e)
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{
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Program.Log.Error($"LuaEngine.CallLuaBattleCommandFunction {e.Message}");
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}
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effect.script = script;
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}
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else
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{
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path = $"./scripts/effects/default.lua";
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//Program.Log.Error($"LuaEngine.CallLuaBattleCommandFunction [{command.name}] Unable to find script {path}");
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var script = LoadGlobals();
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try
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{
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script.DoFile(path);
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}
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catch (Exception e)
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{
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Program.Log.Error($"LuaEngine.CallLuaBattleCommandFunction {e.Message}");
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}
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effect.script = script;
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}
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}
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public static string GetScriptPath(Actor target)
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{
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if (target is Player)
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{
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return String.Format(FILEPATH_PLAYER);
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}
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else if (target is Npc)
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{
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return null;
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}
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else if (target is Command)
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{
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return String.Format(FILEPATH_COMMANDS, target.GetName());
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}
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else if (target is Director)
|
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{
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return String.Format(FILEPATH_DIRECTORS, ((Director)target).GetScriptPath());
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}
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else if (target is PrivateAreaContent)
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{
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return String.Format(FILEPATH_CONTENT, ((PrivateAreaContent)target).GetPrivateAreaName());
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}
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else if (target is Area)
|
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{
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return String.Format(FILEPATH_ZONE, ((Area)target).zoneName);
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}
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else if (target is Quest)
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{
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string initial = ((Quest)target).actorName.Substring(0, 3);
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string questName = ((Quest)target).actorName;
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return String.Format(FILEPATH_QUEST, initial, questName);
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}
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else
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return "";
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}
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|
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private List<LuaParam> CallLuaFunctionNpcForReturn(Player player, Npc target, string funcName, bool optional, params object[] args)
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{
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object[] args2 = new object[args.Length + (player == null ? 1 : 2)];
|
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Array.Copy(args, 0, args2, (player == null ? 1 : 2), args.Length);
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if (player != null)
|
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{
|
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args2[0] = player;
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args2[1] = target;
|
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}
|
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else
|
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args2[0] = target;
|
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|
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LuaScript parent = null, child = null;
|
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|
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if (File.Exists("./scripts/base/" + target.classPath + ".lua"))
|
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parent = LuaEngine.LoadScript("./scripts/base/" + target.classPath + ".lua");
|
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|
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Area area = target.zone;
|
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if (area is PrivateArea)
|
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{
|
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if (File.Exists(String.Format("./scripts/unique/{0}/privatearea/{1}_{2}/{3}/{4}.lua", area.zoneName, ((PrivateArea)area).GetPrivateAreaName(), ((PrivateArea)area).GetPrivateAreaType(), target.className, target.GetUniqueId())))
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child = LuaEngine.LoadScript(String.Format("./scripts/unique/{0}/privatearea/{1}_{2}/{3}/{4}.lua", area.zoneName, ((PrivateArea)area).GetPrivateAreaName(), ((PrivateArea)area).GetPrivateAreaType(), target.className, target.GetUniqueId()));
|
||||
}
|
||||
else
|
||||
{
|
||||
if (File.Exists(String.Format("./scripts/unique/{0}/{1}/{2}.lua", area.zoneName, target.className, target.GetUniqueId())))
|
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child = LuaEngine.LoadScript(String.Format("./scripts/unique/{0}/{1}/{2}.lua", area.zoneName, target.className, target.GetUniqueId()));
|
||||
}
|
||||
|
||||
if (parent == null && child == null)
|
||||
{
|
||||
LuaEngine.SendError(player, String.Format("ERROR: Could not find script for actor {0}.", target.GetName()));
|
||||
}
|
||||
|
||||
//Run Script
|
||||
DynValue result;
|
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|
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if (child != null && child.Globals[funcName] != null)
|
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result = child.Call(child.Globals[funcName], args2);
|
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else if (parent != null && parent.Globals[funcName] != null)
|
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result = parent.Call(parent.Globals[funcName], args2);
|
||||
else
|
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return null;
|
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|
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List<LuaParam> lparams = LuaUtils.CreateLuaParamList(result);
|
||||
return lparams;
|
||||
}
|
||||
|
||||
private void CallLuaFunctionNpc(Player player, Npc target, string funcName, bool optional, params object[] args)
|
||||
{
|
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object[] args2 = new object[args.Length + (player == null ? 1 : 2)];
|
||||
Array.Copy(args, 0, args2, (player == null ? 1 : 2), args.Length);
|
||||
if (player != null)
|
||||
{
|
||||
args2[0] = player;
|
||||
args2[1] = target;
|
||||
}
|
||||
else
|
||||
args2[0] = target;
|
||||
|
||||
LuaScript parent = null, child = null;
|
||||
|
||||
if (File.Exists("./scripts/base/" + target.classPath + ".lua"))
|
||||
parent = LuaEngine.LoadScript("./scripts/base/" + target.classPath + ".lua");
|
||||
|
||||
Area area = target.zone;
|
||||
if (area is PrivateArea)
|
||||
{
|
||||
if (File.Exists(String.Format("./scripts/unique/{0}/privatearea/{1}_{2}/{3}/{4}.lua", area.zoneName, ((PrivateArea)area).GetPrivateAreaName(), ((PrivateArea)area).GetPrivateAreaType(), target.className, target.GetUniqueId())))
|
||||
child = LuaEngine.LoadScript(String.Format("./scripts/unique/{0}/privatearea/{1}_{2}/{3}/{4}.lua", area.zoneName, ((PrivateArea)area).GetPrivateAreaName(), ((PrivateArea)area).GetPrivateAreaType(), target.className, target.GetUniqueId()));
|
||||
}
|
||||
else
|
||||
{
|
||||
if (File.Exists(String.Format("./scripts/unique/{0}/{1}/{2}.lua", area.zoneName, target.className, target.GetUniqueId())))
|
||||
child = LuaEngine.LoadScript(String.Format("./scripts/unique/{0}/{1}/{2}.lua", area.zoneName, target.className, target.GetUniqueId()));
|
||||
}
|
||||
|
||||
if (parent == null && child == null)
|
||||
{
|
||||
LuaEngine.SendError(player, String.Format("Could not find script for actor {0}.", target.GetName()));
|
||||
return;
|
||||
}
|
||||
|
||||
//Run Script
|
||||
Coroutine coroutine = null;
|
||||
|
||||
if (child != null && !child.Globals.Get(funcName).IsNil())
|
||||
coroutine = child.CreateCoroutine(child.Globals[funcName]).Coroutine;
|
||||
else if (parent != null && parent.Globals.Get(funcName) != null && !parent.Globals.Get(funcName).IsNil())
|
||||
coroutine = parent.CreateCoroutine(parent.Globals[funcName]).Coroutine;
|
||||
|
||||
if (coroutine != null)
|
||||
{
|
||||
try
|
||||
{
|
||||
DynValue value = coroutine.Resume(args2);
|
||||
ResolveResume(player, coroutine, value);
|
||||
}
|
||||
catch (ScriptRuntimeException e)
|
||||
{
|
||||
SendError(player, e.DecoratedMessage);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public List<LuaParam> CallLuaFunctionForReturn(Player player, Actor target, string funcName, bool optional, params object[] args)
|
||||
{
|
||||
//Need a seperate case for NPCs cause that child/parent thing.
|
||||
if (target is Npc)
|
||||
return CallLuaFunctionNpcForReturn(player, (Npc)target, funcName, optional, args);
|
||||
|
||||
object[] args2 = new object[args.Length + (player == null ? 1 : 2)];
|
||||
Array.Copy(args, 0, args2, (player == null ? 1 : 2), args.Length);
|
||||
if (player != null)
|
||||
{
|
||||
args2[0] = player;
|
||||
args2[1] = target;
|
||||
}
|
||||
else
|
||||
args2[0] = target;
|
||||
|
||||
string luaPath = GetScriptPath(target);
|
||||
LuaScript script = LoadScript(luaPath);
|
||||
if (script != null)
|
||||
{
|
||||
if (!script.Globals.Get(funcName).IsNil())
|
||||
{
|
||||
//Run Script
|
||||
DynValue result = script.Call(script.Globals[funcName], args2);
|
||||
List<LuaParam> lparams = LuaUtils.CreateLuaParamList(result);
|
||||
return lparams;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!optional)
|
||||
SendError(player, String.Format("Could not find function '{0}' for actor {1}.", funcName, target.GetName()));
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!optional)
|
||||
SendError(player, String.Format("Could not find script for actor {0}.", target.GetName()));
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
public List<LuaParam> CallLuaFunctionForReturn(string path, string funcName, bool optional, params object[] args)
|
||||
{
|
||||
string luaPath = path;
|
||||
LuaScript script = LoadScript(luaPath);
|
||||
if (script != null)
|
||||
{
|
||||
if (!script.Globals.Get(funcName).IsNil())
|
||||
{
|
||||
//Run Script
|
||||
DynValue result = script.Call(script.Globals[funcName], args);
|
||||
List<LuaParam> lparams = LuaUtils.CreateLuaParamList(result);
|
||||
return lparams;
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
public void CallLuaFunction(Player player, Actor target, string funcName, bool optional, params object[] args)
|
||||
{
|
||||
//Need a seperate case for NPCs cause that child/parent thing.
|
||||
if (target is Npc)
|
||||
{
|
||||
CallLuaFunctionNpc(player, (Npc)target, funcName, optional, args);
|
||||
return;
|
||||
}
|
||||
|
||||
object[] args2 = new object[args.Length + 2];
|
||||
Array.Copy(args, 0, args2, 2, args.Length);
|
||||
args2[0] = player;
|
||||
args2[1] = target;
|
||||
|
||||
string luaPath = GetScriptPath(target);
|
||||
LuaScript script = LoadScript(luaPath);
|
||||
if (script != null)
|
||||
{
|
||||
if (!script.Globals.Get(funcName).IsNil())
|
||||
{
|
||||
try
|
||||
{
|
||||
Coroutine coroutine = script.CreateCoroutine(script.Globals[funcName]).Coroutine;
|
||||
DynValue value = coroutine.Resume(args2);
|
||||
ResolveResume(player, coroutine, value);
|
||||
}
|
||||
catch(Exception e)
|
||||
{
|
||||
player.SendMessage(0x20, "", e.Message);
|
||||
player.EndEvent();
|
||||
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!optional)
|
||||
SendError(player, String.Format("Could not find function '{0}' for actor {1}.", funcName, target.GetName()));
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!(target is Area) && !optional)
|
||||
SendError(player, String.Format("Could not find script for actor {0}.", target.GetName()));
|
||||
}
|
||||
}
|
||||
|
||||
public void EventStarted(Player player, Actor target, EventStartPacket eventStart)
|
||||
{
|
||||
List<LuaParam> lparams = eventStart.luaParams;
|
||||
lparams.Insert(0, new LuaParam(2, eventStart.triggerName));
|
||||
if (mSleepingOnPlayerEvent.ContainsKey(player.actorId))
|
||||
{
|
||||
Coroutine coroutine = mSleepingOnPlayerEvent[player.actorId];
|
||||
mSleepingOnPlayerEvent.Remove(player.actorId);
|
||||
|
||||
try
|
||||
{
|
||||
DynValue value = coroutine.Resume();
|
||||
ResolveResume(null, coroutine, value);
|
||||
}
|
||||
catch (ScriptRuntimeException e)
|
||||
{
|
||||
LuaEngine.SendError(player, String.Format("OnEventStarted: {0}", e.DecoratedMessage));
|
||||
player.EndEvent();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (target is Director)
|
||||
((Director)target).OnEventStart(player, LuaUtils.CreateLuaParamObjectList(lparams));
|
||||
else
|
||||
CallLuaFunction(player, target, "onEventStarted", false, LuaUtils.CreateLuaParamObjectList(lparams));
|
||||
}
|
||||
}
|
||||
|
||||
public DynValue ResolveResume(Player player, Coroutine coroutine, DynValue value)
|
||||
{
|
||||
if (value == null || value.IsVoid())
|
||||
return value;
|
||||
|
||||
if (player != null && value.String != null && value.String.Equals("_WAIT_EVENT"))
|
||||
{
|
||||
GetInstance().AddWaitEventCoroutine(player, coroutine);
|
||||
}
|
||||
else if (value.Tuple != null && value.Tuple.Length >= 1 && value.Tuple[0].String != null)
|
||||
{
|
||||
switch (value.Tuple[0].String)
|
||||
{
|
||||
case "_WAIT_TIME":
|
||||
GetInstance().AddWaitCoroutine(coroutine, (float)value.Tuple[1].Number);
|
||||
break;
|
||||
case "_WAIT_SIGNAL":
|
||||
GetInstance().AddWaitSignalCoroutine(coroutine, (string)value.Tuple[1].String);
|
||||
break;
|
||||
case "_WAIT_EVENT":
|
||||
GetInstance().AddWaitEventCoroutine((Player)value.Tuple[1].UserData.Object, coroutine);
|
||||
break;
|
||||
default:
|
||||
return value;
|
||||
}
|
||||
}
|
||||
|
||||
return value;
|
||||
}
|
||||
|
||||
#region RunGMCommand
|
||||
public static void RunGMCommand(Player player, String cmd, string[] param, bool help = false)
|
||||
{
|
||||
bool playerNull = player == null;
|
||||
|
||||
if (playerNull)
|
||||
{
|
||||
if (param.Length >= 2 && param[1].Contains("\""))
|
||||
player = Server.GetWorldManager().GetPCInWorld(param[1]);
|
||||
else if (param.Length > 2)
|
||||
player = Server.GetWorldManager().GetPCInWorld(param[1] + param[2]);
|
||||
}
|
||||
|
||||
if (playerNull && param.Length >= 3)
|
||||
player = Server.GetWorldManager().GetPCInWorld(param[1] + " " + param[2]);
|
||||
|
||||
// load from scripts/commands/gm/ directory
|
||||
var path = String.Format("./scripts/commands/gm/{0}.lua", cmd.ToLower());
|
||||
|
||||
// check if the file exists
|
||||
if (File.Exists(path))
|
||||
{
|
||||
// load global functions
|
||||
LuaScript script = LoadGlobals();
|
||||
|
||||
// see if this script has any syntax errors
|
||||
try
|
||||
{
|
||||
script.DoFile(path);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Program.Log.Error("LuaEngine.RunGMCommand: {0}.", e.Message);
|
||||
return;
|
||||
}
|
||||
|
||||
// can we run this script
|
||||
if (!script.Globals.Get("onTrigger").IsNil())
|
||||
{
|
||||
// can i run this command
|
||||
var permissions = 0;
|
||||
|
||||
// parameter types (string, integer, double, float)
|
||||
var parameters = "";
|
||||
var description = "!" + cmd + ": ";
|
||||
|
||||
// get the properties table
|
||||
var res = script.Globals.Get("properties");
|
||||
|
||||
// make sure properties table exists
|
||||
if (!res.IsNil())
|
||||
{
|
||||
try
|
||||
{
|
||||
// returns table if one is found
|
||||
var table = res.Table;
|
||||
|
||||
// find each key/value pair
|
||||
foreach (var pair in table.Pairs)
|
||||
{
|
||||
if (pair.Key.String == "permissions")
|
||||
{
|
||||
permissions = (int)pair.Value.Number;
|
||||
}
|
||||
else if (pair.Key.String == "parameters")
|
||||
{
|
||||
parameters = pair.Value.String;
|
||||
}
|
||||
else if (pair.Key.String == "description")
|
||||
{
|
||||
description = pair.Value.String;
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception e) { LuaScript.Log.Error("LuaEngine.RunGMCommand: " + e.Message); return; }
|
||||
}
|
||||
|
||||
// if this isnt a console command, make sure player exists
|
||||
if (player != null)
|
||||
{
|
||||
if (permissions > 0 && !player.isGM)
|
||||
{
|
||||
Program.Log.Info("LuaEngine.RunGMCommand: {0}'s GM level is too low to use command {1}.", player.actorName, cmd);
|
||||
return;
|
||||
}
|
||||
// i hate to do this, but cant think of a better way to keep !help
|
||||
else if (help)
|
||||
{
|
||||
player.SendMessage(SendMessagePacket.MESSAGE_TYPE_SYSTEM_ERROR, String.Format("[Commands] [{0}]", cmd), description);
|
||||
return;
|
||||
}
|
||||
}
|
||||
else if (help)
|
||||
{
|
||||
LuaScript.Log.Info("[Commands] [{0}]: {1}", cmd, description);
|
||||
return;
|
||||
}
|
||||
|
||||
// we'll push our lua params here
|
||||
List<object> LuaParam = new List<object>();
|
||||
|
||||
var i = playerNull ? 2 : 0;
|
||||
for (; i < parameters.Length; ++i)
|
||||
{
|
||||
try
|
||||
{
|
||||
// convert chat parameters to command parameters
|
||||
switch (parameters[i])
|
||||
{
|
||||
case 'i':
|
||||
LuaParam.Add(Convert.ChangeType(param[i + 1], typeof(int)));
|
||||
continue;
|
||||
case 'd':
|
||||
LuaParam.Add(Convert.ChangeType(param[i + 1], typeof(double)));
|
||||
continue;
|
||||
case 'f':
|
||||
LuaParam.Add(Convert.ChangeType(param[i + 1], typeof(float)));
|
||||
continue;
|
||||
case 's':
|
||||
LuaParam.Add(param[i + 1]);
|
||||
continue;
|
||||
default:
|
||||
LuaScript.Log.Info("LuaEngine.RunGMCommand: {0} unknown parameter {1}.", path, parameters[i]);
|
||||
LuaParam.Add(param[i + 1]);
|
||||
continue;
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
if (e is IndexOutOfRangeException) break;
|
||||
LuaParam.Add(param[i + 1]);
|
||||
}
|
||||
}
|
||||
|
||||
// the script can double check the player exists, we'll push them anyways
|
||||
LuaParam.Insert(0, player);
|
||||
// push the arg count too
|
||||
LuaParam.Insert(1, i - (playerNull ? 2 : 0));
|
||||
|
||||
// run the script
|
||||
//script.Call(script.Globals["onTrigger"], LuaParam.ToArray());
|
||||
|
||||
// gm commands dont need to be coroutines?
|
||||
try
|
||||
{
|
||||
Coroutine coroutine = script.CreateCoroutine(script.Globals["onTrigger"]).Coroutine;
|
||||
DynValue value = coroutine.Resume(LuaParam.ToArray());
|
||||
GetInstance().ResolveResume(player, coroutine, value);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Program.Log.Error("LuaEngine.RunGMCommand: {0} - {1}", path, e.Message);
|
||||
}
|
||||
return;
|
||||
}
|
||||
}
|
||||
LuaScript.Log.Error("LuaEngine.RunGMCommand: Unable to find script {0}", path);
|
||||
return;
|
||||
}
|
||||
#endregion
|
||||
|
||||
public static LuaScript LoadScript(string path)
|
||||
{
|
||||
if (!File.Exists(path))
|
||||
return null;
|
||||
|
||||
LuaScript script = LoadGlobals();
|
||||
|
||||
try
|
||||
{
|
||||
script.DoFile(path);
|
||||
}
|
||||
catch (SyntaxErrorException e)
|
||||
{
|
||||
Program.Log.Error("{0}.", e.DecoratedMessage);
|
||||
return null;
|
||||
}
|
||||
return script;
|
||||
}
|
||||
|
||||
public static LuaScript LoadGlobals(LuaScript script = null)
|
||||
{
|
||||
script = script ?? new LuaScript();
|
||||
|
||||
// register and load all global functions here
|
||||
((FileSystemScriptLoader)script.Options.ScriptLoader).ModulePaths = FileSystemScriptLoader.UnpackStringPaths("./scripts/?;./scripts/?.lua");
|
||||
script.Globals["GetWorldManager"] = (Func<WorldManager>)Server.GetWorldManager;
|
||||
script.Globals["GetStaticActor"] = (Func<string, Actor>)Server.GetStaticActors;
|
||||
script.Globals["GetStaticActorById"] = (Func<uint, Actor>)Server.GetStaticActors;
|
||||
script.Globals["GetWorldMaster"] = (Func<Actor>)Server.GetWorldManager().GetActor;
|
||||
script.Globals["GetItemGamedata"] = (Func<uint, ItemData>)Server.GetItemGamedata;
|
||||
script.Globals["GetGuildleveGamedata"] = (Func<uint, GuildleveData>)Server.GetGuildleveGamedata;
|
||||
script.Globals["GetLuaInstance"] = (Func<LuaEngine>)LuaEngine.GetInstance;
|
||||
|
||||
script.Options.DebugPrint = s => { Program.Log.Debug(s); };
|
||||
return script;
|
||||
}
|
||||
|
||||
public static void SendError(Player player, string message)
|
||||
{
|
||||
message = "[LuaError] " + message;
|
||||
if (player == null)
|
||||
return;
|
||||
List<SubPacket> SendError = new List<SubPacket>();
|
||||
player.SendMessage(SendMessagePacket.MESSAGE_TYPE_SYSTEM_ERROR, "", message);
|
||||
player.QueuePacket(EndEventPacket.BuildPacket(player.actorId, player.currentEventOwner, player.currentEventName));
|
||||
}
|
||||
|
||||
}
|
||||
}
|
37
Map Server/lua/LuaParam.cs
Normal file
37
Map Server/lua/LuaParam.cs
Normal file
|
@ -0,0 +1,37 @@
|
|||
/*
|
||||
===========================================================================
|
||||
Copyright (C) 2015-2019 Project Meteor Dev Team
|
||||
|
||||
This file is part of Project Meteor Server.
|
||||
|
||||
Project Meteor Server is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU Affero General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Project Meteor Server is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU Affero General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Affero General Public License
|
||||
along with Project Meteor Server. If not, see <https:www.gnu.org/licenses/>.
|
||||
===========================================================================
|
||||
*/
|
||||
|
||||
using System;
|
||||
|
||||
namespace FFXIVClassic_Map_Server.lua
|
||||
{
|
||||
class LuaParam
|
||||
{
|
||||
public int typeID;
|
||||
public Object value;
|
||||
|
||||
public LuaParam(int type, Object value)
|
||||
{
|
||||
this.typeID = type;
|
||||
this.value = value;
|
||||
}
|
||||
}
|
||||
}
|
256
Map Server/lua/LuaScript.cs
Normal file
256
Map Server/lua/LuaScript.cs
Normal file
|
@ -0,0 +1,256 @@
|
|||
/*
|
||||
===========================================================================
|
||||
Copyright (C) 2015-2019 Project Meteor Dev Team
|
||||
|
||||
This file is part of Project Meteor Server.
|
||||
|
||||
Project Meteor Server is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU Affero General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Project Meteor Server is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU Affero General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Affero General Public License
|
||||
along with Project Meteor Server. If not, see <https:www.gnu.org/licenses/>.
|
||||
===========================================================================
|
||||
*/
|
||||
|
||||
using System;
|
||||
using MoonSharp.Interpreter;
|
||||
using NLog;
|
||||
using MoonSharp.Interpreter.Debugging;
|
||||
using System.IO;
|
||||
|
||||
namespace FFXIVClassic_Map_Server.lua
|
||||
{
|
||||
class LuaScript : Script
|
||||
{
|
||||
public static Logger Log = LogManager.GetCurrentClassLogger();
|
||||
|
||||
public LuaScript()
|
||||
{
|
||||
this.Options.DebugPrint = s => { Log.Debug(s); };
|
||||
}
|
||||
public new static DynValue RunFile(string filename)
|
||||
{
|
||||
try
|
||||
{
|
||||
return Script.RunFile(filename);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
if (e is InterpreterException)
|
||||
Log.Debug(((InterpreterException)e).DecoratedMessage);
|
||||
else
|
||||
Log.Debug(e.Message);
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
public new void AttachDebugger(IDebugger debugger)
|
||||
{
|
||||
try
|
||||
{
|
||||
((Script)this).AttachDebugger(debugger);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Log.Debug(e.Message);
|
||||
}
|
||||
}
|
||||
|
||||
public new DynValue Call(DynValue function)
|
||||
{
|
||||
try
|
||||
{
|
||||
return ((Script)this).Call(function);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
if (e is InterpreterException)
|
||||
Log.Debug(((InterpreterException)e).DecoratedMessage);
|
||||
else
|
||||
Log.Debug(e.Message);
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
public new DynValue Call(object function)
|
||||
{
|
||||
try
|
||||
{
|
||||
return ((Script)this).Call(function);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
if (e is InterpreterException)
|
||||
Log.Debug(((InterpreterException)e).DecoratedMessage);
|
||||
else
|
||||
Log.Debug(e.Message);
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
public new DynValue Call(object function, params object[] args)
|
||||
{
|
||||
try
|
||||
{
|
||||
return ((Script)this).Call(function, args);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
if (e is InterpreterException)
|
||||
Log.Debug(((InterpreterException)e).DecoratedMessage);
|
||||
else
|
||||
Log.Debug(e.Message);
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
public new DynValue Call(DynValue function, params DynValue[] args)
|
||||
{
|
||||
try
|
||||
{
|
||||
return ((Script)this).Call(function, args);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
if (e is InterpreterException)
|
||||
Log.Debug(((InterpreterException)e).DecoratedMessage);
|
||||
else
|
||||
Log.Debug(e.Message);
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
public new DynValue Call(DynValue function, params object[] args)
|
||||
{
|
||||
try
|
||||
{
|
||||
return ((Script)this).Call(function, args);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
if (e is InterpreterException)
|
||||
Log.Debug(((InterpreterException)e).DecoratedMessage);
|
||||
else
|
||||
Log.Debug(e.Message);
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
public new DynValue CreateCoroutine(DynValue function)
|
||||
{
|
||||
try
|
||||
{
|
||||
return ((Script)this).CreateCoroutine(function);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
if (e is InterpreterException)
|
||||
Log.Debug(((InterpreterException)e).DecoratedMessage);
|
||||
else
|
||||
Log.Debug(e.Message);
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
public new DynValue CreateCoroutine(object function)
|
||||
{
|
||||
try
|
||||
{
|
||||
return ((Script)this).CreateCoroutine(function);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
if (e is InterpreterException)
|
||||
Log.Debug(((InterpreterException)e).DecoratedMessage);
|
||||
else
|
||||
Log.Debug(e.Message);
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
public new DynValue DoString(string code, Table globalContext = null)
|
||||
{
|
||||
try
|
||||
{
|
||||
return ((Script)this).DoString(code, globalContext);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
if (e is InterpreterException)
|
||||
Log.Debug(((InterpreterException)e).DecoratedMessage);
|
||||
else
|
||||
Log.Debug(e.Message);
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
public new DynValue DoFile(string filename, Table globalContext = null)
|
||||
{
|
||||
try
|
||||
{
|
||||
return ((Script)this).DoFile(filename, globalContext);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
if (e is InterpreterException)
|
||||
Log.Debug(((InterpreterException)e).DecoratedMessage);
|
||||
else
|
||||
Log.Debug(e.Message);
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
public new void Dump(DynValue function, Stream stream)
|
||||
{
|
||||
try
|
||||
{
|
||||
((Script)this).Dump(function, stream);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
if (e is InterpreterException)
|
||||
Log.Debug(((InterpreterException)e).DecoratedMessage);
|
||||
else
|
||||
Log.Debug(e.Message);
|
||||
}
|
||||
}
|
||||
|
||||
public new DynValue RequireModule(string modname, Table globalContext = null)
|
||||
{
|
||||
try
|
||||
{
|
||||
return ((Script)this).RequireModule(modname, globalContext);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
if (e is InterpreterException)
|
||||
Log.Debug(((InterpreterException)e).DecoratedMessage);
|
||||
else
|
||||
Log.Debug(e.Message);
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
public new void SetTypeMetatable(DataType type, Table metatable)
|
||||
{
|
||||
try
|
||||
{
|
||||
((Script)this).SetTypeMetatable(type, metatable);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
if (e is InterpreterException)
|
||||
Log.Debug(((InterpreterException)e).DecoratedMessage);
|
||||
else
|
||||
Log.Debug(e.Message);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
534
Map Server/lua/LuaUtils.cs
Normal file
534
Map Server/lua/LuaUtils.cs
Normal file
|
@ -0,0 +1,534 @@
|
|||
/*
|
||||
===========================================================================
|
||||
Copyright (C) 2015-2019 Project Meteor Dev Team
|
||||
|
||||
This file is part of Project Meteor Server.
|
||||
|
||||
Project Meteor Server is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU Affero General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Project Meteor Server is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU Affero General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Affero General Public License
|
||||
along with Project Meteor Server. If not, see <https:www.gnu.org/licenses/>.
|
||||
===========================================================================
|
||||
*/
|
||||
|
||||
using Meteor.Common;
|
||||
using FFXIVClassic_Map_Server.Actors;
|
||||
using FFXIVClassic_Map_Server.lua;
|
||||
using MoonSharp.Interpreter;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Text;
|
||||
|
||||
namespace FFXIVClassic_Map_Server
|
||||
{
|
||||
class LuaUtils
|
||||
{
|
||||
|
||||
public class ItemRefParam
|
||||
{
|
||||
public uint actorId;
|
||||
public byte unknown;
|
||||
public byte slot;
|
||||
public byte itemPackage;
|
||||
|
||||
public ItemRefParam(uint actorId, byte unknown, byte slot, byte itemPackage)
|
||||
{
|
||||
this.actorId = actorId;
|
||||
this.unknown = unknown;
|
||||
this.slot = slot;
|
||||
this.itemPackage = itemPackage;
|
||||
}
|
||||
}
|
||||
|
||||
public class ItemOfferParam
|
||||
{
|
||||
public uint actorId;
|
||||
public ushort offerSlot;
|
||||
public byte offerPackageId;
|
||||
public byte unknown1;
|
||||
public ushort seekSlot;
|
||||
public byte seekPackageId;
|
||||
public byte unknown2;
|
||||
|
||||
public ItemOfferParam(uint actorId, ushort offerSlot, byte offerPackageId, byte unknown1, ushort seekSlot, byte seekPackageId, byte unknown2)
|
||||
{
|
||||
this.actorId = actorId;
|
||||
this.offerSlot = offerSlot;
|
||||
this.offerPackageId = offerPackageId;
|
||||
this.unknown1 = unknown1;
|
||||
this.seekSlot = seekSlot;
|
||||
this.seekPackageId = seekPackageId;
|
||||
this.unknown2 = unknown2;
|
||||
}
|
||||
}
|
||||
|
||||
public class Type9Param
|
||||
{
|
||||
public ulong item1;
|
||||
public ulong item2;
|
||||
|
||||
public Type9Param(ulong item1, ulong item2)
|
||||
{
|
||||
this.item1 = item1;
|
||||
this.item2 = item2;
|
||||
}
|
||||
}
|
||||
|
||||
public static List<LuaParam> ReadLuaParams(BinaryReader reader)
|
||||
{
|
||||
List<LuaParam> luaParams = new List<LuaParam>();
|
||||
|
||||
bool isDone = false;
|
||||
while (true)
|
||||
{
|
||||
byte code = reader.ReadByte();
|
||||
object value = null;
|
||||
bool wasNil = false;
|
||||
|
||||
switch (code)
|
||||
{
|
||||
case 0x0: //Int32
|
||||
value = Utils.SwapEndian(reader.ReadInt32());
|
||||
break;
|
||||
case 0x1: //Int32
|
||||
value = Utils.SwapEndian(reader.ReadUInt32());
|
||||
break;
|
||||
case 0x2: //Null Termed String
|
||||
List<byte> list = new List<byte>();
|
||||
while(true){
|
||||
byte readByte = reader.ReadByte();
|
||||
if (readByte == 0)
|
||||
break;
|
||||
list.Add(readByte);
|
||||
}
|
||||
value = Encoding.ASCII.GetString(list.ToArray());
|
||||
break;
|
||||
case 0x3: //Boolean True
|
||||
value = true;
|
||||
break;
|
||||
case 0x4: //Boolean False
|
||||
value = false;
|
||||
break;
|
||||
case 0x5: //Nil
|
||||
wasNil = true;
|
||||
break;
|
||||
case 0x6: //Actor (By Id)
|
||||
value = Utils.SwapEndian(reader.ReadUInt32());
|
||||
break;
|
||||
case 0x7: //Item Reference to Inventory Spot
|
||||
{
|
||||
uint type7ActorId = Utils.SwapEndian(reader.ReadUInt32());
|
||||
byte type7Unknown = reader.ReadByte();
|
||||
byte type7Slot = reader.ReadByte();
|
||||
byte type7InventoryType = reader.ReadByte();
|
||||
value = new ItemRefParam(type7ActorId, type7Unknown, type7Slot, type7InventoryType);
|
||||
}
|
||||
break;
|
||||
case 0x8: //Used for offering
|
||||
{
|
||||
uint actorId = Utils.SwapEndian(reader.ReadUInt32());
|
||||
ushort rewardSlot = Utils.SwapEndian(reader.ReadUInt16());
|
||||
byte rewardPackageId = reader.ReadByte();
|
||||
byte unk1 = reader.ReadByte(); //Always 0x2?
|
||||
ushort seekSlot = Utils.SwapEndian(reader.ReadUInt16());
|
||||
byte seekPackageId = reader.ReadByte();
|
||||
byte unk2 = reader.ReadByte(); //Always 0xD?
|
||||
value = new ItemOfferParam(actorId, rewardSlot, rewardPackageId, unk1, seekSlot, seekPackageId, unk2);
|
||||
}
|
||||
break;
|
||||
case 0x9: //Two Longs (only storing first one)
|
||||
value = new Type9Param(Utils.SwapEndian(reader.ReadUInt64()), Utils.SwapEndian(reader.ReadUInt64()));
|
||||
break;
|
||||
case 0xC: //Byte
|
||||
value = reader.ReadByte();
|
||||
break;
|
||||
case 0x1B: //Short?
|
||||
value = reader.ReadUInt16();
|
||||
break;
|
||||
case 0xF: //End
|
||||
isDone = true;
|
||||
continue;
|
||||
default:
|
||||
throw new ArgumentException("Unknown lua param...");
|
||||
}
|
||||
|
||||
if (isDone)
|
||||
break;
|
||||
|
||||
//Special case cause fuck Type8
|
||||
if (value != null && value is ItemOfferParam)
|
||||
{
|
||||
luaParams.Add(new LuaParam(code, value));
|
||||
luaParams.Add(new LuaParam(0x5, null)); //This is to clean up the seek script as it fucks with the args.
|
||||
}
|
||||
else if (value != null)
|
||||
luaParams.Add(new LuaParam(code, value));
|
||||
else if (wasNil)
|
||||
luaParams.Add(new LuaParam(code, value));
|
||||
}
|
||||
|
||||
return luaParams;
|
||||
}
|
||||
|
||||
public static List<LuaParam> ReadLuaParams(byte[] bytesIn)
|
||||
{
|
||||
List<LuaParam> luaParams = new List<LuaParam>();
|
||||
|
||||
using (MemoryStream memStream = new MemoryStream(bytesIn))
|
||||
{
|
||||
using (BinaryReader reader = new BinaryReader(memStream))
|
||||
{
|
||||
bool isDone = false;
|
||||
while (true)
|
||||
{
|
||||
byte code = reader.ReadByte();
|
||||
object value = null;
|
||||
bool wasNil = false;
|
||||
|
||||
switch (code)
|
||||
{
|
||||
case 0x0: //Int32
|
||||
value = Utils.SwapEndian(reader.ReadInt32());
|
||||
break;
|
||||
case 0x1: //Int32
|
||||
value = Utils.SwapEndian(reader.ReadUInt32());
|
||||
break;
|
||||
case 0x2: //Null Termed String
|
||||
List<byte> list = new List<byte>();
|
||||
while (true)
|
||||
{
|
||||
byte readByte = reader.ReadByte();
|
||||
if (readByte == 0)
|
||||
break;
|
||||
list.Add(readByte);
|
||||
}
|
||||
value = Encoding.ASCII.GetString(list.ToArray());
|
||||
break;
|
||||
case 0x3: //Boolean True
|
||||
value = true;
|
||||
break;
|
||||
case 0x4: //Boolean False
|
||||
value = false;
|
||||
break;
|
||||
case 0x5: //Nil
|
||||
wasNil = true;
|
||||
break;
|
||||
case 0x6: //Actor (By Id)
|
||||
value = Utils.SwapEndian(reader.ReadUInt32());
|
||||
break;
|
||||
case 0x7: //Weird one used for inventory
|
||||
uint type7ActorId = Utils.SwapEndian(reader.ReadUInt32());
|
||||
byte type7Unknown = reader.ReadByte();
|
||||
byte type7Slot = reader.ReadByte();
|
||||
byte type7InventoryType = reader.ReadByte();
|
||||
value = new ItemRefParam(type7ActorId, type7Unknown, type7Slot, type7InventoryType);
|
||||
break;
|
||||
case 0x8:
|
||||
uint actorId = Utils.SwapEndian(reader.ReadUInt32());
|
||||
ushort rewardSlot = Utils.SwapEndian(reader.ReadUInt16());
|
||||
byte rewardPackageId = reader.ReadByte();
|
||||
byte unk1 = reader.ReadByte(); //Always 0x2?
|
||||
ushort seekSlot = Utils.SwapEndian(reader.ReadUInt16());
|
||||
byte seekPackageId = reader.ReadByte();
|
||||
byte unk2 = reader.ReadByte(); //Always 0xD?
|
||||
value = new ItemOfferParam(actorId, rewardSlot, rewardPackageId, unk1, seekSlot, seekPackageId, unk2);
|
||||
break;
|
||||
case 0x9: //Two Longs (only storing first one)
|
||||
value = new Type9Param(Utils.SwapEndian(reader.ReadUInt64()), Utils.SwapEndian(reader.ReadUInt64()));
|
||||
break;
|
||||
case 0xC: //Byte
|
||||
value = reader.ReadByte();
|
||||
break;
|
||||
case 0x1B: //Short?
|
||||
value = reader.ReadUInt16();
|
||||
break;
|
||||
case 0xF: //End
|
||||
isDone = true;
|
||||
continue;
|
||||
default:
|
||||
throw new ArgumentException("Unknown lua param...");
|
||||
}
|
||||
|
||||
if (isDone)
|
||||
break;
|
||||
|
||||
if (value != null && value is ItemOfferParam)
|
||||
{
|
||||
luaParams.Add(new LuaParam(code, value));
|
||||
luaParams.Add(new LuaParam(0x5, null)); //This is to clean up the seek script as it fucks with the args.
|
||||
}
|
||||
else if (value != null)
|
||||
luaParams.Add(new LuaParam(code, value));
|
||||
else if (wasNil)
|
||||
luaParams.Add(new LuaParam(code, value));
|
||||
}
|
||||
}
|
||||
}
|
||||
return luaParams;
|
||||
}
|
||||
|
||||
public static void WriteLuaParams(BinaryWriter writer, List<LuaParam> luaParams)
|
||||
{
|
||||
if (luaParams == null)
|
||||
{
|
||||
Program.Log.Error("LuaUtils.WriteLuaParams LuaParams are null!");
|
||||
return;
|
||||
}
|
||||
|
||||
foreach (LuaParam l in luaParams)
|
||||
{
|
||||
if (l.typeID == 0x1)
|
||||
writer.Write((Byte)0);
|
||||
else
|
||||
writer.Write((Byte)l.typeID);
|
||||
|
||||
switch (l.typeID)
|
||||
{
|
||||
case 0x0: //Int32
|
||||
writer.Write((Int32)Utils.SwapEndian((Int32)l.value));
|
||||
break;
|
||||
case 0x1: //Int32
|
||||
writer.Write((UInt32)Utils.SwapEndian((UInt32)l.value));
|
||||
break;
|
||||
case 0x2: //Null Termed String
|
||||
string sv = (string)l.value;
|
||||
writer.Write(Encoding.ASCII.GetBytes(sv), 0, Encoding.ASCII.GetByteCount(sv));
|
||||
writer.Write((Byte)0);
|
||||
break;
|
||||
case 0x3: //Boolean True
|
||||
break;
|
||||
case 0x4: //Boolean False
|
||||
break;
|
||||
case 0x5: //Nil
|
||||
break;
|
||||
case 0x6: //Actor (By Id)
|
||||
writer.Write((UInt32)Utils.SwapEndian((UInt32)l.value));
|
||||
break;
|
||||
case 0x7: //Weird one used for inventory
|
||||
ItemRefParam type7 = (ItemRefParam)l.value;
|
||||
writer.Write((UInt32)Utils.SwapEndian((UInt32)type7.actorId));
|
||||
writer.Write((Byte)type7.unknown);
|
||||
writer.Write((Byte)type7.slot);
|
||||
writer.Write((Byte)type7.itemPackage);
|
||||
break;
|
||||
case 0x9: //Two Longs (only storing first one)
|
||||
writer.Write((UInt64)Utils.SwapEndian(((Type9Param)l.value).item1));
|
||||
writer.Write((UInt64)Utils.SwapEndian(((Type9Param)l.value).item2));
|
||||
break;
|
||||
case 0xC: //Byte
|
||||
writer.Write((Byte)l.value);
|
||||
break;
|
||||
case 0x1B: //Short?
|
||||
break;
|
||||
case 0xF: //End
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
writer.Write((Byte)0xF);
|
||||
}
|
||||
|
||||
public static List<LuaParam> CreateLuaParamList(DynValue fromScript)
|
||||
{
|
||||
List<LuaParam> luaParams = new List<LuaParam>();
|
||||
|
||||
if (fromScript == null)
|
||||
return luaParams;
|
||||
|
||||
if (fromScript.Type == DataType.Tuple)
|
||||
{
|
||||
foreach (DynValue d in fromScript.Tuple)
|
||||
{
|
||||
AddToList(d, luaParams);
|
||||
}
|
||||
}
|
||||
else
|
||||
AddToList(fromScript, luaParams);
|
||||
|
||||
return luaParams;
|
||||
}
|
||||
|
||||
public static List<LuaParam> CreateLuaParamList(params object[] list)
|
||||
{
|
||||
List<LuaParam> luaParams = new List<LuaParam>();
|
||||
|
||||
foreach (object o in list)
|
||||
{
|
||||
if (o != null && o.GetType().IsArray)
|
||||
{
|
||||
Array arrayO = (Array)o;
|
||||
foreach (object o2 in arrayO)
|
||||
AddToList(o2, luaParams);
|
||||
}
|
||||
else
|
||||
AddToList(o, luaParams);
|
||||
}
|
||||
|
||||
return luaParams;
|
||||
}
|
||||
|
||||
private static void AddToList(DynValue d, List<LuaParam> luaParams)
|
||||
{
|
||||
if (d.Type == DataType.Number)
|
||||
{
|
||||
luaParams.Add(new LuaParam(0x0, (int)d.Number));
|
||||
}
|
||||
else if (d.Type == DataType.Number)
|
||||
{
|
||||
luaParams.Add(new LuaParam(0x1, (uint)d.Number));
|
||||
}
|
||||
else if (d.Type == DataType.String)
|
||||
{
|
||||
luaParams.Add(new LuaParam(0x2, (string)d.String));
|
||||
}
|
||||
else if (d.Type == DataType.Boolean)
|
||||
{
|
||||
if (d.Boolean)
|
||||
luaParams.Add(new LuaParam(0x3, null));
|
||||
else
|
||||
luaParams.Add(new LuaParam(0x4, null));
|
||||
}
|
||||
else if (d.Type == DataType.Nil)
|
||||
{
|
||||
luaParams.Add(new LuaParam(0x5, null));
|
||||
}
|
||||
else if (d.Type == DataType.Table)
|
||||
{
|
||||
//luaParams.Add(new LuaParam(0x6, ((Actor)o).actorId));
|
||||
}
|
||||
}
|
||||
|
||||
private static void AddToList(object o, List<LuaParam> luaParams)
|
||||
{
|
||||
if (o is int)
|
||||
{
|
||||
luaParams.Add(new LuaParam(0x0, (int)o));
|
||||
}
|
||||
else if (o is uint)
|
||||
{
|
||||
luaParams.Add(new LuaParam(0x1, (uint)o));
|
||||
}
|
||||
else if (o is Double)
|
||||
{
|
||||
if (((double)o) % 1 == 0)
|
||||
luaParams.Add(new LuaParam(0x0, (int)(double)o));
|
||||
}
|
||||
else if (o is string)
|
||||
{
|
||||
luaParams.Add(new LuaParam(0x2, (string)o));
|
||||
}
|
||||
else if (o is bool)
|
||||
{
|
||||
if (((bool)o))
|
||||
luaParams.Add(new LuaParam(0x3, null));
|
||||
else
|
||||
luaParams.Add(new LuaParam(0x4, null));
|
||||
}
|
||||
else if (o == null)
|
||||
{
|
||||
luaParams.Add(new LuaParam(0x5, null));
|
||||
}
|
||||
else if (o is Actor)
|
||||
{
|
||||
luaParams.Add(new LuaParam(0x6, ((Actor)o).actorId));
|
||||
}
|
||||
else if (o is ItemRefParam)
|
||||
{
|
||||
luaParams.Add(new LuaParam(0x7, (ItemRefParam)o));
|
||||
}
|
||||
else if (o is ItemOfferParam)
|
||||
{
|
||||
luaParams.Add(new LuaParam(0x8, (ItemOfferParam)o));
|
||||
}
|
||||
else if (o is Type9Param)
|
||||
{
|
||||
luaParams.Add(new LuaParam(0x9, (Type9Param)o));
|
||||
}
|
||||
else if (o is byte)
|
||||
{
|
||||
luaParams.Add(new LuaParam(0xC, (byte)o));
|
||||
}
|
||||
}
|
||||
|
||||
public static object[] CreateLuaParamObjectList(List <LuaParam> luaParams)
|
||||
{
|
||||
object[] list = new object[luaParams.Count];
|
||||
|
||||
for (int i = 0; i < list.Length; i++)
|
||||
list[i] = luaParams[i].value;
|
||||
|
||||
return list;
|
||||
}
|
||||
|
||||
|
||||
public static string DumpParams(List<LuaParam> lParams)
|
||||
{
|
||||
if (lParams == null)
|
||||
return "Param list was null?";
|
||||
|
||||
string dumpString = "";
|
||||
for (int i = 0; i < lParams.Count; i++)
|
||||
{
|
||||
switch (lParams[i].typeID)
|
||||
{
|
||||
case 0x0: //Int32
|
||||
dumpString += String.Format("0x{0:X}", (int)lParams[i].value);
|
||||
break;
|
||||
case 0x1: //Int32
|
||||
dumpString += String.Format("0x{0:X}", (uint)lParams[i].value);
|
||||
break;
|
||||
case 0x2: //Null Termed String
|
||||
dumpString += String.Format("\"{0}\"", (string)lParams[i].value);
|
||||
break;
|
||||
case 0x3: //Boolean True
|
||||
dumpString += "true";
|
||||
break;
|
||||
case 0x4: //Boolean False
|
||||
dumpString += "false";
|
||||
break;
|
||||
case 0x5: //NULL???
|
||||
dumpString += "nil";
|
||||
break;
|
||||
case 0x6: //Actor (By Id)
|
||||
dumpString += String.Format("0x{0:X}", (uint)lParams[i].value);
|
||||
break;
|
||||
case 0x7: //Weird one used for inventory
|
||||
ItemRefParam type7Param = ((ItemRefParam)lParams[i].value);
|
||||
dumpString += String.Format("Type7 Param: (0x{0:X}, 0x{1:X}, 0x{2:X}, 0x{3:X})", type7Param.actorId, type7Param.unknown, type7Param.slot, type7Param.itemPackage);
|
||||
break;
|
||||
case 0x8: //Weird one used for inventory
|
||||
ItemOfferParam itemOfferParam = ((ItemOfferParam)lParams[i].value);
|
||||
dumpString += String.Format("Type8 Param: (0x{0:X}, 0x{1:X}, 0x{2:X}, 0x{3:X}, 0x{4:X}, 0x{5:X}, 0x{6:X})", itemOfferParam.actorId, itemOfferParam.offerSlot, itemOfferParam.offerPackageId, itemOfferParam.unknown1, itemOfferParam.seekSlot, itemOfferParam.seekPackageId, itemOfferParam.unknown2);
|
||||
break;
|
||||
case 0x9: //Long (+ 8 bytes ignored)
|
||||
Type9Param type9Param = ((Type9Param)lParams[i].value);
|
||||
dumpString += String.Format("Type9 Param: (0x{0:X}, 0x{1:X})", type9Param.item1, type9Param.item2);
|
||||
break;
|
||||
case 0xC: //Byte
|
||||
dumpString += String.Format("0x{0:X}", (byte)lParams[i].value);
|
||||
break;
|
||||
case 0x1B: //Short?
|
||||
dumpString += String.Format("0x{0:X}", (ushort)lParams[i].value);
|
||||
break;
|
||||
case 0xF: //End
|
||||
break;
|
||||
}
|
||||
|
||||
if (i != lParams.Count - 1)
|
||||
dumpString += ", ";
|
||||
}
|
||||
|
||||
return dumpString;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue