Cleaned up namespaces (still have to do Map Project) and removed references to FFXIV Classic from the code. Removed the Launcher Editor project as it is no longer needed (host file editing is cleaner).

This commit is contained in:
Filip Maj 2019-06-19 00:05:18 -04:00
parent 7587a6e142
commit 0f61c4c0e1
544 changed files with 54548 additions and 55498 deletions

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/*
===========================================================================
Copyright (C) 2015-2019 Project Meteor Dev Team
This file is part of Project Meteor Server.
Project Meteor Server is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Project Meteor Server is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with Project Meteor Server. If not, see <https:www.gnu.org/licenses/>.
===========================================================================
*/
using MySql.Data.MySqlClient;
namespace FFXIVClassic_Map_Server.dataobjects
{
class GuildleveData
{
public readonly uint id;
public readonly uint classType;
public readonly uint location;
public readonly ushort factionCreditRequired;
public readonly ushort level;
public readonly uint aetheryte;
public readonly uint plateId;
public readonly uint borderId;
public readonly uint objective;
public readonly byte timeLimit;
public readonly uint skill;
public readonly byte favorCount;
public readonly sbyte[] aimNum = new sbyte[4];
public readonly uint[] itemTarget = new uint[4];
public readonly uint[] mobTarget = new uint[4];
public GuildleveData(MySqlDataReader reader)
{
id = reader.GetUInt32("id");
classType = reader.GetUInt32("classType");
location = reader.GetUInt32("location");
factionCreditRequired = reader.GetUInt16("factionCreditRequired");
level = reader.GetUInt16("level");
aetheryte = reader.GetUInt32("aetheryte");
plateId = reader.GetUInt32("plateId");
borderId = reader.GetUInt32("borderId");
objective = reader.GetUInt32("objective");
timeLimit = reader.GetByte("timeLimit");
skill = reader.GetUInt32("skill");
favorCount = reader.GetByte("favorCount");
aimNum[0] = reader.GetSByte("aimNum1");
aimNum[1] = reader.GetSByte("aimNum2");
aimNum[2] = reader.GetSByte("aimNum3");
aimNum[3] = reader.GetSByte("aimNum4");
itemTarget[0] = reader.GetUInt32("item1");
itemTarget[1] = reader.GetUInt32("item2");
itemTarget[2] = reader.GetUInt32("item3");
itemTarget[3] = reader.GetUInt32("item4");
mobTarget[0] = reader.GetUInt32("mob1");
mobTarget[1] = reader.GetUInt32("mob2");
mobTarget[2] = reader.GetUInt32("mob3");
mobTarget[3] = reader.GetUInt32("mob4");
}
}
}

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/*
===========================================================================
Copyright (C) 2015-2019 Project Meteor Dev Team
This file is part of Project Meteor Server.
Project Meteor Server is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Project Meteor Server is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with Project Meteor Server. If not, see <https:www.gnu.org/licenses/>.
===========================================================================
*/
using FFXIVClassic_Map_Server.actors.chara.player;
using FFXIVClassic_Map_Server.Actors;
using MySql.Data.MySqlClient;
using System;
using System.IO;
namespace FFXIVClassic_Map_Server.dataobjects
{
class InventoryItem
{
public const byte DEALINGMODE_NONE = 0;
public const byte DEALINGMODE_REFERENCED = 1;
public const byte DEALINGMODE_PRICED = 2;
public const byte TAG_EXCLUSIVE = 0x3;
public const byte TAG_DEALING = 0xC9;
public const byte TAG_ATTACHED = 0xCA;
public const byte MODE_SELL_SINGLE = 11; //0xB
public const byte MODE_SELL_PSTACK = 12; //0xC
public const byte MODE_SELL_FSTACK = 13; //0xD
public const byte MODE_SEEK_ITEM = 20; //0x14
public const byte MODE_SEEK_REPAIR = 30; //0x1E
public const byte MODE_SEEK_MELD = 40; //0x28
public ulong uniqueId;
public uint itemId;
public int quantity = 1;
private byte dealingVal = 0;
private byte dealingMode = DEALINGMODE_NONE;
private int dealingAttached1 = 0;
private int dealingAttached2 = 0;
private int dealingAttached3 = 0;
private byte[] tags = new byte[4];
private byte[] tagValues = new byte[4];
public byte quality = 1;
public ItemModifier modifiers;
public readonly ItemData itemData;
public Character owner = null;
public ushort slot = 0xFFFF;
public ushort linkSlot = 0xFFFF;
public ushort itemPackage = 0xFFFF;
public class ItemModifier
{
public uint durability = 0;
public ushort use = 0;
public uint materiaId = 0;
public uint materiaLife = 0;
public byte mainQuality = 0;
public byte[] subQuality = new byte[3];
public uint polish = 0;
public uint param1 = 0;
public uint param2 = 0;
public uint param3 = 0;
public ushort spiritbind = 0;
public byte[] materiaType = new byte[5];
public byte[] materiaGrade = new byte[5];
public ItemModifier()
{
}
public ItemModifier(MySql.Data.MySqlClient.MySqlDataReader reader)
{
durability = reader.GetUInt32("durability");
mainQuality = reader.GetByte("mainQuality");
subQuality[0] = reader.GetByte("subQuality1");
subQuality[1] = reader.GetByte("subQuality2");
subQuality[2] = reader.GetByte("subQuality3");
param1 = reader.GetUInt32("param1");
param2 = reader.GetUInt32("param2");
param3 = reader.GetUInt32("param3");
spiritbind = reader.GetUInt16("spiritbind");
ushort materia1 = reader.GetUInt16("materia1");
ushort materia2 = reader.GetUInt16("materia2");
ushort materia3 = reader.GetUInt16("materia3");
ushort materia4 = reader.GetUInt16("materia4");
ushort materia5 = reader.GetUInt16("materia5");
materiaType[0] = (byte)(materia1 & 0xFF);
materiaGrade[0] = (byte)((materia1 >> 8) & 0xFF);
materiaType[1] = (byte)(materia2 & 0xFF);
materiaGrade[1] = (byte)((materia2 >> 8) & 0xFF);
materiaType[2] = (byte)(materia3 & 0xFF);
materiaGrade[2] = (byte)((materia3 >> 8) & 0xFF);
materiaType[3] = (byte)(materia4 & 0xFF);
materiaGrade[3] = (byte)((materia4 >> 8) & 0xFF);
materiaType[4] = (byte)(materia5 & 0xFF);
materiaGrade[4] = (byte)((materia5 >> 8) & 0xFF);
}
public void WriteBytes(BinaryWriter binWriter)
{
binWriter.Write((UInt32) durability);
binWriter.Write((UInt16) use);
binWriter.Write((UInt32) materiaId);
binWriter.Write((UInt32) materiaLife);
binWriter.Write((Byte) mainQuality);
binWriter.Write((Byte) subQuality[0]);
binWriter.Write((Byte) subQuality[1]);
binWriter.Write((Byte) subQuality[2]);
binWriter.Write((UInt32) polish);
binWriter.Write((UInt32) param1);
binWriter.Write((UInt32) param2);
binWriter.Write((UInt32) param3);
binWriter.Write((UInt16) spiritbind);
binWriter.Write((Byte) materiaType[0]);
binWriter.Write((Byte) materiaType[1]);
binWriter.Write((Byte) materiaType[2]);
binWriter.Write((Byte) materiaType[3]);
binWriter.Write((Byte) materiaType[4]);
binWriter.Write((Byte) materiaGrade[0]);
binWriter.Write((Byte) materiaGrade[1]);
binWriter.Write((Byte) materiaGrade[2]);
binWriter.Write((Byte) materiaGrade[3]);
binWriter.Write((Byte) materiaGrade[4]);
}
}
//For loading already existing items
public InventoryItem(MySqlDataReader reader)
{
uniqueId = reader.GetUInt32("serverItemId");
itemId = reader.GetUInt32("itemId");
itemData = Server.GetItemGamedata(itemId);
quantity = reader.GetInt32("quantity");
quality = reader.GetByte("quality");
bool hasDealing = !reader.IsDBNull(reader.GetOrdinal("bazaarMode"));
if (hasDealing)
{
dealingVal = reader.GetByte("dealingValue");
dealingMode = reader.GetByte("dealingMode");
dealingAttached1 = reader.GetInt32("dealingAttached1");
dealingAttached2 = reader.GetInt32("dealingAttached2");
dealingAttached3 = reader.GetInt32("dealingAttached3");
tags[0] = reader.GetByte("dealingTag");
tagValues[0] = reader.GetByte("bazaarMode");
}
bool hasModifiers = !reader.IsDBNull(reader.GetOrdinal("modifierId"));
if (hasModifiers)
modifiers = new InventoryItem.ItemModifier(reader);
tags[1] = itemData.isExclusive ? TAG_EXCLUSIVE : (byte)0;
}
//For creating new items (only should be called by the DB)
public InventoryItem(uint uniqueId, uint itemId, int quantity, byte qualityNumber, ItemModifier modifiers = null)
{
this.uniqueId = uniqueId;
this.itemId = itemId;
this.itemData = Server.GetItemGamedata(itemId);
this.quantity = quantity;
this.quality = qualityNumber;
this.modifiers = modifiers;
tags[1] = itemData.isExclusive ? TAG_EXCLUSIVE : (byte)0;
}
public void SaveDealingInfo(MySqlCommand cmd)
{
cmd.Parameters.AddWithValue("@serverItemId", uniqueId);
cmd.Parameters.AddWithValue("@dealingValue", dealingVal);
cmd.Parameters.AddWithValue("@dealingMode", dealingMode);
cmd.Parameters.AddWithValue("@dealingAttached1", dealingAttached1);
cmd.Parameters.AddWithValue("@dealingAttached2", dealingAttached2);
cmd.Parameters.AddWithValue("@dealingAttached3", dealingAttached3);
cmd.Parameters.AddWithValue("@dealingTag", tags[0]);
cmd.Parameters.AddWithValue("@bazaarMode", tagValues[0]);
}
public byte[] ToPacketBytes()
{
byte[] data = new byte[0x70];
using (MemoryStream mem = new MemoryStream(data))
{
using (BinaryWriter binWriter = new BinaryWriter(mem))
{
binWriter.Write((UInt64)uniqueId);
binWriter.Write((Int32)quantity);
binWriter.Write((UInt32)itemId);
if (linkSlot == 0xFFFF)
binWriter.Write((UInt16)slot);
else
binWriter.Write((UInt16)linkSlot);
linkSlot = 0xFFFF;
binWriter.Write((Byte)dealingVal);
binWriter.Write((Byte)dealingMode);
binWriter.Write((UInt32)dealingAttached1);
binWriter.Write((UInt32)dealingAttached2);
binWriter.Write((UInt32)dealingAttached3);
for (int i = 0; i < tags.Length; i++)
binWriter.Write((Byte) tags[i]);
for (int i = 0; i < tagValues.Length; i++)
binWriter.Write((Byte) tagValues[i]);
binWriter.Write((Byte)quality);
if (modifiers != null)
{
binWriter.Write((Byte)0x01);
modifiers.WriteBytes(binWriter);
}
}
}
return data;
}
public void SetQuantity(uint quantity)
{
lock (owner.GetItemPackage(itemPackage))
{
this.quantity = (int)quantity;
if (quantity < 0)
quantity = 0;
Database.SetQuantity(uniqueId, this.quantity);
if (owner != null)
owner.GetItemPackage(itemPackage).MarkDirty(this);
}
}
public void ChangeQuantity(int quantityDelta)
{
lock (owner.GetItemPackage(itemPackage))
{
this.quantity += quantityDelta;
if (quantity < 0)
quantity = 0;
if (quantity == 0)
{
owner.RemoveItem(this);
return;
}
Database.SetQuantity(uniqueId, this.quantity);
if (owner != null)
owner.GetItemPackage(itemPackage).MarkDirty(this);
}
}
public void SetOwner(Character owner, ushort itemPackage, ushort slot)
{
this.owner = owner;
this.itemPackage = itemPackage;
this.slot = slot;
}
public void ClearOwner()
{
owner = null;
itemPackage = 0xFFFF;
slot = 0xFFFF;
}
public void SetNormal()
{
if (dealingMode != 0 || tags[0] == TAG_ATTACHED)
Database.ClearDealingInfo(this);
tags[0] = 0;
tagValues[0] = 0;
dealingVal = 0;
dealingMode = 0;
dealingAttached1 = 0;
dealingAttached2 = 0;
dealingAttached3 = 0;
if (owner != null)
owner.GetItemPackage(itemPackage).MarkDirty(this);
}
public void SetSelling(byte mode, int price)
{
tags[0] = TAG_DEALING;
tagValues[0] = mode;
dealingVal = 0;
dealingMode = DEALINGMODE_PRICED;
dealingAttached1 = 0;
dealingAttached2 = price;
dealingAttached3 = 0;
if (owner != null)
owner.GetItemPackage(itemPackage).MarkDirty(this);
Database.SetDealingInfo(this);
}
public void SetAsOfferTo(byte mode, InventoryItem seeked)
{
tags[0] = TAG_DEALING;
tagValues[0] = mode;
dealingVal = 0;
dealingMode = DEALINGMODE_REFERENCED;
dealingAttached1 = ((seeked.itemPackage << 16) | seeked.slot);
dealingAttached2 = 0;
dealingAttached3 = 0;
seeked.SetSeeking();
if (owner != null)
owner.GetItemPackage(itemPackage).MarkDirty(this);
Database.SetDealingInfo(this);
}
public void UpdateOfferedSlot(ushort delta)
{
if (dealingMode == DEALINGMODE_REFERENCED)
{
ushort attachedItemPackage = (ushort)((dealingAttached1 >> 16) & 0xFF);
ushort attachedSlot = (ushort)(dealingAttached1 & 0xFF);
attachedSlot -= delta;
dealingAttached1 = ((attachedItemPackage << 16) | attachedSlot);
Database.SetDealingInfo(this);
}
}
protected void SetSeeking()
{
tags[0] = TAG_ATTACHED;
tagValues[0] = 0;
dealingVal = 0;
dealingMode = DEALINGMODE_NONE;
dealingAttached1 = 0;
dealingAttached2 = 0;
dealingAttached3 = 0;
if (owner != null)
owner.GetItemPackage(itemPackage).MarkDirty(this);
Database.SetDealingInfo(this);
}
public void SetTradeQuantity(int quantity)
{
tags[0] = 0;
tagValues[0] = 0;
dealingVal = 0;
dealingMode = DEALINGMODE_NONE;
dealingAttached1 = 0;
dealingAttached2 = 0;
dealingAttached3 = quantity;
if (owner != null)
owner.GetItemPackage(itemPackage).MarkDirty(this);
}
public int GetTradeQuantity()
{
return dealingAttached3;
}
public InventoryItem GetOfferedTo()
{
if (dealingMode != DEALINGMODE_REFERENCED)
return null;
ushort attachedItemPackage = (ushort)((dealingAttached1 >> 16) & 0xFF);
ushort attachedSlot = (ushort)(dealingAttached1 & 0xFF);
return owner.GetItemPackage(attachedItemPackage).GetItemAtSlot(attachedSlot);
}
public bool IsSelling()
{
return GetBazaarMode() == MODE_SELL_SINGLE || GetBazaarMode() == MODE_SELL_PSTACK || GetBazaarMode() == MODE_SELL_FSTACK;
}
public byte GetBazaarMode()
{
if (tags[0] == 0xC9)
return tagValues[0];
return 0;
}
public ItemData GetItemData()
{
return itemData;
}
public override string ToString()
{
if (itemData != null)
{
if (quantity <= 1)
return string.Format("{0}+{1} ({2}/{3})", itemData.name, quality-1, quantity, itemData.maxStack);
else
return string.Format("{0} ({1}/{2})", itemData.name, quantity, itemData.maxStack);
}
else
return "Invalid Item";
}
}
}

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/*
===========================================================================
Copyright (C) 2015-2019 Project Meteor Dev Team
This file is part of Project Meteor Server.
Project Meteor Server is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Project Meteor Server is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with Project Meteor Server. If not, see <https:www.gnu.org/licenses/>.
===========================================================================
*/
using MySql.Data.MySqlClient;
using System;
namespace FFXIVClassic_Map_Server.dataobjects
{
class ItemData
{
//Basic
public readonly uint catalogID;
public readonly string name;
//_item sheet
public readonly string category;
public readonly int maxStack;
public readonly bool isRare;
public readonly bool isExclusive;
//itemData sheet
public readonly int durability;
public readonly int sellPrice;
public readonly int icon;
public readonly int kind;
public readonly int rarity;
public readonly int isUseable;
public readonly int mainSkill;
public readonly int subSkill;
public readonly int levelType;
public readonly int level;
public readonly int compatibility;
public readonly float effectMagnitude;
public readonly float effectRate;
public readonly float shieldBlocking;
public readonly float effectDuration;
public readonly float recastTime;
public readonly byte recastGroup;
public readonly int repairSkill;
public readonly int repairItem;
public readonly int repairItemNum;
public readonly int repairLevel;
public readonly int repairLicense;
public ItemData(MySqlDataReader reader)
{
catalogID = reader.GetUInt32("catalogID");
name = reader.GetString("name");
category = reader.GetString("category");
maxStack = reader.GetInt32("maxStack");
isRare = reader.GetBoolean("isRare");
isExclusive = reader.GetBoolean("isExclusive");
durability = reader.GetInt32("durability");
sellPrice = reader.GetInt32("sellPrice");
icon = reader.GetInt32("icon");
kind = reader.GetInt32("kind");
rarity = reader.GetInt32("rarity");
isUseable = reader.GetInt32("isUseable");
mainSkill = reader.GetInt32("mainSkill");
subSkill = reader.GetInt32("subSkill");
levelType = reader.GetInt32("levelType");
level = reader.GetInt32("level");
compatibility = reader.GetInt32("compatibility");
effectMagnitude = reader.GetFloat("effectMagnitude");
effectRate = reader.GetFloat("effectRate");
shieldBlocking = reader.GetFloat("shieldBlocking");
effectDuration = reader.GetFloat("effectDuration");
recastTime = reader.GetFloat("recastTime");
recastGroup = reader.GetByte("recastGroup");
repairSkill = reader.GetInt32("repairSkill");
repairItem = reader.GetInt32("repairItem");
repairItemNum = reader.GetInt32("repairItemNum");
repairLevel = reader.GetInt32("repairLevel");
repairLicense = reader.GetInt32("repairLicense");
}
#region Utility Functions
public bool IsMoney()
{
return catalogID >= 1000000 && catalogID <= 1999999;
}
public bool IsImportant()
{
return catalogID >= 2000001 && catalogID <= 2002048;
}
public bool IsFood()
{
return catalogID >= 3010000 && catalogID <= 3019999;
}
public bool IsDrink()
{
return catalogID >= 3010600 && catalogID <= 3010699;
}
public bool IsPotion()
{
return catalogID >= 3020000 && catalogID <= 3029999;
}
public bool IsEquipment()
{
return catalogID >= 3900000 && catalogID <= 9999999;
}
public bool IsWeapon()
{
return catalogID >= 3900000 && catalogID <= 7999999;
}
public static bool IsWeapon(uint catalogID)
{
return catalogID >= 3900000 && catalogID <= 7999999;
}
public bool IsBattleWeapon()
{
return catalogID >= 3900000 && catalogID <= 5999999;
}
public bool IsAttackWeapon()
{
return catalogID >= 4020000 && catalogID <= 4999999;
}
public bool IsNailWeapon()
{
return catalogID >= 4020000 && catalogID <= 4029999;
}
public bool IsSwordWeapon()
{
return catalogID >= 4030000 && catalogID <= 4039999;
}
public bool IsAxeWeapon()
{
return catalogID >= 4040000 && catalogID <= 4049999;
}
public bool IsRapierWeapon()
{
return catalogID >= 4050000 && catalogID <= 4059999;
}
public bool IsMaceWeapon()
{
return catalogID >= 4060000 && catalogID <= 4069999;
}
public bool IsBowWeapon()
{
return catalogID >= 4070000 && catalogID <= 4079999;
}
public bool IsLanceWeapon()
{
return catalogID >= 4080000 && catalogID <= 4089999;
}
public bool IsGunWeapon()
{
return catalogID >= 4090000 && catalogID <= 4099999;
}
public bool IsLongRangeWeapon()
{
return catalogID >= 4050000 && catalogID <= 4059999;
}
public bool IsShotWeapon()
{
return !IsBowWeapon() ? IsGunWeapon() : false;
}
public bool IsAmmoWeapon()
{
return !IsThrowWeapon() && !IsArrowWeapon();
}
public bool IsThrowWeapon()
{
return catalogID >= 3910000 && catalogID <= 3919999;
}
public bool IsArrowWeapon()
{
return catalogID >= 3920000 && catalogID <= 3929999;
}
public bool IsBulletWeapon()
{
return catalogID >= 3930000 && catalogID <= 3939999;
}
public bool IsShieldWeapon()
{
return catalogID >= 4100000 && catalogID <= 4109999;
}
public bool IsManualGuardShieldWeapon()
{
return IsShieldWeapon() && GetShieldGuardTime() != -1;
}
public bool IsMagicWeapon()
{
return catalogID >= 5000000 && catalogID <= 5999999;
}
public bool IsMysticWeapon()
{
return catalogID >= 5010000 && catalogID <= 5019999;
}
public bool IsThaumaturgeWeapon()
{
return catalogID >= 5020000 && catalogID <= 5029999;
}
public bool IsConjurerWeapon()
{
return catalogID >= 5030000 && catalogID <= 5039999;
}
public bool IsArchanistWeapon()
{
return catalogID >= 5040000 && catalogID <= 5049999;
}
public bool IsCraftWeapon()
{
return catalogID >= 6000000 && catalogID <= 6999999;
}
public bool IsCarpenterWeapon()
{
return catalogID >= 6010000 && catalogID <= 6019999;
}
public bool IsBlackSmithWeapon()
{
return catalogID >= 6020000 && catalogID <= 6029999;
}
public bool IsArmorerWeapon()
{
return catalogID >= 6030000 && catalogID <= 6039999;
}
public bool IsGoldSmithWeapon()
{
return catalogID >= 6040000 && catalogID <= 6049999;
}
public bool IsTannerWeapon()
{
return catalogID >= 6050000 && catalogID <= 6059999;
}
public bool IsWeaverWeapon()
{
return catalogID >= 6060000 && catalogID <= 6069999;
}
public bool IsAlchemistWeapon()
{
return catalogID >= 6070000 && catalogID <= 6079999;
}
public bool IsCulinarianWeapon()
{
return catalogID >= 6080000 && catalogID <= 6089999;
}
public bool IsHarvestWeapon()
{
return catalogID >= 7000000 && catalogID <= 7999999;
}
public bool IsMinerWeapon()
{
return catalogID >= 7010000 && catalogID <= 7019999;
}
public bool IsBotanistWeapon()
{
return catalogID >= 7020000 && catalogID <= 7029999;
}
public bool IsFishingWeapon()
{
return catalogID >= 7030000 && catalogID <= 7039999;
}
public bool IsShepherdWeapon()
{
return catalogID >= 7040000 && catalogID <= 7049999;
}
public bool IsFishingBaitWeapon()
{
return catalogID >= 3940000 && catalogID <= 3949999;
}
public bool IsFishingLureWeapon()
{
return catalogID >= 3940100 && catalogID <= 3940199;
}
public bool IsArmor()
{
return catalogID >= 8000000 && catalogID <= 8999999;
}
public static bool IsArmor(uint catalogID)
{
return catalogID >= 8000000 && catalogID <= 8999999;
}
public bool IsAccessory()
{
return catalogID >= 9000000 && catalogID <= 9079999;
}
public static bool IsAccessory(uint catalogID)
{
return catalogID >= 9000000 && catalogID <= 9079999;
}
public bool IsAmulet()
{
return catalogID >= 9080000 && catalogID <= 9089999;
}
public bool IsEnchantMateria()
{
return catalogID >= 10100000 && catalogID <= 10199999;
}
public bool IsMaterial()
{
return catalogID >= 10000000 && catalogID <= 10999999;
}
public bool IsEventItem()
{
return catalogID >= 11000000 && catalogID <= 15000000;
}
public bool IsUseForBattle()
{
return false;
}
public bool IsHostilityItem()
{
return true;
}
public bool IsUsable()
{
return isUseable != 0;
}
public bool IsUseFree()
{
return isUseable == -1;
}
public bool IsLostAfterUsed()
{
return !IsEquipment();
}
public int GetShieldGuardTime()
{
return -1;
}
public Double GetItemHQValue(float value1, float value2)
{
return Math.Max(value1 + 1, Math.Ceiling(value1 * value2));
}
#endregion
}
class EquipmentItem : ItemData
{
//graphics
public readonly uint graphicsWeaponId;
public readonly uint graphicsEquipmentId;
public readonly uint graphicsVariantId;
public readonly uint graphicsColorId;
//equipment sheet
public readonly int equipPoint;
public readonly short equipTribe;
public readonly int paramBonusType1;
public readonly short paramBonusValue1;
public readonly int paramBonusType2;
public readonly short paramBonusValue2;
public readonly int paramBonusType3;
public readonly short paramBonusValue3;
public readonly int paramBonusType4;
public readonly short paramBonusValue4;
public readonly int paramBonusType5;
public readonly short paramBonusValue5;
public readonly int paramBonusType6;
public readonly short paramBonusValue6;
public readonly int paramBonusType7;
public readonly short paramBonusValue7;
public readonly int paramBonusType8;
public readonly short paramBonusValue8;
public readonly int paramBonusType9;
public readonly short paramBonusValue9;
public readonly int paramBonusType10;
public readonly short paramBonusValue10;
public readonly short AdditionalEffect;
public readonly bool materialBindPermission;
public readonly short materializeTable;
public EquipmentItem(MySqlDataReader reader)
: base (reader)
{
if (!reader.IsDBNull(reader.GetOrdinal("weaponId")) && !reader.IsDBNull(reader.GetOrdinal("equipmentId")) && !reader.IsDBNull(reader.GetOrdinal("variantId")) && !reader.IsDBNull(reader.GetOrdinal("colorId")))
{
graphicsWeaponId = reader.GetUInt32("weaponId");
graphicsEquipmentId = reader.GetUInt32("equipmentId");
graphicsVariantId = reader.GetUInt32("variantId");
graphicsColorId = reader.GetUInt32("colorId");
}
equipPoint = reader.GetInt32("equipPoint");
equipTribe = reader.GetInt16("equipTribe");
paramBonusType1 = reader.GetInt32("paramBonusType1");
paramBonusValue1 = reader.GetInt16("paramBonusValue1");
paramBonusType2 = reader.GetInt32("paramBonusType2");
paramBonusValue2 = reader.GetInt16("paramBonusValue2");
paramBonusType3 = reader.GetInt32("paramBonusType3");
paramBonusValue3 = reader.GetInt16("paramBonusValue3");
paramBonusType4 = reader.GetInt32("paramBonusType4");
paramBonusValue4 = reader.GetInt16("paramBonusValue4");
paramBonusType5 = reader.GetInt32("paramBonusType5");
paramBonusValue5 = reader.GetInt16("paramBonusValue5");
paramBonusType6 = reader.GetInt32("paramBonusType6");
paramBonusValue6 = reader.GetInt16("paramBonusValue6");
paramBonusType7 = reader.GetInt32("paramBonusType7");
paramBonusValue7 = reader.GetInt16("paramBonusValue7");
paramBonusType8 = reader.GetInt32("paramBonusType8");
paramBonusValue8 = reader.GetInt16("paramBonusValue8");
paramBonusType9 = reader.GetInt32("paramBonusType9");
paramBonusValue9 = reader.GetInt16("paramBonusValue9");
paramBonusType10 = reader.GetInt32("paramBonusType10");
paramBonusValue10 = reader.GetInt16("paramBonusValue10");
AdditionalEffect = reader.GetInt16("additionalEffect");
materialBindPermission = reader.GetBoolean("materiaBindPermission");
materializeTable = reader.GetInt16("materializeTable");
}
}
class WeaponItem : EquipmentItem
{
//extra graphics
public readonly uint graphicsOffhandWeaponId;
public readonly uint graphicsOffhandEquipmentId;
public readonly uint graphicsOffhandVariantId;
//weapon sheet
public readonly short attack;
public readonly short magicAttack;
public readonly short craftProcessing;
public readonly short craftMagicProcessing;
public readonly short harvestPotency;
public readonly short harvestLimit;
public readonly byte frequency; // hit count, 2 for h2h weapons
public readonly short rate;
public readonly short magicRate;
public readonly short craftProcessControl;
public readonly short harvestRate;
public readonly short critical;
public readonly short magicCritical;
public readonly short parry;
public readonly int damageAttributeType1; // 1 slashing, 2 piercing, 3 blunt, 4 projectile
public readonly float damageAttributeValue1;
public readonly int damageAttributeType2;
public readonly float damageAttributeValue2;
public readonly int damageAttributeType3;
public readonly float damageAttributeValue3;
public readonly short damagePower;
public readonly float damageInterval;
public readonly short ammoVirtualDamagePower;
public readonly float dps;
public WeaponItem(MySqlDataReader reader)
: base(reader)
{
if (!reader.IsDBNull(reader.GetOrdinal("offHandWeaponId")) && !reader.IsDBNull(reader.GetOrdinal("offHandEquipmentId")) && !reader.IsDBNull(reader.GetOrdinal("offHandVarientId")))
{
graphicsOffhandWeaponId = reader.GetUInt32("offHandWeaponId");
graphicsOffhandEquipmentId = reader.GetUInt32("offHandEquipmentId");
graphicsOffhandVariantId = reader.GetUInt32("offHandVarientId");
}
attack = reader.GetInt16("attack");
magicAttack = reader.GetInt16("magicAttack");
craftProcessing = reader.GetInt16("craftProcessing");
craftMagicProcessing = reader.GetInt16("craftMagicProcessing");
harvestPotency = reader.GetInt16("harvestPotency");
harvestLimit = reader.GetInt16("harvestLimit");
frequency = reader.GetByte("frequency");
rate = reader.GetInt16("rate");
magicRate = reader.GetInt16("magicRate");
craftProcessControl = reader.GetInt16("craftProcessControl");
harvestRate = reader.GetInt16("harvestRate");
critical = reader.GetInt16("critical");
magicCritical = reader.GetInt16("magicCritical");
parry = reader.GetInt16("parry");
damageAttributeType1 = reader.GetInt32("damageAttributeType1");
damageAttributeValue1 = reader.GetFloat("damageAttributeValue1");
damageAttributeType2 = reader.GetInt32("damageAttributeType2");
damageAttributeValue2 = reader.GetFloat("damageAttributeValue2");
damageAttributeType3 = reader.GetInt32("damageAttributeType3");
damageAttributeValue3 = reader.GetFloat("damageAttributeValue3");
damagePower = reader.GetInt16("damagePower");
damageInterval = reader.GetFloat("damageInterval");
ammoVirtualDamagePower = reader.GetInt16("ammoVirtualDamagePower");
dps = (damagePower + ammoVirtualDamagePower) / damageInterval;
}
}
class ArmorItem : EquipmentItem
{
//armor sheet
public readonly short defense;
public readonly short magicDefense;
public readonly short criticalDefense;
public readonly short evasion;
public readonly short magicResistance;
public readonly int damageDefenseType1;
public readonly short damageDefenseValue1;
public readonly int damageDefenseType2;
public readonly short damageDefenseValue2;
public readonly int damageDefenseType3;
public readonly short damageDefenseValue3;
public readonly int damageDefenseType4;
public readonly short damageDefenseValue4;
public ArmorItem(MySqlDataReader reader)
: base(reader)
{
defense = reader.GetInt16("defense");
magicDefense = reader.GetInt16("magicDefense");
criticalDefense = reader.GetInt16("criticalDefense");
evasion = reader.GetInt16("evasion");
magicResistance = reader.GetInt16("magicResistance");
damageDefenseType1 = reader.GetInt32("damageDefenseType1");
damageDefenseValue1 = reader.GetInt16("damageDefenseValue1");
damageDefenseType2 = reader.GetInt32("damageDefenseType2");
damageDefenseValue2 = reader.GetInt16("damageDefenseValue2");
damageDefenseType3 = reader.GetInt32("damageDefenseType3");
damageDefenseValue3 = reader.GetInt16("damageDefenseValue3");
damageDefenseType4 = reader.GetInt32("damageDefenseType4");
damageDefenseValue4 = reader.GetInt16("damageDefenseValue4");
}
}
class AccessoryItem : EquipmentItem
{
//accessory sheet
public readonly byte power;
public readonly byte size;
public AccessoryItem(MySqlDataReader reader)
: base(reader)
{
power = reader.GetByte("power");
size = reader.GetByte("size");
}
}
}

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/*
===========================================================================
Copyright (C) 2015-2019 Project Meteor Dev Team
This file is part of Project Meteor Server.
Project Meteor Server is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Project Meteor Server is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with Project Meteor Server. If not, see <https:www.gnu.org/licenses/>.
===========================================================================
*/
namespace FFXIVClassic_Map_Server.dataobjects
{
class RecruitmentDetails
{
public string recruiterName;
public string comment;
public uint purposeId;
public uint locationId;
public uint subTaskId;
public uint timeSinceStart;
public uint[] discipleId = new uint[4];
public uint[] classjobId = new uint[4];
public byte[] minLvl = new byte[4];
public byte[] maxLvl = new byte[4];
public byte[] num = new byte[4];
}
}

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/*
===========================================================================
Copyright (C) 2015-2019 Project Meteor Dev Team
This file is part of Project Meteor Server.
Project Meteor Server is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Project Meteor Server is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with Project Meteor Server. If not, see <https:www.gnu.org/licenses/>.
===========================================================================
*/
namespace FFXIVClassic_Map_Server.dataobjects
{
class SeamlessBoundry
{
public readonly uint regionId;
public readonly uint zoneId1, zoneId2;
public readonly float zone1_x1, zone1_y1, zone1_x2, zone1_y2;
public readonly float zone2_x1, zone2_y1, zone2_x2, zone2_y2;
public readonly float merge_x1, merge_y1, merge_x2, merge_y2;
public SeamlessBoundry(uint regionId, uint zoneId1, uint zoneId2, float zone1_x1, float zone1_y1, float zone1_x2, float zone1_y2, float zone2_x1, float zone2_y1, float zone2_x2, float zone2_y2, float merge_x1, float merge_y1, float merge_x2, float merge_y2)
{
this.regionId = regionId;
this.zoneId1 = zoneId1;
this.zoneId2 = zoneId2;
this.zone1_x1 = zone1_x1;
this.zone1_y1= zone1_y1;
this.zone1_x2 = zone1_x2;
this.zone1_y2 = zone1_y2;
this.zone2_x1 = zone2_x1;
this.zone2_y1 = zone2_y1;
this.zone2_x2 = zone2_x2;
this.zone2_y2 = zone2_y2;
this.merge_x1 = merge_x1;
this.merge_y1 = merge_y1;
this.merge_x2 = merge_x2;
this.merge_y2 = merge_y2;
}
}
}

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/*
===========================================================================
Copyright (C) 2015-2019 Project Meteor Dev Team
This file is part of Project Meteor Server.
Project Meteor Server is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Project Meteor Server is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with Project Meteor Server. If not, see <https:www.gnu.org/licenses/>.
===========================================================================
*/
using System;
using System.IO;
using System.Text;
namespace FFXIVClassic_Map_Server.dataobjects
{
class SearchEntry
{
public ushort preferredClass;
public ushort langauges;
public ushort location;
public ushort grandCompany;
public ushort status;
public ushort currentClass;
public string name;
public ushort[] classes = new ushort[2 * 20];
public ushort[] jobs = new ushort[8];
public void WriteSearchEntry(BinaryWriter writer)
{
writer.Write((UInt16)preferredClass);
writer.Write((UInt16)langauges);
writer.Write((UInt16)location);
writer.Write((UInt16)grandCompany);
writer.Write((UInt16)status);
writer.Write((UInt16)currentClass);
writer.Write(Encoding.ASCII.GetBytes(name), 0, Encoding.ASCII.GetByteCount(name) >= 0x20 ? 0x20 : Encoding.ASCII.GetByteCount(name));
for (int i = 0; i < classes.Length; i++)
writer.Write((UInt16)classes[i]);
for (int i = 0; i < jobs.Length; i++)
writer.Write((UInt16)jobs[i]);
}
}
}

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/*
===========================================================================
Copyright (C) 2015-2019 Project Meteor Dev Team
This file is part of Project Meteor Server.
Project Meteor Server is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Project Meteor Server is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with Project Meteor Server. If not, see <https:www.gnu.org/licenses/>.
===========================================================================
*/
using Meteor.Common;
using FFXIVClassic_Map_Server.Actors;
using FFXIVClassic_Map_Server.packets.send.actor;
using System.Collections.Generic;
using FFXIVClassic_Map_Server.actors.chara.npc;
namespace FFXIVClassic_Map_Server.dataobjects
{
class Session
{
public uint id = 0;
Player playerActor;
public List<Actor> actorInstanceList = new List<Actor>();
public uint languageCode = 1;
private uint lastPingPacket = Utils.UnixTimeStampUTC();
public bool isUpdatesLocked = true;
public string errorMessage = "";
public Session(uint sessionId)
{
this.id = sessionId;
playerActor = new Player(this, sessionId);
}
public void QueuePacket(List<SubPacket> packets)
{
foreach (SubPacket s in packets)
QueuePacket(s);
}
public void QueuePacket(SubPacket subPacket)
{
subPacket.SetTargetId(id);
Server.GetWorldConnection().QueuePacket(subPacket);
}
public Player GetActor()
{
return playerActor;
}
public void Ping()
{
lastPingPacket = Utils.UnixTimeStampUTC();
}
public bool CheckIfDCing()
{
uint currentTime = Utils.UnixTimeStampUTC();
if (currentTime - lastPingPacket >= 5000) //Show D/C flag
playerActor.SetDCFlag(true);
else if (currentTime - lastPingPacket >= 30000) //DCed
return true;
else
playerActor.SetDCFlag(false);
return false;
}
public void UpdatePlayerActorPosition(float x, float y, float z, float rot, ushort moveState)
{
if (isUpdatesLocked)
return;
if (playerActor.positionX == x && playerActor.positionY == y && playerActor.positionZ == z && playerActor.rotation == rot)
return;
/*
playerActor.oldPositionX = playerActor.positionX;
playerActor.oldPositionY = playerActor.positionY;
playerActor.oldPositionZ = playerActor.positionZ;
playerActor.oldRotation = playerActor.rotation;
playerActor.positionX = x;
playerActor.positionY = y;
playerActor.positionZ = z;
*/
playerActor.rotation = rot;
playerActor.moveState = moveState;
//GetActor().GetZone().UpdateActorPosition(GetActor());
playerActor.QueuePositionUpdate(new Vector3(x,y,z));
}
public void UpdateInstance(List<Actor> list)
{
if (isUpdatesLocked)
return;
List<BasePacket> basePackets = new List<BasePacket>();
List<SubPacket> RemoveActorSubpackets = new List<SubPacket>();
List<SubPacket> posUpdateSubpackets = new List<SubPacket>();
//Remove missing actors
for (int i = 0; i < actorInstanceList.Count; i++)
{
//Retainer Instance
if (actorInstanceList[i] is Retainer && playerActor.currentSpawnedRetainer == null)
{
QueuePacket(RemoveActorPacket.BuildPacket(actorInstanceList[i].actorId));
actorInstanceList.RemoveAt(i);
}
else if (!list.Contains(actorInstanceList[i]) && !(actorInstanceList[i] is Retainer))
{
QueuePacket(RemoveActorPacket.BuildPacket(actorInstanceList[i].actorId));
actorInstanceList.RemoveAt(i);
}
}
//Retainer Instance
if (playerActor.currentSpawnedRetainer != null && !playerActor.sentRetainerSpawn)
{
Actor actor = playerActor.currentSpawnedRetainer;
QueuePacket(actor.GetSpawnPackets(playerActor, 1));
QueuePacket(actor.GetInitPackets());
QueuePacket(actor.GetSetEventStatusPackets());
actorInstanceList.Add(actor);
((Npc)actor).DoOnActorSpawn(playerActor);
playerActor.sentRetainerSpawn = true;
}
//Add new actors or move
for (int i = 0; i < list.Count; i++)
{
Actor actor = list[i];
if (actor.actorId == playerActor.actorId)
continue;
if (actorInstanceList.Contains(actor))
{
}
else
{
QueuePacket(actor.GetSpawnPackets(playerActor, 1));
QueuePacket(actor.GetInitPackets());
QueuePacket(actor.GetSetEventStatusPackets());
actorInstanceList.Add(actor);
if (actor is Npc)
{
((Npc)actor).DoOnActorSpawn(playerActor);
}
}
}
}
public void ClearInstance()
{
actorInstanceList.Clear();
}
public void LockUpdates(bool f)
{
isUpdatesLocked = f;
}
}
}

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/*
===========================================================================
Copyright (C) 2015-2019 Project Meteor Dev Team
This file is part of Project Meteor Server.
Project Meteor Server is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Project Meteor Server is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with Project Meteor Server. If not, see <https:www.gnu.org/licenses/>.
===========================================================================
*/
namespace FFXIVClassic_Map_Server.dataobjects
{
}

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/*
===========================================================================
Copyright (C) 2015-2019 Project Meteor Dev Team
This file is part of Project Meteor Server.
Project Meteor Server is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Project Meteor Server is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with Project Meteor Server. If not, see <https:www.gnu.org/licenses/>.
===========================================================================
*/
using System;
using System.Net.Sockets;
using Meteor.Common;
using System.Collections.Concurrent;
using System.Net;
using FFXIVClassic_Map_Server.packets.WorldPackets.Send;
namespace FFXIVClassic_Map_Server.dataobjects
{
class ZoneConnection
{
//Connection stuff
public Socket socket;
public byte[] buffer;
private BlockingCollection<SubPacket> SendPacketQueue = new BlockingCollection<SubPacket>(1000);
public int lastPartialSize = 0;
public void QueuePacket(SubPacket subpacket)
{
if (SendPacketQueue.Count == SendPacketQueue.BoundedCapacity - 1)
FlushQueuedSendPackets();
SendPacketQueue.Add(subpacket);
}
public void FlushQueuedSendPackets()
{
if (socket == null || !socket.Connected)
return;
while (SendPacketQueue.Count > 0)
{
SubPacket packet = SendPacketQueue.Take();
byte[] packetBytes = packet.GetBytes();
try
{
socket.Send(packetBytes);
}
catch (Exception e)
{ Program.Log.Error(e, "Weird case, socket was d/ced: {0}"); }
}
}
public String GetAddress()
{
return String.Format("{0}:{1}", (socket.RemoteEndPoint as IPEndPoint).Address, (socket.RemoteEndPoint as IPEndPoint).Port);
}
public bool IsConnected()
{
return (socket.Poll(1, SelectMode.SelectRead) && socket.Available == 0);
}
public void Disconnect()
{
if (socket.Connected)
socket.Disconnect(false);
}
public void RequestZoneChange(uint sessionId, uint destinationZoneId, byte spawnType, float spawnX, float spawnY, float spawnZ, float spawnRotation)
{
WorldRequestZoneChangePacket.BuildPacket(sessionId, destinationZoneId, spawnType, spawnX, spawnY, spawnZ, spawnRotation).DebugPrintSubPacket();
QueuePacket(WorldRequestZoneChangePacket.BuildPacket(sessionId, destinationZoneId, spawnType, spawnX, spawnY, spawnZ, spawnRotation));
}
}
}

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/*
===========================================================================
Copyright (C) 2015-2019 Project Meteor Dev Team
This file is part of Project Meteor Server.
Project Meteor Server is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Project Meteor Server is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with Project Meteor Server. If not, see <https:www.gnu.org/licenses/>.
===========================================================================
*/
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Lobby_Server.dataobjects
{
class DBWorld
{
public ushort id;
public string address;
public ushort port;
public ushort listPosition;
public ushort population;
public string name;
public bool isActive;
public string motd;
}
}