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Cleaned up namespaces (still have to do Map Project) and removed references to FFXIV Classic from the code. Removed the Launcher Editor project as it is no longer needed (host file editing is cleaner).
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544 changed files with 54548 additions and 55498 deletions
103
Map Server/actors/group/Party.cs
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103
Map Server/actors/group/Party.cs
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/*
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===========================================================================
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Copyright (C) 2015-2019 Project Meteor Dev Team
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This file is part of Project Meteor Server.
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Project Meteor Server is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Project Meteor Server is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with Project Meteor Server. If not, see <https:www.gnu.org/licenses/>.
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===========================================================================
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*/
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using FFXIVClassic_Map_Server.actors.group.Work;
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using FFXIVClassic_Map_Server.packets.send.group;
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using System.Collections.Generic;
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namespace FFXIVClassic_Map_Server.actors.group
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{
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class Party : Group
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{
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public PartyWork partyGroupWork = new PartyWork();
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public List<uint> members = new List<uint>();
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public Party(ulong groupId, uint leaderCharaId) : base(groupId)
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{
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partyGroupWork._globalTemp.owner = (ulong)(((ulong)leaderCharaId << 32) | 0xB36F92);
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members.Add(leaderCharaId);
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}
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public void SetLeader(uint actorId)
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{
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partyGroupWork._globalTemp.owner = (ulong)(((ulong)actorId << 32) | 0xB36F92);
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}
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public uint GetLeader()
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{
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return (uint)(((ulong)partyGroupWork._globalTemp.owner >> 32) & 0xFFFFFFFF);
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}
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public uint GetIdForName(string name)
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{
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for (int i = 0; i < members.Count; i++)
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{
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if (Server.GetWorldManager().GetActorInWorld(members[i]).customDisplayName.Equals(name))
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{
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return members[i];
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}
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}
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return 0;
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}
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public bool IsInParty(uint charaId)
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{
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return members.Contains(charaId);
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}
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public override int GetMemberCount()
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{
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return members.Count;
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}
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public override uint GetTypeId()
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{
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return Group.PlayerPartyGroup;
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}
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public override List<GroupMember> BuildMemberList(uint id)
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{
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List<GroupMember> groupMembers = new List<GroupMember>();
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groupMembers.Add(new GroupMember(id, -1, 0, false, true, Server.GetWorldManager().GetActorInWorld(id).customDisplayName));
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foreach (uint charaId in members)
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{
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var chara = Server.GetWorldManager().GetActorInWorld(charaId);
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if (charaId != id && chara != null)
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groupMembers.Add(new GroupMember(charaId, -1, 0, false, true, chara.customDisplayName));
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}
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return groupMembers;
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}
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public void AddMember(uint memberId)
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{
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members.Add(memberId);
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SendGroupPacketsAll(members);
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}
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public void RemoveMember(uint memberId)
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{
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members.Remove(memberId);
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SendGroupPacketsAll(members);
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if (members.Count == 0)
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Server.GetWorldManager().NoMembersInParty(this);
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}
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}
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}
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