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Cleaned up namespaces (still have to do Map Project) and removed references to FFXIV Classic from the code. Removed the Launcher Editor project as it is no longer needed (host file editing is cleaner).
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commit
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544 changed files with 54548 additions and 55498 deletions
179
Map Server/actors/group/Group.cs
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179
Map Server/actors/group/Group.cs
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/*
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===========================================================================
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Copyright (C) 2015-2019 Project Meteor Dev Team
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This file is part of Project Meteor Server.
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Project Meteor Server is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Project Meteor Server is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with Project Meteor Server. If not, see <https:www.gnu.org/licenses/>.
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===========================================================================
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*/
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using Meteor.Common;
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using FFXIVClassic_Map_Server.dataobjects;
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using FFXIVClassic_Map_Server.packets.send.group;
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using FFXIVClassic_Map_Server.packets.send.groups;
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using System;
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using System.Collections.Generic;
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namespace FFXIVClassic_Map_Server.actors.group
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{
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class Group
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{
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public const uint PlayerPartyGroup = 10001;
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public const uint CompanyGroup = 20002;
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public const uint GroupInvitationRelationGroup = 50001;
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public const uint TradeRelationGroup = 50002;
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public const uint BazaarBuyItemRelationGroup = 50009;
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public const uint RetainerGroup = 80001;
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public const uint MonsterPartyGroup = 10002;
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public const uint ContentGroup_GuildleveGroup = 30001;
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public const uint ContentGroup_PublicPopGroup = 30002;
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public const uint ContentGroup_SimpleContentGroup24A = 30003;
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public const uint ContentGroup_SimpleContentGroup32A = 30004;
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public const uint ContentGroup_SimpleContentGroup128 = 30005;
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public const uint ContentGroup_SimpleContentGroup24B = 30006;
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public const uint ContentGroup_SimpleContentGroup32B = 30007;
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public const uint ContentGroup_RetainerAccessGroup = 30008;
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public const uint ContentGroup_SimpleContentGroup99999 = 30009;
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public const uint ContentGroup_SimpleContentGroup512 = 30010;
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public const uint ContentGroup_SimpleContentGroup64A = 30011;
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public const uint ContentGroup_SimpleContentGroup64B = 30012;
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public const uint ContentGroup_SimpleContentGroup64C = 30013;
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public const uint ContentGroup_SimpleContentGroup64D = 30014;
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public const uint ContentGroup_SimpleContentGroup64E = 30015;
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public const uint ContentGroup_SimpleContentGroup64F = 30016;
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public const uint ContentGroup_SimpleContentGroup64G = 30017;
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public const uint ContentGroup_SimpleContentGroup24C = 30018;
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public readonly ulong groupIndex;
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public Group(ulong groupIndex)
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{
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this.groupIndex = groupIndex;
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}
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public virtual int GetMemberCount()
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{
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return 0;
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}
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public virtual uint GetTypeId()
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{
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return 0;
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}
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public virtual string GetGroupName()
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{
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return "";
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}
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public virtual int GetGroupLocalizedName()
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{
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return -1;
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}
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public virtual List<GroupMember> BuildMemberList(uint id)
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{
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return new List<GroupMember>();
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}
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public void SendGroupPacketsAll(params uint[] ids)
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{
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for (int i = 0; i < ids.Length; i++)
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{
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Session session = Server.GetServer().GetSession(ids[i]);
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if (session != null)
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SendGroupPackets(session);
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}
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}
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public void SendGroupPacketsAll(List<uint> ids)
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{
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for (int i = 0; i < ids.Count; i++)
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{
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Session session = Server.GetServer().GetSession(ids[i]);
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if (session != null)
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SendGroupPackets(session);
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}
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}
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public void SendDeletePackets(params uint[] ids)
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{
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for (int i = 0; i < ids.Length; i++)
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{
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Session session = Server.GetServer().GetSession(ids[i]);
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if (session != null)
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SendDeletePacket(session);
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}
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}
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public void SendDeletePackets(List<uint> ids)
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{
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for (int i = 0; i < ids.Count; i++)
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{
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Session session = Server.GetServer().GetSession(ids[i]);
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if (session != null)
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SendDeletePacket(session);
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}
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}
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public virtual void SendGroupPackets(Session session)
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{
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ulong time = Utils.MilisUnixTimeStampUTC();
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List<GroupMember> members = BuildMemberList(session.id);
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session.QueuePacket(GroupHeaderPacket.buildPacket(session.id, session.GetActor().zoneId, time, this));
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session.QueuePacket(GroupMembersBeginPacket.buildPacket(session.id, session.GetActor().zoneId, time, this));
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int currentIndex = 0;
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while (true)
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{
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int memberCount = Math.Min(GetMemberCount(), members.Count);
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if (memberCount - currentIndex >= 64)
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session.QueuePacket(GroupMembersX64Packet.buildPacket(session.id, session.GetActor().zoneId, time, members, ref currentIndex));
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else if (memberCount - currentIndex >= 32)
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session.QueuePacket(GroupMembersX32Packet.buildPacket(session.id, session.GetActor().zoneId, time, members, ref currentIndex));
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else if (memberCount - currentIndex >= 16)
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session.QueuePacket(GroupMembersX16Packet.buildPacket(session.id, session.GetActor().zoneId, time, members, ref currentIndex));
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else if (memberCount - currentIndex > 0)
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session.QueuePacket(GroupMembersX08Packet.buildPacket(session.id, session.GetActor().zoneId, time, members, ref currentIndex));
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else
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break;
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}
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session.QueuePacket(GroupMembersEndPacket.buildPacket(session.id, session.GetActor().zoneId, time, this));
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}
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public void SendDeletePacket(Session session)
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{
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if (session != null)
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session.QueuePacket(DeleteGroupPacket.buildPacket(session.id, this));
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}
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public virtual void SendInitWorkValues(Session session)
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{
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}
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}
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}
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