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Cleaned up namespaces (still have to do Map Project) and removed references to FFXIV Classic from the code. Removed the Launcher Editor project as it is no longer needed (host file editing is cleaner).
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544 changed files with 54548 additions and 55498 deletions
194
Map Server/actors/group/ContentGroup.cs
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194
Map Server/actors/group/ContentGroup.cs
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/*
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===========================================================================
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Copyright (C) 2015-2019 Project Meteor Dev Team
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This file is part of Project Meteor Server.
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Project Meteor Server is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Project Meteor Server is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with Project Meteor Server. If not, see <https:www.gnu.org/licenses/>.
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===========================================================================
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*/
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using Meteor.Common;
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using FFXIVClassic_Map_Server.actors.director;
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using FFXIVClassic_Map_Server.actors.group.Work;
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using FFXIVClassic_Map_Server.Actors;
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using FFXIVClassic_Map_Server.dataobjects;
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using FFXIVClassic_Map_Server.packets.send.group;
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using FFXIVClassic_Map_Server.packets.send.groups;
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using System.Collections.Generic;
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namespace FFXIVClassic_Map_Server.actors.group
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{
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class ContentGroup : Group
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{
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public ContentGroupWork contentGroupWork = new ContentGroupWork();
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private Director director;
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private List<uint> members = new List<uint>();
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private bool isStarted = false;
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public ContentGroup(ulong groupIndex, Director director, uint[] initialMembers) : base(groupIndex)
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{
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if (initialMembers != null)
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{
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for (int i = 0; i < initialMembers.Length; i++)
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{
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Session s = Server.GetServer().GetSession(initialMembers[i]);
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if (s != null)
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s.GetActor().SetCurrentContentGroup(this);
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members.Add(initialMembers[i]);
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}
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}
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this.director = director;
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contentGroupWork._globalTemp.director = (ulong)director.actorId << 32;
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}
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public void Start()
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{
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isStarted = true;
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SendGroupPacketsAll(members);
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}
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public void AddMember(Actor actor)
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{
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if (actor == null)
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return;
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if(!members.Contains(actor.actorId))
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members.Add(actor.actorId);
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if (actor is Character)
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((Character)actor).SetCurrentContentGroup(this);
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if (isStarted)
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SendGroupPacketsAll(members);
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}
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public void RemoveMember(uint memberId)
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{
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members.Remove(memberId);
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if (isStarted)
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SendGroupPacketsAll(members);
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CheckDestroy();
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}
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public override List<GroupMember> BuildMemberList(uint id)
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{
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List<GroupMember> groupMembers = new List<GroupMember>();
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groupMembers.Add(new GroupMember(id, -1, 0, false, true, ""));
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foreach (uint charaId in members)
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{
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if (charaId != id)
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groupMembers.Add(new GroupMember(charaId, -1, 0, false, true, ""));
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}
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return groupMembers;
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}
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public override int GetMemberCount()
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{
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return members.Count;
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}
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public override void SendInitWorkValues(Session session)
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{
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SynchGroupWorkValuesPacket groupWork = new SynchGroupWorkValuesPacket(groupIndex);
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groupWork.addProperty(this, "contentGroupWork._globalTemp.director");
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groupWork.addByte(Utils.MurmurHash2("contentGroupWork.property[0]", 0), 1);
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groupWork.setTarget("/_init");
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SubPacket test = groupWork.buildPacket(session.id);
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test.DebugPrintSubPacket();
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session.QueuePacket(test);
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}
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public override void SendGroupPackets(Session session)
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{
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ulong time = Utils.MilisUnixTimeStampUTC();
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List<GroupMember> members = BuildMemberList(session.id);
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session.QueuePacket(GroupHeaderPacket.buildPacket(session.id, session.GetActor().zoneId, time, this));
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session.QueuePacket(GroupMembersBeginPacket.buildPacket(session.id, session.GetActor().zoneId, time, this));
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int currentIndex = 0;
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while (true)
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{
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if (GetMemberCount() - currentIndex >= 64)
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session.QueuePacket(ContentMembersX64Packet.buildPacket(session.id, session.GetActor().zoneId, time, members, ref currentIndex));
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else if (GetMemberCount() - currentIndex >= 32)
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session.QueuePacket(ContentMembersX32Packet.buildPacket(session.id, session.GetActor().zoneId, time, members, ref currentIndex));
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else if (GetMemberCount() - currentIndex >= 16)
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session.QueuePacket(ContentMembersX16Packet.buildPacket(session.id, session.GetActor().zoneId, time, members, ref currentIndex));
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else if (GetMemberCount() - currentIndex > 0)
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session.QueuePacket(ContentMembersX08Packet.buildPacket(session.id, session.GetActor().zoneId, time, members, ref currentIndex));
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else
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break;
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}
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session.QueuePacket(GroupMembersEndPacket.buildPacket(session.id, session.GetActor().zoneId, time, this));
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}
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public override uint GetTypeId()
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{
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return Group.ContentGroup_SimpleContentGroup24B;
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}
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public void SendAll()
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{
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SendGroupPacketsAll(members);
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}
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public void DeleteGroup()
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{
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SendDeletePackets(members);
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for (int i = 0; i < members.Count; i++)
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{
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Session s = Server.GetServer().GetSession(members[i]);
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if (s != null)
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s.GetActor().SetCurrentContentGroup(null);
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Actor a = director.GetZone().FindActorInArea(members[i]);
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if (a is Npc)
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((Npc)a).Despawn();
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members.Remove(members[i]);
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i--;
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}
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Server.GetWorldManager().DeleteContentGroup(groupIndex);
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}
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public void CheckDestroy()
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{
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bool foundSession = false;
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foreach (uint memberId in members)
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{
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Session session = Server.GetServer().GetSession(memberId);
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if (session != null)
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{
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foundSession = true;
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break;
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}
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}
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if (!foundSession)
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DeleteGroup();
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}
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public List<uint> GetMembers()
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{
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return members;
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}
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}
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}
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