Cleaned up namespaces (still have to do Map Project) and removed references to FFXIV Classic from the code. Removed the Launcher Editor project as it is no longer needed (host file editing is cleaner).

This commit is contained in:
Filip Maj 2019-06-19 00:05:18 -04:00
parent 7587a6e142
commit 0f61c4c0e1
544 changed files with 54548 additions and 55498 deletions

View file

@ -0,0 +1,55 @@
/*
===========================================================================
Copyright (C) 2015-2019 Project Meteor Dev Team
This file is part of Project Meteor Server.
Project Meteor Server is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Project Meteor Server is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with Project Meteor Server. If not, see <https:www.gnu.org/licenses/>.
===========================================================================
*/
namespace FFXIVClassic_Map_Server.actors.chara.npc
{
enum MobModifier
{
None = 0,
SpawnLeash = 1, // how far can i move before i deaggro target
SightRange = 2, // how close does target need to be for me to detect by sight
SoundRange = 3, // how close does target need to be for me to detect by sound
BuffChance = 4,
HealChance = 5,
SkillUseChance = 6,
LinkRadius = 7,
MagicDelay = 8,
SpecialDelay = 9,
ExpBonus = 10, //
IgnoreSpawnLeash = 11, // pursue target forever
DrawIn = 12, // do i suck people in around me
HpScale = 13, //
Assist = 14, // gotta call the bois
NoMove = 15, // cant move
ShareTarget = 16, // use this actor's id as target id
AttackScript = 17, // call my script's onAttack whenever i attack
DefendScript = 18, // call my script's onDamageTaken whenever i take damage
SpellScript = 19, // call my script's onSpellCast whenever i finish casting
WeaponSkillScript = 20, // call my script's onWeaponSkill whenever i finish using a weaponskill
AbilityScript = 21, // call my script's onAbility whenever i finish using an ability
CallForHelp = 22, // actor with this id outside of target's party with this can attack me
FreeForAll = 23, // any actor can attack me
Roams = 24, // Do I walk around?
RoamDelay = 25, // What is the delay between roam ticks
Linked = 26, // Did I get aggroed via linking?
LinkCount = 27 // How many BattleNPCs got linked with me
}
}