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Cleaned up namespaces (still have to do Map Project) and removed references to FFXIV Classic from the code. Removed the Launcher Editor project as it is no longer needed (host file editing is cleaner).
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544 changed files with 54548 additions and 55498 deletions
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Map Server/actors/chara/npc/MobModifier.cs
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Map Server/actors/chara/npc/MobModifier.cs
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/*
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===========================================================================
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Copyright (C) 2015-2019 Project Meteor Dev Team
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This file is part of Project Meteor Server.
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Project Meteor Server is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Project Meteor Server is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with Project Meteor Server. If not, see <https:www.gnu.org/licenses/>.
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===========================================================================
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*/
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namespace FFXIVClassic_Map_Server.actors.chara.npc
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{
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enum MobModifier
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{
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None = 0,
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SpawnLeash = 1, // how far can i move before i deaggro target
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SightRange = 2, // how close does target need to be for me to detect by sight
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SoundRange = 3, // how close does target need to be for me to detect by sound
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BuffChance = 4,
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HealChance = 5,
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SkillUseChance = 6,
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LinkRadius = 7,
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MagicDelay = 8,
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SpecialDelay = 9,
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ExpBonus = 10, //
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IgnoreSpawnLeash = 11, // pursue target forever
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DrawIn = 12, // do i suck people in around me
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HpScale = 13, //
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Assist = 14, // gotta call the bois
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NoMove = 15, // cant move
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ShareTarget = 16, // use this actor's id as target id
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AttackScript = 17, // call my script's onAttack whenever i attack
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DefendScript = 18, // call my script's onDamageTaken whenever i take damage
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SpellScript = 19, // call my script's onSpellCast whenever i finish casting
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WeaponSkillScript = 20, // call my script's onWeaponSkill whenever i finish using a weaponskill
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AbilityScript = 21, // call my script's onAbility whenever i finish using an ability
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CallForHelp = 22, // actor with this id outside of target's party with this can attack me
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FreeForAll = 23, // any actor can attack me
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Roams = 24, // Do I walk around?
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RoamDelay = 25, // What is the delay between roam ticks
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Linked = 26, // Did I get aggroed via linking?
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LinkCount = 27 // How many BattleNPCs got linked with me
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}
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}
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