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Cleaned up namespaces (still have to do Map Project) and removed references to FFXIV Classic from the code. Removed the Launcher Editor project as it is no longer needed (host file editing is cleaner).
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544 changed files with 54548 additions and 55498 deletions
85
Map Server/actors/chara/ai/state/State.cs
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Map Server/actors/chara/ai/state/State.cs
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/*
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===========================================================================
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Copyright (C) 2015-2019 Project Meteor Dev Team
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This file is part of Project Meteor Server.
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Project Meteor Server is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Project Meteor Server is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with Project Meteor Server. If not, see <https:www.gnu.org/licenses/>.
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===========================================================================
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*/
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using System;
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using FFXIVClassic_Map_Server.Actors;
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using FFXIVClassic_Map_Server.packets.send.actor.battle;
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namespace FFXIVClassic_Map_Server.actors.chara.ai.state
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{
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class State
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{
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protected Character owner;
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protected Character target;
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protected bool canInterrupt;
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protected bool interrupt = false;
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protected DateTime startTime;
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protected CommandResult errorResult;
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protected bool isCompleted;
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public State(Character owner, Character target)
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{
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this.owner = owner;
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this.target = target;
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this.canInterrupt = true;
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this.interrupt = false;
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}
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public virtual bool Update(DateTime tick) { return true; }
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public virtual void OnStart() { }
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public virtual void OnInterrupt() { }
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public virtual void OnComplete() { isCompleted = true; }
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public virtual bool CanChangeState() { return false; }
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public virtual void TryInterrupt() { }
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public virtual void Cleanup() { }
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public bool CanInterrupt()
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{
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return canInterrupt;
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}
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public void SetInterrupted(bool interrupt)
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{
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this.interrupt = interrupt;
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}
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public bool IsCompleted()
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{
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return isCompleted;
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}
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public void ChangeTarget(Character target)
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{
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this.target = target;
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}
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public Character GetTarget()
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{
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return target;
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}
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}
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}
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