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Cleaned up namespaces (still have to do Map Project) and removed references to FFXIV Classic from the code. Removed the Launcher Editor project as it is no longer needed (host file editing is cleaner).
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544 changed files with 54548 additions and 55498 deletions
98
Map Server/actors/chara/ai/controllers/AllyController.cs
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98
Map Server/actors/chara/ai/controllers/AllyController.cs
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/*
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===========================================================================
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Copyright (C) 2015-2019 Project Meteor Dev Team
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This file is part of Project Meteor Server.
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Project Meteor Server is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Project Meteor Server is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with Project Meteor Server. If not, see <https:www.gnu.org/licenses/>.
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===========================================================================
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*/
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using System;
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using System.Collections.Generic;
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using FFXIVClassic_Map_Server.Actors;
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using FFXIVClassic_Map_Server.actors.chara.npc;
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namespace FFXIVClassic_Map_Server.actors.chara.ai.controllers
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{
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// todo: this is probably not needed, can do everything in their script
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class AllyController : BattleNpcController
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{
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protected new Ally owner;
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public AllyController(Ally owner) :
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base(owner)
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{
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this.owner = owner;
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}
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protected List<Character> GetContentGroupCharas()
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{
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List<Character> contentGroupCharas = null;
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if (owner.currentContentGroup != null)
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{
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contentGroupCharas = new List<Character>(owner.currentContentGroup.GetMemberCount());
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foreach (var charaId in owner.currentContentGroup.GetMembers())
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{
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var chara = owner.zone.FindActorInArea<Character>(charaId);
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if (chara != null)
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contentGroupCharas.Add(chara);
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}
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}
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return contentGroupCharas;
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}
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//Iterate over players in the group and if they are fighting, assist them
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protected override void TryAggro(DateTime tick)
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{
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//lua.LuaEngine.CallLuaBattleFunction(owner, "tryAggro", owner, GetContentGroupCharas());
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foreach(Character chara in GetContentGroupCharas())
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{
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if(chara.IsPlayer())
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{
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if(owner.aiContainer.GetTargetFind().CanTarget((Character) chara.target) && chara.target is BattleNpc && ((BattleNpc)chara.target).hateContainer.HasHateForTarget(chara))
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{
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owner.Engage(chara.target.actorId);
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owner.hateContainer.AddBaseHate((Character) chara.target);
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break;
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}
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}
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}
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//base.TryAggro(tick);
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}
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// server really likes to hang whenever scripts iterate area's actorlist
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protected override void DoCombatTick(DateTime tick, List<Character> contentGroupCharas = null)
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{
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if (contentGroupCharas == null)
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{
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contentGroupCharas = GetContentGroupCharas();
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}
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base.DoCombatTick(tick, contentGroupCharas);
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}
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protected override void DoRoamTick(DateTime tick, List<Character> contentGroupCharas = null)
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{
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if (contentGroupCharas == null)
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{
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contentGroupCharas = GetContentGroupCharas();
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}
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base.DoRoamTick(tick, contentGroupCharas);
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}
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}
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}
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