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Cleaned up namespaces (still have to do Map Project) and removed references to FFXIV Classic from the code. Removed the Launcher Editor project as it is no longer needed (host file editing is cleaner).
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544 changed files with 54548 additions and 55498 deletions
71
Map Server/actors/chara/SubState.cs
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71
Map Server/actors/chara/SubState.cs
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/*
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===========================================================================
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Copyright (C) 2015-2019 Project Meteor Dev Team
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This file is part of Project Meteor Server.
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Project Meteor Server is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Project Meteor Server is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with Project Meteor Server. If not, see <https:www.gnu.org/licenses/>.
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===========================================================================
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*/
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namespace FFXIVClassic_Map_Server.actors.chara
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{
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class SubState
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{
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public byte breakage = 0;
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public byte chantId = 0;
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public byte guard = 0;
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public byte waste = 0;
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public byte mode = 0;
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public ushort motionPack = 0;
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public void toggleBreak(int index, bool toggle)
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{
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if (index > 7 || index < 0)
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return;
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if (toggle)
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breakage = (byte)(breakage | (1 << index));
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else
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breakage = (byte)(breakage & ~(1 << index));
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}
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public void setChant(byte chant) {
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chantId = chant;
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}
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public void setGuard(byte guard)
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{
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if (guard >= 0 && guard <= 3)
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this.guard = guard;
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}
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public void setWaste(byte waste)
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{
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if (waste >= 0 && waste <= 3)
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this.waste = waste;
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}
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public void setMode(byte bitfield)
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{
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mode = bitfield;
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}
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public void setMotionPack(ushort mp)
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{
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motionPack = mp;
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}
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}
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}
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