mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-06-12 15:34:32 +02:00
Cleaned up namespaces (still have to do Map Project) and removed references to FFXIV Classic from the code. Removed the Launcher Editor project as it is no longer needed (host file editing is cleaner).
This commit is contained in:
parent
7587a6e142
commit
0f61c4c0e1
544 changed files with 54548 additions and 55498 deletions
184
Map Server/actors/chara/Modifier.cs
Normal file
184
Map Server/actors/chara/Modifier.cs
Normal file
|
@ -0,0 +1,184 @@
|
|||
/*
|
||||
===========================================================================
|
||||
Copyright (C) 2015-2019 Project Meteor Dev Team
|
||||
|
||||
This file is part of Project Meteor Server.
|
||||
|
||||
Project Meteor Server is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU Affero General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Project Meteor Server is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU Affero General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Affero General Public License
|
||||
along with Project Meteor Server. If not, see <https:www.gnu.org/licenses/>.
|
||||
===========================================================================
|
||||
*/
|
||||
|
||||
using System;
|
||||
|
||||
namespace FFXIVClassic_Map_Server.actors.chara
|
||||
{
|
||||
//These will need to be redone at some point. remember to update tables in db.
|
||||
//Consider using text_paramname sheet. that matches up with the stats on armor, but some things will need special handling
|
||||
//Also, 0-35 should probably match with up BattleTemp
|
||||
enum Modifier : UInt32
|
||||
{
|
||||
//These line up with ParamNames starting at 15001 and appear on gear
|
||||
//Health
|
||||
Hp = 0, //Max HP
|
||||
Mp = 1, //Max MP
|
||||
Tp = 2, //Max TP
|
||||
|
||||
//Main stats
|
||||
Strength = 3,
|
||||
Vitality = 4,
|
||||
Dexterity = 5,
|
||||
Intelligence = 6,
|
||||
Mind = 7,
|
||||
Piety = 8,
|
||||
|
||||
//Elemental Resistances
|
||||
FireResistance = 9, //Lowers Fire damage taken
|
||||
IceResistance = 10, //Lowers Ice damage taken
|
||||
WindResistance = 11, //Lowers Wind damage taken
|
||||
EarthResistance = 12, //Lowers Earth damage taken
|
||||
LightningResistance = 13, //Lowers Lightning damage taken
|
||||
WaterResistance = 14, //Lowers Water damage taken
|
||||
|
||||
//Physical Secondary stats
|
||||
Accuracy = 15, //Increases chance to hit with physical attacks
|
||||
Evasion = 16, //Decreases chance to be hit by physical attacks
|
||||
Attack = 17, //Increases damage done with physical attacks
|
||||
Defense = 18, //Decreases damage taken from physical attacks
|
||||
|
||||
//Physical crit stats
|
||||
CriticalHitRating = 19, //Increases chance to crit with physical attacks
|
||||
CriticalHitEvasion = 20, //Decreases chance to be crit by physical attacks
|
||||
CriticalHitAttackPower = 21, //Increases damage done by critical physical attacks
|
||||
CriticalHitResilience = 22, //Decreases damage taken from critical physical attacks
|
||||
|
||||
//Magic secondary stats
|
||||
AttackMagicPotency = 23, //Increases damage done with magical attacks
|
||||
HealingMagicPotency = 24, //Increases healing done with magic healing
|
||||
EnhancementMagicPotency = 25, //Increases effect of enhancement magic
|
||||
EnfeeblingMagicPotency = 26, //Increases effect of enfeebling magic
|
||||
MagicAccuracy = 27, //Decreases chance for magic to be evaded
|
||||
MagicEvasion = 28, //Increases chance to evade magic
|
||||
|
||||
//Crafting stats
|
||||
Craftsmanship = 29,
|
||||
MagicCraftsmanship = 30,
|
||||
Control = 31,
|
||||
Gathering = 32,
|
||||
Output = 33,
|
||||
Perception = 34,
|
||||
|
||||
//Magic crit stats
|
||||
MagicCriticalHitRating = 35, //Increases chance to crit with magical attacks
|
||||
MagicCriticalHitEvasion = 36, //Decreases chance to be crit by magical attacks
|
||||
MagicCriticalHitPotency = 37, //Increases damage done by critical magical attacks
|
||||
MagicCriticalHitResilience = 38, //Decreases damage taken from critical magical attacks
|
||||
|
||||
//Blocking stats
|
||||
Parry = 39, //Increases chance to parry
|
||||
BlockRate = 40, //Increases chance to block
|
||||
Block = 41, //Reduces damage taken from blocked attacks
|
||||
|
||||
//Elemental Potencies
|
||||
FireMagicPotency = 42, //Increases damage done by Fire Magic
|
||||
IceMagicPotency = 43, //Increases damage done by Ice Magic
|
||||
WindMagicPotency = 44, //Increases damage done by Wind Magic
|
||||
EarthMagicPotency = 45, //Increases damage done by Earth Magic
|
||||
LightningMagicPotency = 46, //Increases damage done by Lightning Magic
|
||||
WaterMagicPotency = 47, //Increases damage done by Water Magic
|
||||
|
||||
//Miscellaneous
|
||||
Regen = 48, //Restores health over time
|
||||
Refresh = 49, //Restores MP over time
|
||||
StoreTp = 50, //Increases TP gained by auto attacks and damaging abiltiies
|
||||
Enmity = 51, //Increases enmity gained from actions
|
||||
Spikes = 52, //Deals damage or status to attacker when hit
|
||||
Haste = 53, //Increases attack speed
|
||||
//54 and 55 didn't have names and seem to be unused
|
||||
ReducedDurabilityLoss = 56, //Reduces durability loss
|
||||
IncreasedSpiritbondGain = 57, //Increases rate of spiritbonding
|
||||
Damage = 58, //Increases damage of auto attacks
|
||||
Delay = 59, //Increases rate of auto attacks
|
||||
Fastcast = 60, //Increases speed of casts
|
||||
MovementSpeed = 61, //Increases movement speed
|
||||
Exp = 62, //Increases experience gained
|
||||
RestingHp = 63, //?
|
||||
RestingMp = 64, //?
|
||||
|
||||
//Attack property resistances
|
||||
SlashingResistance = 65, //Reduces damage taken by slashing attacks
|
||||
PiercingResistance = 66, //Reduces damage taken by piercing attacks
|
||||
BluntResistance = 67, //Reduces damage taken by blunt attacks
|
||||
ProjectileResistance = 68, //Reduces damage taken by projectile attacks
|
||||
SonicResistance = 69, //Reduces damage taken by sonic attacks
|
||||
BreathResistance = 70, //Reduces damage taken by breath attacks
|
||||
PhysicalResistance = 71, //Reduces damage taken by physical attacks
|
||||
MagicResistance = 72, //Reduces damage taken by magic attacks
|
||||
|
||||
//Status resistances
|
||||
SlowResistance = 73, //Reduces chance to be inflicted with slow by status magic
|
||||
PetrificationResistance = 74, //Reduces chance to be inflicted with petrification by status magic
|
||||
ParalysisResistance = 75, //Reduces chance to be inflicted with paralysis by status magic
|
||||
SilenceResistance = 76, //Reduces chance to be inflicted with silence by status magic
|
||||
BlindResistance = 77, //Reduces chance to be inflicted with blind by status magic
|
||||
PoisonResistance = 78, //Reduces chance to be inflicted with poison by status magic
|
||||
StunResistance = 79, //Reduces chance to be inflicted with stun by status magic
|
||||
SleepResistance = 80, //Reduces chance to be inflicted with sleep by status magic
|
||||
BindResistance = 81, //Reduces chance to be inflicted with bind by status magic
|
||||
HeavyResistance = 82, //Reduces chance to be inflicted with heavy by status magic
|
||||
DoomResistance = 83, //Reduces chance to be inflicted with doom by status magic
|
||||
|
||||
//84-101 didn't have names and seem to be unused
|
||||
//Miscellaneous
|
||||
ConserveMp = 101, //Chance to reduce mp used by actions
|
||||
SpellInterruptResistance = 102, //Reduces chance to be interrupted by damage while casting
|
||||
DoubleDownOdds = 103, //Increases double down odds
|
||||
HqDiscoveryRate = 104,
|
||||
|
||||
|
||||
//Non-gear mods
|
||||
None = 105,
|
||||
NAMEPLATE_SHOWN = 106,
|
||||
TARGETABLE = 107,
|
||||
NAMEPLATE_SHOWN2 = 108,
|
||||
|
||||
HpPercent = 109,
|
||||
MpPercent = 110,
|
||||
TpPercent = 111,
|
||||
|
||||
AttackRange = 112, //How far away in yalms this character can attack from (probably won't need this when auto attack skills are done)
|
||||
|
||||
Raise = 113,
|
||||
MinimumHpLock = 114, //Stops HP from falling below this value
|
||||
MinimumMpLock = 115, //Stops MP from falling below this value
|
||||
MinimumTpLock = 116, //Stops TP from falling below this value
|
||||
AttackType = 117, //Attack property of auto attacks (might not need this when auto attack skills are done, unsure)
|
||||
CanBlock = 118, //Whether the character can block attacks. (For players this is only true when they have a shield)
|
||||
HitCount = 119, //Amount of hits in an auto attack. Usually 1, 2 for h2h, 3 with spinning heel
|
||||
|
||||
//Flat percent increases to these rates. Might not need these?
|
||||
RawEvadeRate = 120,
|
||||
RawParryRate = 121,
|
||||
RawBlockRate = 122,
|
||||
RawResistRate = 123,
|
||||
RawHitRate = 124,
|
||||
RawCritRate = 125,
|
||||
|
||||
DamageTakenDown = 126, //Percent damage taken down
|
||||
Regain = 127, //TP regen, should be -90 out of combat, Invigorate sets to 100+ depending on traits
|
||||
RegenDown = 128, //Damage over time effects. Separate from normal Regen because of how they are displayed in game
|
||||
Stoneskin = 129, //Nullifies damage
|
||||
KnockbackImmune = 130, //Immune to knockback effects when above 0
|
||||
Stealth = 131, //Not visisble when above 0
|
||||
}
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue