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Cleaned up namespaces (still have to do Map Project) and removed references to FFXIV Classic from the code. Removed the Launcher Editor project as it is no longer needed (host file editing is cleaner).
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544 changed files with 54548 additions and 55498 deletions
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Map Server/actors/area/Zone.cs
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Map Server/actors/area/Zone.cs
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/*
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===========================================================================
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Copyright (C) 2015-2019 Project Meteor Dev Team
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This file is part of Project Meteor Server.
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Project Meteor Server is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Project Meteor Server is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with Project Meteor Server. If not, see <https:www.gnu.org/licenses/>.
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===========================================================================
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*/
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using Meteor.Common;
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using FFXIVClassic_Map_Server.Actors;
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using FFXIVClassic_Map_Server.lua;
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using FFXIVClassic_Map_Server.packets.send.actor;
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using System;
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using System.Collections.Generic;
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using FFXIVClassic_Map_Server.actors.director;
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namespace FFXIVClassic_Map_Server.actors.area
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{
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class Zone : Area
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{
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Dictionary<string, Dictionary<uint, PrivateArea>> privateAreas = new Dictionary<string, Dictionary<uint, PrivateArea>>();
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Dictionary<string, List<PrivateAreaContent>> contentAreas = new Dictionary<string, List<PrivateAreaContent>>();
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Object contentAreasLock = new Object();
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public SharpNav.TiledNavMesh tiledNavMesh;
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public SharpNav.NavMeshQuery navMeshQuery;
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public Int64 pathCalls;
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public Int64 prevPathCalls = 0;
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public Int64 pathCallTime;
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public Zone(uint id, string zoneName, ushort regionId, string classPath, ushort bgmDay, ushort bgmNight, ushort bgmBattle, bool isIsolated, bool isInn, bool canRideChocobo, bool canStealth, bool isInstanceRaid, bool loadNavMesh = false)
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: base(id, zoneName, regionId, classPath, bgmDay, bgmNight, bgmBattle, isIsolated, isInn, canRideChocobo, canStealth, isInstanceRaid)
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{
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if (loadNavMesh)
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{
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try
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{
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tiledNavMesh = utils.NavmeshUtils.LoadNavmesh(tiledNavMesh, zoneName + ".snb");
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navMeshQuery = new SharpNav.NavMeshQuery(tiledNavMesh, 100);
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if (tiledNavMesh != null && tiledNavMesh.Tiles[0].PolyCount > 0)
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Program.Log.Info($"Loaded navmesh for {zoneName}");
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}
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catch (Exception e)
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{
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Program.Log.Error(e.Message);
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}
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}
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}
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public void AddPrivateArea(PrivateArea pa)
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{
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if (privateAreas.ContainsKey(pa.GetPrivateAreaName()))
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privateAreas[pa.GetPrivateAreaName()][pa.GetPrivateAreaType()] = pa;
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else
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{
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privateAreas[pa.GetPrivateAreaName()] = new Dictionary<uint, PrivateArea>();
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privateAreas[pa.GetPrivateAreaName()][pa.GetPrivateAreaType()] = pa;
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}
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}
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public PrivateArea GetPrivateArea(string type, uint number)
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{
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if (privateAreas.ContainsKey(type))
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{
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Dictionary<uint, PrivateArea> instances = privateAreas[type];
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if (instances.ContainsKey(number))
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return instances[number];
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else
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return null;
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}
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else
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return null;
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}
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public override SubPacket CreateScriptBindPacket()
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{
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bool isEntranceDesion = false;
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List<LuaParam> lParams;
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lParams = LuaUtils.CreateLuaParamList(classPath, false, true, zoneName, "", -1, canRideChocobo ? (byte)1 : (byte)0, canStealth, isInn, false, false, false, true, isInstanceRaid, isEntranceDesion);
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return ActorInstantiatePacket.BuildPacket(actorId, actorName, className, lParams);
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}
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public void AddSpawnLocation(SpawnLocation spawn)
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{
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//Is it in a private area?
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if (!spawn.privAreaName.Equals(""))
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{
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if (privateAreas.ContainsKey(spawn.privAreaName))
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{
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Dictionary<uint, PrivateArea> levels = privateAreas[spawn.privAreaName];
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if (levels.ContainsKey(spawn.privAreaLevel))
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levels[spawn.privAreaLevel].AddSpawnLocation(spawn);
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else
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Program.Log.Error("Tried to add a spawn location to non-existing private area level \"{0}\" in area {1} in zone {2}", spawn.privAreaName, spawn.privAreaLevel, zoneName);
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}
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else
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Program.Log.Error("Tried to add a spawn location to non-existing private area \"{0}\" in zone {1}", spawn.privAreaName, zoneName);
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}
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else
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mSpawnLocations.Add(spawn);
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}
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public void SpawnAllActors(bool doPrivAreas)
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{
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foreach (SpawnLocation spawn in mSpawnLocations)
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SpawnActor(spawn);
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if (doPrivAreas)
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{
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foreach (Dictionary<uint, PrivateArea> areas in privateAreas.Values)
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{
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foreach (PrivateArea pa in areas.Values)
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pa.SpawnAllActors();
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}
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}
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}
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public Actor FindActorInZone(uint id)
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{
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lock (mActorList)
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{
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if (!mActorList.ContainsKey(id))
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{
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foreach (Dictionary<uint, PrivateArea> paList in privateAreas.Values)
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{
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foreach (PrivateArea pa in paList.Values)
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{
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Actor actor = pa.FindActorInArea(id);
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if (actor != null)
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return actor;
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}
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}
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foreach (List<PrivateAreaContent> paList in contentAreas.Values)
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{
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foreach (PrivateArea pa in paList)
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{
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Actor actor = pa.FindActorInArea(id);
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if (actor != null)
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return actor;
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}
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}
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return null;
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}
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else
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return mActorList[id];
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}
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}
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public PrivateAreaContent CreateContentArea(Player starterPlayer, string areaClassPath, string contentScript, string areaName, string directorName, params object[] args)
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{
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lock (contentAreasLock)
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{
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Director director = CreateDirector(directorName, true, args);
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if (director == null)
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return null;
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if (!contentAreas.ContainsKey(areaName))
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contentAreas.Add(areaName, new List<PrivateAreaContent>());
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PrivateAreaContent contentArea = new PrivateAreaContent(this, classPath, areaName, 1, director, starterPlayer);
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contentAreas[areaName].Add(contentArea);
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return contentArea;
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}
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}
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public void DeleteContentArea(PrivateAreaContent area)
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{
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if (contentAreas.ContainsKey(area.GetPrivateAreaName()))
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{
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contentAreas[area.GetPrivateAreaName()].Remove(area);
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}
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}
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public override void Update(DateTime tick)
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{
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base.Update(tick);
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foreach (var a in privateAreas.Values)
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foreach(var b in a.Values)
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b.Update(tick);
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foreach (var a in contentAreas.Values)
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foreach (var b in a)
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b.Update(tick);
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// todo: again, this is retarded but debug stuff
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var diffTime = tick - lastUpdate;
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if (diffTime.TotalSeconds >= 10)
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{
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if (this.pathCalls > 0)
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{
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Program.Log.Debug("Number of pathfinding calls {0} average time {1}ms. {2} this tick", pathCalls, (float)(pathCallTime / pathCalls), pathCalls - prevPathCalls);
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prevPathCalls = pathCalls;
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}
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lastUpdate = tick;
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}
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}
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}
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}
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