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Cleaned up namespaces (still have to do Map Project) and removed references to FFXIV Classic from the code. Removed the Launcher Editor project as it is no longer needed (host file editing is cleaner).
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544 changed files with 54548 additions and 55498 deletions
88
Map Server/actors/EventList.cs
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88
Map Server/actors/EventList.cs
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/*
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===========================================================================
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Copyright (C) 2015-2019 Project Meteor Dev Team
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This file is part of Project Meteor Server.
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Project Meteor Server is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Project Meteor Server is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with Project Meteor Server. If not, see <https:www.gnu.org/licenses/>.
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===========================================================================
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*/
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using System.Collections.Generic;
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namespace FFXIVClassic_Map_Server.actors
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{
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class EventList
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{
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public List<TalkEventCondition> talkEventConditions;
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public List<NoticeEventCondition> noticeEventConditions;
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public List<EmoteEventCondition> emoteEventConditions;
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public List<PushCircleEventCondition> pushWithCircleEventConditions;
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public List<PushFanEventCondition> pushWithFanEventConditions;
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public List<PushBoxEventCondition> pushWithBoxEventConditions;
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public class TalkEventCondition
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{
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public byte unknown1;
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public bool isDisabled = false;
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public string conditionName;
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}
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public class NoticeEventCondition
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{
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public byte unknown1;
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public byte unknown2;
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public string conditionName;
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public NoticeEventCondition(string name, byte unk1, byte unk2)
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{
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conditionName = name;
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unknown1 = unk1;
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unknown2 = unk2;
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}
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}
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public class EmoteEventCondition
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{
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public byte unknown1;
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public byte unknown2;
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public byte emoteId;
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public string conditionName;
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}
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public class PushCircleEventCondition
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{
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public string conditionName = "";
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public float radius = 30.0f;
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public bool outwards = false;
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public bool silent = true;
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}
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public class PushFanEventCondition
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{
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public string conditionName;
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public float radius = 30.0f;
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public bool outwards = false;
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public bool silent = true;
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}
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public class PushBoxEventCondition
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{
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public string conditionName = "";
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public float size = 30.0f;
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public bool outwards = false;
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public bool silent = true;
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}
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}
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}
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