Cleaned up namespaces (still have to do Map Project) and removed references to FFXIV Classic from the code. Removed the Launcher Editor project as it is no longer needed (host file editing is cleaner).

This commit is contained in:
Filip Maj 2019-06-19 00:05:18 -04:00
parent 7587a6e142
commit 0f61c4c0e1
544 changed files with 54548 additions and 55498 deletions

96
Map Server/Program.cs Normal file
View file

@ -0,0 +1,96 @@
/*
===========================================================================
Copyright (C) 2015-2019 Project Meteor Dev Team
This file is part of Project Meteor Server.
Project Meteor Server is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Project Meteor Server is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with Project Meteor Server. If not, see <https:www.gnu.org/licenses/>.
===========================================================================
*/
using System;
using System.Diagnostics;
using MySql.Data.MySqlClient;
using NLog;
namespace FFXIVClassic_Map_Server
{
class Program
{
public static Logger Log;
public static Server Server;
public static Random Random;
public static DateTime LastTick = DateTime.Now;
public static DateTime Tick = DateTime.Now;
static void Main(string[] args)
{
// set up logging
Log = LogManager.GetCurrentClassLogger();
#if DEBUG
TextWriterTraceListener myWriter = new TextWriterTraceListener(System.Console.Out);
Debug.Listeners.Add(myWriter);
#endif
bool startServer = true;
Log.Info("==================================");
Log.Info("FFXIV Classic Map Server");
Log.Info("Version: 0.1");
Log.Info("==================================");
//Load Config
ConfigConstants.Load();
ConfigConstants.ApplyLaunchArgs(args);
//Test DB Connection
Program.Log.Info("Testing DB connection... ");
using (MySqlConnection conn = new MySqlConnection(String.Format("Server={0}; Port={1}; Database={2}; UID={3}; Password={4}", ConfigConstants.DATABASE_HOST, ConfigConstants.DATABASE_PORT, ConfigConstants.DATABASE_NAME, ConfigConstants.DATABASE_USERNAME, ConfigConstants.DATABASE_PASSWORD)))
{
try
{
conn.Open();
conn.Close();
Program.Log.Info("Connection ok.");
}
catch (MySqlException e)
{
Program.Log.Error(e.ToString());
startServer = false;
}
}
//Start server if A-OK
if (startServer)
{
Random = new Random();
Server = new Server();
Tick = DateTime.Now;
Server.StartServer();
while (startServer)
{
String input = Console.ReadLine();
Log.Info("[Console Input] " + input);
Server.GetCommandProcessor().DoCommand(input, null);
}
}
Program.Log.Info("Press any key to continue...");
Console.ReadKey();
}
}
}