mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-07-22 18:46:06 +02:00
Cleaned up namespaces (still have to do Map Project) and removed references to FFXIV Classic from the code. Removed the Launcher Editor project as it is no longer needed (host file editing is cleaner).
This commit is contained in:
parent
7587a6e142
commit
0f61c4c0e1
544 changed files with 54548 additions and 55498 deletions
80
Lobby Server/Packets/Send/SelectCharacterConfirmPacket.cs
Normal file
80
Lobby Server/Packets/Send/SelectCharacterConfirmPacket.cs
Normal file
|
@ -0,0 +1,80 @@
|
|||
/*
|
||||
===========================================================================
|
||||
Copyright (C) 2015-2019 Project Meteor Dev Team
|
||||
|
||||
This file is part of Project Meteor Server.
|
||||
|
||||
Project Meteor Server is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU Affero General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Project Meteor Server is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU Affero General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Affero General Public License
|
||||
along with Project Meteor Server. If not, see <https:www.gnu.org/licenses/>.
|
||||
===========================================================================
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Text;
|
||||
using Meteor.Common;
|
||||
|
||||
namespace Meteor.Lobby.Packets
|
||||
{
|
||||
class SelectCharacterConfirmPacket
|
||||
{
|
||||
public const ushort OPCODE = 0x0F;
|
||||
|
||||
private UInt64 sequence;
|
||||
private UInt32 characterId;
|
||||
private string sessionToken;
|
||||
private string worldIp;
|
||||
private UInt16 worldPort;
|
||||
private UInt64 selectCharTicket;
|
||||
|
||||
public SelectCharacterConfirmPacket(UInt64 sequence, UInt32 characterId, string sessionToken, string worldIp, ushort worldPort, UInt64 selectCharTicket)
|
||||
{
|
||||
this.sequence = sequence;
|
||||
this.characterId = characterId;
|
||||
this.sessionToken = sessionToken;
|
||||
this.worldIp = worldIp;
|
||||
this.worldPort = worldPort;
|
||||
this.selectCharTicket = selectCharTicket;
|
||||
}
|
||||
|
||||
public List<SubPacket> BuildPackets()
|
||||
{
|
||||
List<SubPacket> subPackets = new List<SubPacket>();
|
||||
|
||||
byte[] data;
|
||||
|
||||
using (MemoryStream memStream = new MemoryStream(0x98))
|
||||
{
|
||||
using (BinaryWriter binWriter = new BinaryWriter(memStream))
|
||||
{
|
||||
binWriter.Write((UInt64)sequence);
|
||||
binWriter.Write((UInt32)characterId); //ActorId
|
||||
binWriter.Write((UInt32)characterId); //CharacterId
|
||||
binWriter.Write((UInt32)0);
|
||||
binWriter.Write(Encoding.ASCII.GetBytes(sessionToken.PadRight(0x42, '\0'))); //Session Token
|
||||
binWriter.Write((UInt16)worldPort); //World Port
|
||||
binWriter.Write(Encoding.ASCII.GetBytes(worldIp.PadRight(0x38, '\0'))); //World Hostname/IP
|
||||
binWriter.Write((UInt64)selectCharTicket); //Ticket or Handshake of somekind
|
||||
}
|
||||
data = memStream.GetBuffer();
|
||||
}
|
||||
|
||||
SubPacket subpacket = new SubPacket(OPCODE, 0xe0006868, data);
|
||||
subpacket.SetTargetId(0xe0006868);
|
||||
subPackets.Add(subpacket);
|
||||
|
||||
return subPackets;
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue