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Cleaned up namespaces (still have to do Map Project) and removed references to FFXIV Classic from the code. Removed the Launcher Editor project as it is no longer needed (host file editing is cleaner).
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544 changed files with 54548 additions and 55498 deletions
124
Lobby Server/Packets/Send/ImportListPacket.cs
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124
Lobby Server/Packets/Send/ImportListPacket.cs
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/*
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===========================================================================
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Copyright (C) 2015-2019 Project Meteor Dev Team
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This file is part of Project Meteor Server.
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Project Meteor Server is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Project Meteor Server is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with Project Meteor Server. If not, see <https:www.gnu.org/licenses/>.
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===========================================================================
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*/
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Text;
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using Meteor.Common;
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namespace Meteor.Lobby.Packets
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{
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class ImportListPacket
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{
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public const ushort OPCODE = 0x16;
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public const ushort MAXPERPACKET = 12;
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private UInt64 sequence;
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private List<String> namesList;
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public ImportListPacket(UInt64 sequence, List<String> names)
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{
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this.sequence = sequence;
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this.namesList = names;
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}
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public List<SubPacket> BuildPackets()
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{
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List<SubPacket> subPackets = new List<SubPacket>();
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int namesCount = 0;
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int totalCount = 0;
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MemoryStream memStream = null;
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BinaryWriter binWriter = null;
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foreach (String name in namesList)
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{
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if (totalCount == 0 || namesCount % MAXPERPACKET == 0)
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{
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memStream = new MemoryStream(0x210);
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binWriter = new BinaryWriter(memStream);
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//Write List Info
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binWriter.Write((UInt64)sequence);
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byte listTracker = (byte)((MAXPERPACKET * 2) * subPackets.Count);
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binWriter.Write(namesList.Count - totalCount <= MAXPERPACKET ? (byte)(listTracker + 1) : (byte)(listTracker));
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binWriter.Write(namesList.Count - totalCount <= MAXPERPACKET ? (UInt32)(namesList.Count - totalCount) : (UInt32)MAXPERPACKET);
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binWriter.Write((byte)0);
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binWriter.Write((UInt16)0);
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}
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//Write Entries
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binWriter.Write((uint)0);
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binWriter.Write((uint)totalCount);
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if (!name.Contains(" "))
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binWriter.Write(Encoding.ASCII.GetBytes((name+" Last").PadRight(0x20, '\0')));
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else
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binWriter.Write(Encoding.ASCII.GetBytes(name.PadRight(0x20, '\0')));
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namesCount++;
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totalCount++;
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//Send this chunk of world list
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if (namesCount >= MAXPERPACKET)
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{
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byte[] data = memStream.GetBuffer();
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binWriter.Dispose();
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memStream.Dispose();
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SubPacket subpacket = new SubPacket(OPCODE, 0xe0006868, data);
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subpacket.SetTargetId(0xe0006868);
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subPackets.Add(subpacket);
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namesCount = 0;
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}
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}
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//If there is anything left that was missed or the list is empty
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if (namesCount > 0 || namesList.Count == 0)
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{
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if (namesList.Count == 0)
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{
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memStream = new MemoryStream(0x210);
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binWriter = new BinaryWriter(memStream);
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//Write Empty List Info
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binWriter.Write((UInt64)sequence);
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byte listTracker = (byte)((MAXPERPACKET * 2) * subPackets.Count);
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binWriter.Write(namesList.Count - totalCount <= MAXPERPACKET ? (byte)(listTracker + 1) : (byte)(listTracker));
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binWriter.Write((UInt32)0);
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binWriter.Write((byte)0);
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binWriter.Write((UInt16)0);
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}
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byte[] data = memStream.GetBuffer();
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binWriter.Dispose();
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memStream.Dispose();
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SubPacket subpacket = new SubPacket(OPCODE, 0xe0006868, data);
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subpacket.SetTargetId(0xe0006868);
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subPackets.Add(subpacket);
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}
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return subPackets;
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}
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}
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}
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