mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-07-28 13:26:08 +02:00
Cleaned up namespaces (still have to do Map Project) and removed references to FFXIV Classic from the code. Removed the Launcher Editor project as it is no longer needed (host file editing is cleaner).
This commit is contained in:
parent
7587a6e142
commit
0f61c4c0e1
544 changed files with 54548 additions and 55498 deletions
179
Lobby Server/Packets/Send/CharacterListPacket.cs
Normal file
179
Lobby Server/Packets/Send/CharacterListPacket.cs
Normal file
|
@ -0,0 +1,179 @@
|
|||
/*
|
||||
===========================================================================
|
||||
Copyright (C) 2015-2019 Project Meteor Dev Team
|
||||
|
||||
This file is part of Project Meteor Server.
|
||||
|
||||
Project Meteor Server is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU Affero General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Project Meteor Server is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU Affero General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Affero General Public License
|
||||
along with Project Meteor Server. If not, see <https:www.gnu.org/licenses/>.
|
||||
===========================================================================
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Text;
|
||||
using Meteor.Common;
|
||||
using Meteor.Lobby.DataObjects;
|
||||
|
||||
namespace Meteor.Lobby.Packets
|
||||
{
|
||||
class CharacterListPacket
|
||||
{
|
||||
public const ushort OPCODE = 0x0D;
|
||||
public const ushort MAXPERPACKET = 2;
|
||||
|
||||
private ulong sequence;
|
||||
private List<Character> characterList;
|
||||
|
||||
public CharacterListPacket(ulong sequence, List<Character> characterList)
|
||||
{
|
||||
this.sequence = sequence;
|
||||
this.characterList = characterList;
|
||||
}
|
||||
|
||||
public List<SubPacket> BuildPackets()
|
||||
{
|
||||
List<SubPacket> subPackets = new List<SubPacket>();
|
||||
|
||||
int numCharacters = characterList.Count >= 8 ? 8 : characterList.Count + 1;
|
||||
|
||||
int characterCount = 0;
|
||||
int totalCount = 0;
|
||||
|
||||
MemoryStream memStream = null;
|
||||
BinaryWriter binWriter = null;
|
||||
|
||||
foreach (Character chara in characterList)
|
||||
{
|
||||
Appearance appearance = Database.GetAppearance(chara.id);
|
||||
|
||||
if (totalCount == 0 || characterCount % MAXPERPACKET == 0)
|
||||
{
|
||||
memStream = new MemoryStream(0x3B0);
|
||||
binWriter = new BinaryWriter(memStream);
|
||||
|
||||
//Write List Info
|
||||
binWriter.Write((UInt64)sequence);
|
||||
byte listTracker = (byte)((MAXPERPACKET * 2) * subPackets.Count);
|
||||
binWriter.Write(numCharacters - totalCount <= MAXPERPACKET ? (byte)(listTracker + 1) : (byte)(listTracker));
|
||||
binWriter.Write(numCharacters - totalCount <= MAXPERPACKET ? (UInt32)(numCharacters - totalCount) : (UInt32)MAXPERPACKET);
|
||||
binWriter.Write((byte)0);
|
||||
binWriter.Write((UInt16)0);
|
||||
}
|
||||
|
||||
binWriter.Seek(0x10 + (0x1D0 * characterCount), SeekOrigin.Begin);
|
||||
|
||||
//Write Entries
|
||||
World world = Database.GetServer(chara.serverId);
|
||||
string worldname = world == null ? "Unknown" : world.name;
|
||||
|
||||
binWriter.Write((uint)0); //???
|
||||
binWriter.Write((uint)chara.id); //Character Id
|
||||
binWriter.Write((byte)(totalCount)); //Slot
|
||||
|
||||
byte options = 0;
|
||||
if (chara.state == 1)
|
||||
options |= 0x01;
|
||||
if (chara.doRename)
|
||||
options |= 0x02;
|
||||
if (chara.isLegacy)
|
||||
options |= 0x08;
|
||||
|
||||
binWriter.Write((byte)options); //Options (0x01: Service Account not active, 0x72: Change Chara Name)
|
||||
binWriter.Write((ushort)0);
|
||||
binWriter.Write((uint)chara.currentZoneId); //Logged out zone
|
||||
binWriter.Write(Encoding.ASCII.GetBytes(chara.name.PadRight(0x20, '\0'))); //Name
|
||||
binWriter.Write(Encoding.ASCII.GetBytes(worldname.PadRight(0xE, '\0'))); //World Name
|
||||
|
||||
binWriter.Write(CharaInfo.BuildForCharaList(chara, appearance)); //Appearance Data
|
||||
//binWriter.Write(CharaInfo.Debug()); //Appearance Data
|
||||
|
||||
characterCount++;
|
||||
totalCount++;
|
||||
|
||||
//Send this chunk of character list
|
||||
if (characterCount >= MAXPERPACKET)
|
||||
{
|
||||
byte[] data = memStream.GetBuffer();
|
||||
binWriter.Dispose();
|
||||
memStream.Dispose();
|
||||
SubPacket subpacket = new SubPacket(OPCODE, 0xe0006868, data);
|
||||
subpacket.SetTargetId(0xe0006868);
|
||||
subPackets.Add(subpacket);
|
||||
characterCount = 0;
|
||||
}
|
||||
|
||||
//Incase DB came back with more than max
|
||||
if (totalCount >= 8)
|
||||
break;
|
||||
}
|
||||
|
||||
//Add a 'NEW' slot if there is space
|
||||
if (characterList.Count < 8)
|
||||
{
|
||||
if (characterCount % MAXPERPACKET == 0)
|
||||
{
|
||||
memStream = new MemoryStream(0x3B0);
|
||||
binWriter = new BinaryWriter(memStream);
|
||||
|
||||
//Write List Info
|
||||
binWriter.Write((UInt64)sequence);
|
||||
byte listTracker = (byte)((MAXPERPACKET * 2) * subPackets.Count);
|
||||
binWriter.Write(numCharacters - totalCount <= MAXPERPACKET ? (byte)(listTracker + 1) : (byte)(listTracker));
|
||||
binWriter.Write(numCharacters - totalCount <= MAXPERPACKET ? (UInt32)(numCharacters-totalCount) : (UInt32)MAXPERPACKET);
|
||||
binWriter.Write((byte)0);
|
||||
binWriter.Write((UInt16)0);
|
||||
}
|
||||
|
||||
binWriter.Seek(0x10 + (0x1D0 * characterCount), SeekOrigin.Begin);
|
||||
|
||||
//Write Entries
|
||||
binWriter.Write((uint)0); //???
|
||||
binWriter.Write((uint)0); //Character Id
|
||||
binWriter.Write((byte)(totalCount)); //Slot
|
||||
binWriter.Write((byte)0); //Options (0x01: Service Account not active, 0x72: Change Chara Name)
|
||||
binWriter.Write((ushort)0);
|
||||
binWriter.Write((uint)0); //Logged out zone
|
||||
|
||||
characterCount++;
|
||||
totalCount++;
|
||||
|
||||
//Send this chunk of character list
|
||||
if (characterCount >= MAXPERPACKET)
|
||||
{
|
||||
byte[] data = memStream.GetBuffer();
|
||||
binWriter.Dispose();
|
||||
memStream.Dispose();
|
||||
SubPacket subpacket = new SubPacket(OPCODE, 0xe0006868, data);
|
||||
subpacket.SetTargetId(0xe0006868);
|
||||
subPackets.Add(subpacket);
|
||||
characterCount = 0;
|
||||
}
|
||||
}
|
||||
|
||||
//If there is anything left that was missed or the list is empty
|
||||
if (characterCount > 0 || numCharacters == 0)
|
||||
{
|
||||
byte[] data = memStream.GetBuffer();
|
||||
binWriter.Dispose();
|
||||
memStream.Dispose();
|
||||
SubPacket subpacket = new SubPacket(OPCODE, 0xe0006868, data);
|
||||
subpacket.SetTargetId(0xe0006868);
|
||||
subPackets.Add(subpacket);
|
||||
}
|
||||
|
||||
return subPackets;
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue