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Cleaned up namespaces (still have to do Map Project) and removed references to FFXIV Classic from the code. Removed the Launcher Editor project as it is no longer needed (host file editing is cleaner).
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544 changed files with 54548 additions and 55498 deletions
86
Lobby Server/Packets/Send/CharaCreatorPacket.cs
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86
Lobby Server/Packets/Send/CharaCreatorPacket.cs
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/*
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===========================================================================
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Copyright (C) 2015-2019 Project Meteor Dev Team
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This file is part of Project Meteor Server.
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Project Meteor Server is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Project Meteor Server is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with Project Meteor Server. If not, see <https:www.gnu.org/licenses/>.
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===========================================================================
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*/
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using System;
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using System.IO;
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using System.Text;
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using Meteor.Common;
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namespace Meteor.Lobby.Packets
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{
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class CharaCreatorPacket
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{
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public const ushort OPCODE = 0x0E;
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public const ushort RESERVE = 0x01;
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public const ushort MAKE = 0x02;
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public const ushort RENAME = 0x03;
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public const ushort DELETE = 0x04;
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public const ushort RENAME_RETAINER = 0x06;
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private UInt64 sequence;
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private ushort command;
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private uint pid;
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private uint cid;
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private uint type;
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private uint ticket;
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private string charaName;
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private string worldName;
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public CharaCreatorPacket(UInt64 sequence, ushort command, uint pid, uint cid, uint ticket, string charaName, string worldName)
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{
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this.sequence = sequence;
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this.command = command;
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this.pid = pid;
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this.cid = cid;
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this.type = 0x400017;
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this.ticket = ticket;
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this.charaName = charaName;
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this.worldName = worldName;
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}
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public SubPacket BuildPacket()
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{
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MemoryStream memStream = new MemoryStream(0x1F0);
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BinaryWriter binWriter = new BinaryWriter(memStream);
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binWriter.Write((UInt64)sequence);
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binWriter.Write((byte)1);
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binWriter.Write((byte)1);
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binWriter.Write((UInt16)command);
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binWriter.Write((UInt32)0);
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binWriter.Write((UInt32)pid); //PID
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binWriter.Write((UInt32)cid); //CID
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binWriter.Write((UInt32)type); //Type?
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binWriter.Write((UInt32)ticket); //Ticket
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binWriter.Write(Encoding.ASCII.GetBytes(charaName.PadRight(0x20, '\0'))); //Name
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binWriter.Write(Encoding.ASCII.GetBytes(worldName.PadRight(0x20, '\0'))); //World Name
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byte[] data = memStream.GetBuffer();
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binWriter.Dispose();
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memStream.Dispose();
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return new SubPacket(OPCODE, 0xe0006868, data);
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}
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}
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}
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