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Cleaned up namespaces (still have to do Map Project) and removed references to FFXIV Classic from the code. Removed the Launcher Editor project as it is no longer needed (host file editing is cleaner).
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544 changed files with 54548 additions and 55498 deletions
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Lobby Server/ClientConnection.cs
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98
Lobby Server/ClientConnection.cs
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/*
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===========================================================================
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Copyright (C) 2015-2019 Project Meteor Dev Team
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This file is part of Project Meteor Server.
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Project Meteor Server is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Project Meteor Server is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with Project Meteor Server. If not, see <https:www.gnu.org/licenses/>.
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===========================================================================
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*/
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using System;
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using System.Collections.Concurrent;
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using System.Net;
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using System.Net.Sockets;
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using Cyotek.Collections.Generic;
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using Meteor.Common;
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namespace Meteor.Lobby
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{
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class ClientConnection
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{
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//Connection stuff
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public Blowfish blowfish;
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public Socket socket;
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public byte[] buffer = new byte[0xffff];
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public CircularBuffer<byte> incomingStream = new CircularBuffer<byte>(1024);
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public BlockingCollection<BasePacket> SendPacketQueue = new BlockingCollection<BasePacket>(100);
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public int lastPartialSize = 0;
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//Instance Stuff
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public uint currentUserId = 0;
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public uint currentAccount;
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public string currentSessionToken;
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//Chara Creation
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public string newCharaName;
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public uint newCharaPid;
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public uint newCharaCid;
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public ushort newCharaSlot;
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public ushort newCharaWorldId;
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public void ProcessIncoming(int bytesIn)
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{
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if (bytesIn == 0)
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return;
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incomingStream.Put(buffer, 0, bytesIn);
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}
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public void QueuePacket(BasePacket packet)
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{
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SendPacketQueue.Add(packet);
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}
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public void FlushQueuedSendPackets()
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{
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if (!socket.Connected)
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return;
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while (SendPacketQueue.Count > 0)
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{
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BasePacket packet = SendPacketQueue.Take();
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byte[] packetBytes = packet.GetPacketBytes();
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byte[] buffer = new byte[0xffff];
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Array.Copy(packetBytes, buffer, packetBytes.Length);
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try {
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socket.Send(packetBytes);
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}
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catch(Exception e)
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{ Program.Log.Error(e, "Weird case, socket was d/ced: {0}"); }
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}
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}
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public String GetAddress()
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{
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return String.Format("{0}:{1}", (socket.RemoteEndPoint as IPEndPoint).Address, (socket.RemoteEndPoint as IPEndPoint).Port);
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}
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public void Disconnect()
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{
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socket.Shutdown(SocketShutdown.Both);
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socket.Disconnect(false);
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}
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}
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}
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