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Cleaned up namespaces (still have to do Map Project) and removed references to FFXIV Classic from the code. Removed the Launcher Editor project as it is no longer needed (host file editing is cleaner).
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/*
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===========================================================================
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Copyright (C) 2015-2019 Project Meteor Dev Team
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This file is part of Project Meteor Server.
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Project Meteor Server is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Project Meteor Server is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with Project Meteor Server. If not, see <https:www.gnu.org/licenses/>.
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===========================================================================
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*/
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namespace FFXIVClassic_Map_Server.dataobjects
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{
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class SeamlessBoundry
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{
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public readonly uint regionId;
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public readonly uint zoneId1, zoneId2;
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public readonly float zone1_x1, zone1_y1, zone1_x2, zone1_y2;
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public readonly float zone2_x1, zone2_y1, zone2_x2, zone2_y2;
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public readonly float merge_x1, merge_y1, merge_x2, merge_y2;
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public SeamlessBoundry(uint regionId, uint zoneId1, uint zoneId2, float zone1_x1, float zone1_y1, float zone1_x2, float zone1_y2, float zone2_x1, float zone2_y1, float zone2_x2, float zone2_y2, float merge_x1, float merge_y1, float merge_x2, float merge_y2)
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{
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this.regionId = regionId;
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this.zoneId1 = zoneId1;
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this.zoneId2 = zoneId2;
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this.zone1_x1 = zone1_x1;
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this.zone1_y1= zone1_y1;
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this.zone1_x2 = zone1_x2;
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this.zone1_y2 = zone1_y2;
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this.zone2_x1 = zone2_x1;
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this.zone2_y1 = zone2_y1;
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this.zone2_x2 = zone2_x2;
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this.zone2_y2 = zone2_y2;
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this.merge_x1 = merge_x1;
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this.merge_y1 = merge_y1;
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this.merge_x2 = merge_x2;
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this.merge_y2 = merge_y2;
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}
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}
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}
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