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Cleaned up namespaces (still have to do Map Project) and removed references to FFXIV Classic from the code. Removed the Launcher Editor project as it is no longer needed (host file editing is cleaner).
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544 changed files with 54548 additions and 55498 deletions
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/*
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===========================================================================
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Copyright (C) 2015-2019 Project Meteor Dev Team
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This file is part of Project Meteor Server.
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Project Meteor Server is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Project Meteor Server is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with Project Meteor Server. If not, see <https:www.gnu.org/licenses/>.
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===========================================================================
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*/
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using System;
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namespace FFXIVClassic.Common
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{
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namespace EfficientHashTables
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{
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public class Efficient64bitHashTable<T>
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{
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private class element
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{
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public ulong _key;
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public T _value;
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};
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private element[][] _buckets;
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private uint _capacity;
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public Efficient64bitHashTable()
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{
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_capacity = 214373; // some prime number
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_buckets = new element[_capacity][];
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}
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public Efficient64bitHashTable(uint capacity)
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{
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_capacity = capacity;
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_buckets = new element[_capacity][];
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}
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public uint Hash(ulong key)
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{
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return (uint)(key % _capacity);
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}
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public void Add(ulong key, T value)
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{
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uint hsh = Hash(key);
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element[] e;
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if (_buckets[hsh] == null)
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_buckets[hsh] = e = new element[1];
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else
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{
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foreach (var elem in _buckets[hsh])
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if (elem._key == key)
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{
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elem._value = value;
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return;
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}
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e = new element[_buckets[hsh].Length + 1];
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Array.Copy(_buckets[hsh], 0, e, 1, _buckets[hsh].Length);
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_buckets[hsh] = e;
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}
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e[0] = new element { _key = key, _value = value };
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}
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public T Get(ulong key)
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{
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uint hsh = Hash(key);
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element[] e = _buckets[hsh];
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if (e == null) return default(T);
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foreach (var f in e)
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if (f._key == key)
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return f._value;
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return default(T);
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}
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public bool Has(ulong key)
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{
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uint hsh = Hash(key);
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element[] e = _buckets[hsh];
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if (e == null) return false;
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foreach (var f in e)
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if (f._key == key)
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return true;
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return false;
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}
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public int Count()
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{
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int r = 0;
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foreach (var e in _buckets)
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if (e != null)
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r += e.Length;
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return r;
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}
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}
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public class Efficient32bitHashTable<T>
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{
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private class element
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{
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public uint _key;
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public T _value;
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};
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private element[][] _buckets;
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private uint _capacity;
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public Efficient32bitHashTable()
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{
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_capacity = 463; // some prime number
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_buckets = new element[_capacity][];
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}
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public Efficient32bitHashTable(uint capacity)
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{
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_capacity = capacity;
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_buckets = new element[_capacity][];
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}
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public uint Hash(uint key)
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{
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return (uint)(key % _capacity);
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}
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public void Add(uint key, T value)
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{
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uint hsh = Hash(key);
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element[] e;
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if (_buckets[hsh] == null)
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_buckets[hsh] = e = new element[1];
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else
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{
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foreach (var elem in _buckets[hsh])
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if (elem._key == key)
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{
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elem._value = value;
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return;
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}
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e = new element[_buckets[hsh].Length + 1];
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Array.Copy(_buckets[hsh], 0, e, 1, _buckets[hsh].Length);
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_buckets[hsh] = e;
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}
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e[0] = new element { _key = key, _value = value };
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}
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public T Get(uint key)
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{
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uint hsh = Hash(key);
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element[] e = _buckets[hsh];
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if (e == null) return default(T);
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foreach (var f in e)
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if (f._key == key)
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return f._value;
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return default(T);
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}
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public int Count()
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{
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int r = 0;
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foreach (var e in _buckets)
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if (e != null)
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r += e.Length;
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return r;
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}
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}
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}
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}
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