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Cleaned up namespaces (still have to do Map Project) and removed references to FFXIV Classic from the code. Removed the Launcher Editor project as it is no longer needed (host file editing is cleaner).
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544 changed files with 54548 additions and 55498 deletions
239
Common Class Lib/SubPacket.cs
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239
Common Class Lib/SubPacket.cs
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/*
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===========================================================================
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Copyright (C) 2015-2019 Project Meteor Dev Team
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This file is part of Project Meteor Server.
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Project Meteor Server is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Project Meteor Server is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with Project Meteor Server. If not, see <https:www.gnu.org/licenses/>.
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===========================================================================
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*/
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using System;
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using System.Runtime.InteropServices;
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using NLog;
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using NLog.Targets;
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namespace Meteor.Common
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{
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[StructLayout(LayoutKind.Sequential)]
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public struct SubPacketHeader
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{
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public ushort subpacketSize;
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public ushort type;
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public uint sourceId;
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public uint targetId;
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public uint unknown1;
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}
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[StructLayout(LayoutKind.Sequential)]
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public struct GameMessageHeader
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{
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public ushort unknown4; //Always 0x14
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public ushort opcode;
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public uint unknown5;
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public uint timestamp;
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public uint unknown6;
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}
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public class SubPacket
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{
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public const int SUBPACKET_SIZE = 0x10;
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public const int GAMEMESSAGE_SIZE = 0x10;
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private static readonly Logger logger = LogManager.GetCurrentClassLogger();
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public byte[] data;
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public GameMessageHeader gameMessage;
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public SubPacketHeader header;
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public unsafe SubPacket(byte[] bytes, ref int offset)
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{
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if (bytes.Length < offset + SUBPACKET_SIZE)
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throw new OverflowException("Packet Error: Subpacket was too small");
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fixed (byte* pdata = &bytes[offset])
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{
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header = (SubPacketHeader) Marshal.PtrToStructure(new IntPtr(pdata), typeof(SubPacketHeader));
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}
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if (header.type == 0x3)
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{
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fixed (byte* pdata = &bytes[offset + SUBPACKET_SIZE])
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{
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gameMessage =
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(GameMessageHeader) Marshal.PtrToStructure(new IntPtr(pdata), typeof(GameMessageHeader));
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}
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}
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if (bytes.Length < offset + header.subpacketSize)
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throw new OverflowException("Packet Error: Subpacket size didn't equal subpacket data");
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if (header.type == 0x3)
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{
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data = new byte[header.subpacketSize - SUBPACKET_SIZE - GAMEMESSAGE_SIZE];
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Array.Copy(bytes, offset + SUBPACKET_SIZE + GAMEMESSAGE_SIZE, data, 0, data.Length);
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}
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else
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{
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data = new byte[header.subpacketSize - SUBPACKET_SIZE];
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Array.Copy(bytes, offset + SUBPACKET_SIZE, data, 0, data.Length);
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}
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offset += header.subpacketSize;
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}
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public SubPacket(ushort opcode, uint sourceId, byte[] data) : this(true, opcode, sourceId, data) { }
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public SubPacket(bool isGameMessage, ushort opcode, uint sourceId, byte[] data)
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{
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header = new SubPacketHeader();
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if (isGameMessage)
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{
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gameMessage = new GameMessageHeader();
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gameMessage.opcode = opcode;
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gameMessage.timestamp = Utils.UnixTimeStampUTC();
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gameMessage.unknown4 = 0x14;
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gameMessage.unknown5 = 0x00;
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gameMessage.unknown6 = 0x00;
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}
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header.sourceId = sourceId;
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header.targetId = 0;
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if (isGameMessage)
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header.type = 0x03;
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else
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header.type = opcode;
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header.unknown1 = 0x00;
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this.data = data;
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header.subpacketSize = (ushort) (SUBPACKET_SIZE + data.Length);
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if (isGameMessage)
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header.subpacketSize += GAMEMESSAGE_SIZE;
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}
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public SubPacket(SubPacket original, uint newTargetId)
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{
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header = new SubPacketHeader();
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gameMessage = original.gameMessage;
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header.subpacketSize = original.header.subpacketSize;
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header.type = original.header.type;
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header.sourceId = original.header.sourceId;
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header.targetId = newTargetId;
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data = original.data;
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}
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public void SetTargetId(uint target)
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{
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this.header.targetId = target;
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}
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public byte[] GetHeaderBytes()
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{
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var size = Marshal.SizeOf(header);
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var arr = new byte[size];
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var ptr = Marshal.AllocHGlobal(size);
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Marshal.StructureToPtr(header, ptr, true);
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Marshal.Copy(ptr, arr, 0, size);
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Marshal.FreeHGlobal(ptr);
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return arr;
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}
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public byte[] GetGameMessageBytes()
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{
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var size = Marshal.SizeOf(gameMessage);
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var arr = new byte[size];
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var ptr = Marshal.AllocHGlobal(size);
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Marshal.StructureToPtr(gameMessage, ptr, true);
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Marshal.Copy(ptr, arr, 0, size);
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Marshal.FreeHGlobal(ptr);
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return arr;
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}
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public byte[] GetBytes()
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{
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var outBytes = new byte[header.subpacketSize];
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Array.Copy(GetHeaderBytes(), 0, outBytes, 0, SUBPACKET_SIZE);
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if (header.type == 0x3)
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Array.Copy(GetGameMessageBytes(), 0, outBytes, SUBPACKET_SIZE, GAMEMESSAGE_SIZE);
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Array.Copy(data, 0, outBytes, SUBPACKET_SIZE + (header.type == 0x3 ? GAMEMESSAGE_SIZE : 0), data.Length);
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return outBytes;
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}
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/// <summary>
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/// Builds a packet from the incoming buffer + offset. If a packet can be built, it is returned else null.
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/// </summary>
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/// <param name="offset">Current offset in buffer.</param>
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/// <param name="buffer">Incoming buffer.</param>
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/// <returns>Returns either a BasePacket or null if not enough data.</returns>
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public static SubPacket CreatePacket(ref int offset, byte[] buffer, int bytesRead)
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{
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SubPacket newPacket = null;
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//Too small to even get length
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if (bytesRead <= offset)
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return null;
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ushort packetSize = BitConverter.ToUInt16(buffer, offset);
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//Too small to whole packet
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if (bytesRead < offset + packetSize)
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return null;
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if (buffer.Length < offset + packetSize)
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return null;
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try
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{
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newPacket = new SubPacket(buffer, ref offset);
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}
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catch (OverflowException)
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{
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return null;
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}
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return newPacket;
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}
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public void DebugPrintSubPacket()
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{
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#if DEBUG
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logger.ColorDebug(
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string.Format("Size:0x{0:X} Opcode:0x{1:X}{2}{3}", header.subpacketSize, gameMessage.opcode,
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Environment.NewLine,
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Utils.ByteArrayToHex(GetHeaderBytes())), ConsoleOutputColor.DarkRed);
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if (header.type == 0x03)
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{
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logger.ColorDebug(Utils.ByteArrayToHex(GetGameMessageBytes(), SUBPACKET_SIZE),
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ConsoleOutputColor.DarkRed);
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logger.ColorDebug(Utils.ByteArrayToHex(data, SUBPACKET_SIZE + GAMEMESSAGE_SIZE),
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ConsoleOutputColor.DarkMagenta);
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}
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else
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logger.ColorDebug(Utils.ByteArrayToHex(data, SUBPACKET_SIZE),
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ConsoleOutputColor.DarkMagenta);
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#endif
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}
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}
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}
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